Arka0415 wrote:Here's a draft of what I'm planning to send from us to GW.
This message comes from the users of the forum Advanced Tau Tactica, where hundreds [edit: thousands?] of active users discuss competitive Tau tactics and list-building. We enjoy 8th Edition very much but feel that there are some important problems with our Index.
1. The Markerlight table is irrelevant to many units. For most Tau units, 2-4 Markerlights offer no benefit. Previously one Markerlight hit was enough to provide +1 Ballistic Skill, now five hits are needed. Since all Tau Markerlights hit on 4+ or 5+, over ten Markerlights are now needed to provide the same benefit that two did in 7th Edition.
Solution: Players should be allowed to choose a benefit from the Markerlight table for each Markerlight hit.
2. Points costs for Commanders and XV8s are unbalanced. 2 Commanders can be bought for the same points as 3 XV8s, offering the same weapons except with higher Ballistic Skill and Wounds. It does not make sense that Commanders offer greater firepower and durability for fewer points.
Solution: XV8s should have a Ballistic Skill of 3+ or they should cost fewer points.
3. Tau anti-tank weapons are now much less effective than those of other factions. The Broadside and Hammerhead output little more damage than a single Lascannon yet cost as much as a Space Marine Predator, which is armed with four Lascannons.
Solution: Railguns and Heavy Rail Rifles should do significantly more damage or these units should cost fewer points.
Editing for brevity will be important. Thoughts?
The 1st solution looks too good to be true, remember, that markerlights were consumed, and now they are shared across all army, you can fire entire army at that nasty Land Raider at 3+. I think markerlights have to be optimized, but not free. Something like a +1BS for 3-4 hits, instead of 5.
Considering the 2nd, you have a bit wrong arguments. The point is that 2 crisis suits cost more, than a single Commander, having same S,T,W,Sv, but commander has higher WS/BS and abilities. I think that 76 / 2 => 38 points per crisis is much more suitable, than 42. I think they should not go BS 3+, there will be too much controversy which units should have higher bs, and which not. Markerlight optimization is fine.
I'm agreed on 3rd, but not all tau anti-tank weapons are bad. Fusions are awesome, like a 4 fusion commander, or twin fusions on bigger suits. Missile pods are fine too. The weapons, which are poorly pointed are riptide weapons, ion accelerator is an awful idea now, broadside weapons, and hammerhead main weapons. This should be mathematically justified, for a good proof.