Emberkahn wrote:Fortifications exploding isn't an issue; you'd always save a CP reroll for it, so 35/36 chance of half healthing the batteries even once it dies is not particularly concerning. Further, by the time you have killed it the rest of the list should have killed you.
Nymphomanius wrote:Emberkahn wrote:Fortifications exploding isn't an issue; you'd always save a CP reroll for it, so 35/36 chance of half healthing the batteries even once it dies is not particularly concerning. Further, by the time you have killed it the rest of the list should have killed you.
I always thought that the person who blew up the exploding thing got to roll the dice.
Also I've seen celestine in a few AM tournament lists she would wreck that list basically on her own
AnonAmbientLight wrote:First things first, if this was an "unbeatable" list we would have seen it used by now.
How are you going to fit that many Earthshaker cannons (the immobile ones right?) on the board surrounded by that wall. You're going to have them this way and that for sure and not all of them will be covered.
We are still talking about guard here. You get 2D6 pick the highest for the number of shots you get, shooting on 4s. Str 9 is pretty good, but it is AP-3 with D3. That's not going to be very effective against MSU. You have nothing to stop charges or anything to defeat chargers. Assuming of course the immobile one uses the same profile as the Baslisk's cannon.
As T'au, I could take a commander, get him close, and go for a charge. Depend on positioning I can consolidate units into your Earthshakers. I would imagine they would not be difficult to shoot at, so taking one or two out a turn won't be too hard to accomplish.
When it comes to objectives, you're not going to be getting any that's for sure. You will lose the objective game and then hope you can blast your opponent off the board.
If I had a choppy army, I would look to get my boys into combat as soon as possible. Negating most of your scary fire power right off the bat. If I am a sneaky army that has -1 to hit shenanigans, I can avoid a lot of your firepower.
And as far as list building goes, your list may not be valid depending on what tournament you go to. Most limit you to 3-4 detachments. You have 5.
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