Nymphomanius wrote:Panzer wrote:Bloodknife92 wrote:The Alaitoc Craftworld power does the same thing: -1 to hit from more than 12" away. It seems like a fairly common thing for GW to put in codices nowdays. I just hope that not every army gets it, because that'll pretty much be the bane of us.
AM and Tyranids didn't get it at least. And GK didn't either though they already are a subfaction so they're a special case.
I don't think we will get it either would be too strong on an army designed to stay at distance at all times.
Though tyranids did get unlimited cover regardless of unit type so 2+ carnifex yay
Except that our most efficient weapons operate within 18" and the most iconic T'au unit is all about dropping in and blasting something away. We do have some weapons with quite nice range, but overall our army is rather short ranged if we want to be good.