Panzer wrote:The drones aren't part of the formation though. Once they separate from the vehicle they form their own units and there are no drone units in the formation.
Panzer wrote:Another thing that points towards the Drones not counting to the formation. To use the Rearm and Refuel rule every models of the formation have to be within 6" of the border. So the Drone factory couldn't work at all and it's kinda hard to believe that nobody noticed that so far.
I believe it was something most people have been overlooking. Its already difficult to get rearm and refuel since EVERY model in the FORMATION needs to be within 6".
walrusman wrote:With the new FAQs for TAU out, people are complaining about the ruling on the Piranha Firestream wing's Rearm and Refuel ability.
Am I correct in thinking that since the rule says "If all surviving models in the formation are within 6" at the end of the movement phase..." and the drones would be apart of the formation, that even if only one drone was left and ended the movement within 6" of the table edge the entire formation could come back in on the next turn?
nic wrote:I have my copy of the book open in front of me and it says "If all the surviving models from a unit in this Formation are within 6" of a table edge...."
That is what it says in Mont'Ka, are you seeing a different wording somewhere else?
nic wrote:Unless there is an errata I missed this is not correct. The wording is quite clear that it is all the models in a unit from the formation - not all models in the formation. Once the drones detach they are a separate unit for all purposes; they have no impact on the piranha unit being within 6" of a table edge.
The drone factory idea is still a IMO gimmick, useful in some games perhaps but mostly just to keep a cheap fast objective grabber alive until turn 5.
Panzer wrote:They would have done plenty and if you manage to get huge units of Piranhas that close to the border edge every time you can spawn a ton of Drones. The max would be 4x5 Piranha = 40 Drones every turn.
Those are 800p that spawn 560p every turn.
Together with the Drone-Net you'd have 80 shots with BS3 and twin linked and numbers raising every turn. Pretty scary but as already said mostly an annoying and not fun to play against gimmick and not broken as in winning tournaments-OP.
jeffersonian000 wrote:I did note a potential contradiction between FAQs. While the Firestream Piranah Wing was ruled to be able to leave the table on the same turn it arrives, a previous FAQ ruled that units cannot leave the table on the same turn they arrived. I'm pretty sure the original ruling was to prevent flyers that arrived from immediately leaving again on the same turn, while the Piranah Wing has specific permission to ignore the general ruling. Unfortunately, GW did not state the intent behind either ruling, which flags it as a contradiction.
Bolter&Rail wrote:I think this has been brought up but doesnt the rule say all "models" from the formation? If detached drones count under this then the infinite drone loop doesnt work even if you can redploy every turn. Everytime the formation leaves the board it would include all the drones that had disembarked and they would just come back on the next turn. Ya it could still be helpful to replentish lost troops but it wouldnt create a scenario where you have 100+ drones running around...
If we say detached drones aren't part of the formation then you are shooting yourself in the foot slightly for Hunter Contingent since detached drones could help get the required 3 for coordinated fire.
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