Tau FAQ (official first draft)

Discuss any rules that are confusing or bothering you.
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Vector Strike
Shas'La
Posts: 619

Re: Tau FAQ (offial first draft)

Post#31 » Jul 15 2016 10:59

boomwolf wrote:Yea, I love him too. despite how impractical he is without a gunrig (that I don't have and don't really want)
Even converted one of my own (didn't quite like the model)

Too bad he isn't in the contingents though, can't get myself to pass them out, and R'alai already takes the spot of my CAD commander to bring the tetras.

Can't ever have enough points for all the silly things I want to bring to the table XD


A CAD allows for 2 HQ slots...

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boomwolf
Shas'La
Posts: 1567

Re: Tau FAQ (offial first draft)

Post#32 » Jul 15 2016 12:17

Yea, but once I've got an OTC and retaliation cadre already, points don't quite allow two silly HQ picks.

Dal'yth Shas'len'ra
Shas'Ui
Posts: 203

Re: Tau FAQ (offial first draft)

Post#33 » Jul 15 2016 02:56

I like most of the FAQ they answered most of the questions that people had, the only one that I see as very unusual is the Stormsurge ruling, it seems odd that it would lose all of its wounds. The rest of them make sense.

Ricordis
Shas'La
Posts: 137

Re: Tau FAQ (offial first draft)

Post#34 » Jul 15 2016 06:26

I like how the FAQ cleared pretty much up and it doesn't have that big impact I was afraid of.
Did anyone actually had to change any lists or general tactics after being FAQed?

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nic
Kroot'La
Posts: 603

Re: Tau FAQ (offial first draft)

Post#35 » Jul 16 2016 01:32

Ricordis wrote:I like how the FAQ cleared pretty much up and it doesn't have that big impact I was afraid of.
Did anyone actually had to change any lists or general tactics after being FAQed?


The return of the ECPA Riptide is about all for me. Most competitive players use Riptide Wing so it is not worth the points to them (probably).

If I had more Skyrays I would definitely be tempted by the Skysweep Missile Defence now - a full 12" move followed by shooting all the missiles at full BS is pretty good. Markerlights got a lot better with Seeker Missiles which I feel also helps the Skyray; moving or jinking does not negate the BS5 Seeker shot anymore.

Piranha Firestream really does do exactly what its rules appeared to say it does. Personally I think the sweet spot here is units of 2-4 skimmers that are frustratingly hard to finish off and keep coming back at full strength - a really effective skirmish force.

If I was in the mood to go out and buy models right now it would be Piranhas and Skyrays. I do feel like mechanised Tau are in a slightly better place after this FAQ.

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boomwolf
Shas'La
Posts: 1567

Re: Tau FAQ (offial first draft)

Post#36 » Jul 16 2016 02:01

Yea, I'm tempted to buy some phiranas now.

But given that I still have three broadsides, a second ghostkeel and some stormsurge conversion parts on the pipe, and way too big of an army anyhow-I don't see it happening soon.



The ECPA is the big ticket.
Sure, wing players wouldn't care. but I don't wing, I got one riptide that is taking point in my retaliation cadre. and I very much prefer a dakkatide to an iontide in terms of style. (and the dakkatide used to be my AA until Montka broke the ECPA)


Still won't use the skysweep. I understand its decent now, I just detest skyrays. I'm a hameerhead kind of guy.

thezanji
Shas'La
Posts: 54

Re: Tau FAQ (offial first draft)

Post#37 » Aug 03 2016 12:04

Talking about The Eight, anyone understand the logic behind their new rule? since Ob'lotai has no deep strike, this means they must start the game on the table? does farsight's Warlord traits becomes useless? am I missing something?

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Macknight
Shas'La
Posts: 298

Re: Tau FAQ (offial first draft)

Post#38 » Aug 03 2016 01:17

thezanji wrote:Talking about The Eight, anyone understand the logic behind their new rule? since Ob'lotai has no deep strike, this means they must start the game on the table? does farsight's Warlord traits becomes useless? am I missing something?


I believe it also said they are all IC, they can start the game to form units or not, simply leave the broadside on the table.
For the greater good!

thezanji
Shas'La
Posts: 54

Re: Tau FAQ (offial first draft)

Post#39 » Aug 03 2016 03:41

Macknight wrote:
thezanji wrote:Talking about The Eight, anyone understand the logic behind their new rule? since Ob'lotai has no deep strike, this means they must start the game on the table? does farsight's Warlord traits becomes useless? am I missing something?


I believe it also said they are all IC, they can start the game to form units or not, simply leave the broadside on the table.


yes, but I meant, the new rule that turns them into a single unit...

Spectralblade
Shas
Posts: 19

Re: Tau FAQ (offial first draft)

Post#40 » Aug 03 2016 04:30

If you deploy them as a unit, they can't Deep Strike because Ob'lotai doesn't have the rule (BRB specifically states all models in the unit need to have the rule for the unit to Deep Strike), and the FAQ thing that gives them the 'start as a unit' thing states they all lose IC if they do. So yes, Farsight's Warlord Trait would be useless in that situation.

I don't really understand why they gave us that rule either. Even the formation supports running them as ICs with their 24'' Supporting Fire benefit, which is completely negated by running them as a unit since they'd need to maintain coherency as I understand it. Plus there's their wide assortment of weapons, where you'd want Ob'lotai way back sniping, whereas Farsight, Torchstar and people want to get stuck in. For narrative games maybe? Seems really strange and unnecessary.

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