Studioworks wrote:Ok. I'm not sure how to use it. Since last game I used an Ethereal, after reading this and re-reading the rules I am unsure how it works. Does a 6+ roll removes the "To wound" roll or a "damage" roll?

An example (using stealth suits as the target because they have 2 wounds which shows some more complexity):

1. Opponent shoots 4 times, rolls 4 hit rolls

2. Hits 3 times, so rolls 3 wound rolls

3. All wound, so you roll 3 saves (armour or invulnerable)

4. You fail 2 saves. Each hit does D3 damage so opponent rolls 2d3

5. They get a 1 and a 3, so 4 damage. You have Sense of Stone up so you roll 1d6 for the first hit. You don't roll a 6 so take a wound. You then roll 3d6 for the second hit and get a 6 on one dice, so only take 2 wounds. The stealth suit takes a second wound and is removed. The last wound is lost as regular wound damage does not carry over