Drago Solaris wrote:So quick dice would work as above, you roll all your hits with one gun type, roll all your wounds, oh look 2 mortal wounds, that kills a terminator. Now roll d3 damage twice and try and kill 2 more. Potential for 3 dead terminators.
No, you allocate wounds, roll saves, inflict damage and remove models sequentially. So... you fastrolled two to wound rolls with 6s, then you pick one of the wounds, the enemy allocates it to a termie, rolls saves, you inflict D3 damage if the save fails, then you inflict 1 mortal damage. Then you do the same for the other wound. There's no way you can kill 3 terminators with 2 rail rifle proc'd wounds. Maximum what you can do is kill 2 termies and wound another one, regardless of if you're fastrolling or not.
The rules say:
1) The default rolling order is resolving every attack completely one by one.
Optional 2) Fastrolling, IF YOU WANT and as long as the attacks have the same BS/WS, S, AP, D characteristic, you can roll "to hit" and "to wound" for multiple attacks simultanously, then you allocate wounds one by one.
Note that this, despite any intentions GW might have had, does not mean fastrolling should somehow always have the same result as rolling dice individually.
Also, situations can occur where your fastroll results in some wounds with and some wounds without bonus mortal damage, in which case the order in which the attacks are allocated is "unclear" and it falls onto the controlling player(who's turn it is) to decide.