Rules VDR Calculator

Discuss any rules that are confusing or bothering you.
User avatar
Eiglepulper
Shas'O
Posts: 5380

Rules VDR Calculator

Post#1 » Nov 23 2007 05:03

http://www.ageofstrife.com/tools/vdr/

Tau options now included. For fun, I just concocted the Maco: a Tau Light Skimmer with 2x TLMP, Landing Gear, AV11 on front and side armour, 10 on rear, fully armoured. Cost worked out automatically at 205pts.

Enjoy.

E.

***kai -stickied! Thanks to O'Kunas'Anuk for the suggesting. :) ***

User avatar
Jutami
Shas'Ui
Posts: 421
Contact:

Post#2 » Nov 23 2007 05:43

Heya, this is a cool thing. Fun stuff calculating though I'd never use a VDR thing, it's fun to create stuff and see what it costs and just have a laugh. :)

Cheers

nowrush
Shas
Posts: 98

Post#3 » Nov 23 2007 06:34

Teehee, imagine a vehicle w/ 4 SMS hiding behind a block of terrain for 110 pts

User avatar
Jutami
Shas'Ui
Posts: 421
Contact:

Post#4 » Nov 23 2007 06:58

Teehee, imagine a vehicle w/ 4 SMS hiding behind a block of terrain for 110 pts

You can get a gatling earthshaker cannon for 175...

Cheers

User avatar
Mont're Mal'caor
Kor
Posts: 188

Post#5 » Nov 23 2007 06:59

Thank you!!! I have been looking for one of these for ages :D
Just call me M&M, Mont're Mal'caor's too long

User avatar
Daemonic-Force
Fio
Posts: 64

Post#6 » Nov 23 2007 07:21

Thanks, been looking for one of these.

It's fun just to mess with the designs (Tau Dreadnoughts with Smart missiles, Ion cannon and it skims :evil: )

kyosuke
Shas
Posts: 24

Post#7 » Nov 23 2007 09:18

185 pts for a tau dreadnough with ion cannon on 1 arm with ion cannon, burst cannon under it, 1 twin linked pasma rifle and a shoulder mounted missile pod... 12 front, 11 side and 10 rear.

Flamedudeace
Shas
Posts: 15
Contact:

Post#8 » Nov 24 2007 10:52

Thanks for finding that, eiglepulper.
Now i can try and see what happens when you try to get a BFG escort into 40k... just for point cost curiousity of course

My interpretation of the KASS'l (orca) gunship just came in at 4890 points :D
My Armour is contempt

User avatar
Rogue Sun
Shas'La
Posts: 150

Post#9 » Nov 25 2007 12:03

My creation: the Sea Serpent

368 Points for a skimmer w/ landing gear, ARM: 14, 13, 12

Armed with TL Gatling Railguns (w/ submunitions) + burst cannon and TL smart missiles.

I'd pay the points :P

Sheckells
Shas
Posts: 42

Post#10 » Nov 25 2007 10:42

Rogue Sun wrote:My creation: the Sea Serpent

368 Points for a skimmer w/ landing gear, ARM: 14, 13, 12

Armed with TL Gatling Railguns (w/ submunitions) + burst cannon and TL smart missiles.

I'd pay the points :P


The point cost seems too low...

Just for railguns...at BS 4 with subm. meaning they are 55 a piece.

TL (+50%) + gatling (150%) = 200%...and you need to add in a 100% for base...meaning each 'weapon' is 300% of cost. Each 'weapon' is a pair of RGs (TL'd).

So each TL-RG is now 55 * 300% = 165. AND you need at least four of pairs to be gatling (*).

Thus 165 * 4 = 660 just for the RGs. Then add in a ll the other costs...

(*) A gatling weapon is an upgrade to a twin-link. And VDR is supposed to be WYSIWYG - so the model should look like this. A gatling weapon requires a minimum of '4' gun barrels. In your build, since you are twn-linking to get a better accuracy, each 'barrel' is actually two gun barrels. Thus the model needs to have 4 barrels * two barrels (TLing) = 8 barrels!

User avatar
Rogue Sun
Shas'La
Posts: 150

Post#11 » Nov 25 2007 03:18

I'm just going off of what the program says. Going back to it the program shows that 1 railgun w/ submunitions and targeters is 45 points. TL that and it becomes 68 points, and then put gatling on top of that and its 135 points.

Also your post doesn't seem to make much sense. You do the math for TL and gatling coming in at 165, but then you factor gatling in again by multiplying it by 4. Haven't you already paid for gatling? Additionally I thought gatling gave the weapon D3 shots, so why would you need 4 barrels?

User avatar
Cire Mont'yr
Fio
Posts: 400
Contact:

Post#12 » Nov 25 2007 03:42

Here is my monstrosity:

Death Stalker

Chaos Marine Crew (1 guy)
Walker
Normal Size
AV: 12, 12, 11, fully armoured and agile
2 dreadnought close combat weapons
1 MultiMelta
1 Heavy Bolter

205 Points

Probably will look like a dreadnought with penitent engine legs and longer arms.

User avatar
Shas'La
Shas
Posts: 110

Post#13 » Nov 25 2007 05:33

What I do whenever I make one of these is I open the datafax window, then copy, patse into an email then send it to myslef. It makes a good way to save them. I had this bokmarked before, and was upset they did not have tau. Then you reminded me about it then they had tau! Yay! :biggrin:
Unite or Die- Benjamin Franklin

User avatar
Aardvark
Shas
Posts: 27

Post#14 » Nov 25 2007 06:51

Thanks E!

:D
"I love the smell of plasma in the morning!"

User avatar
Shas'La
Shas
Posts: 110

Post#15 » Nov 25 2007 07:02

No doubt I am going to spend several worthless hours maing outragoues machines. I see it now :50x long barrellled mega gatling titan killing twin linked railguns+ blast with submunitions. I will never make any of them either. Maybe this one : The Crayfish
immobile
small
armour: 9,9,9 open topped
1x pulse rifle
and thats about it. Points:12
I could have a million of the little things everywhere. :evil: Small,slightly more survivable firewarrios. Maybe for 13 points they can deepstrike....
i'd pay the points on Rogue Son's creation to. One evil little thing. Most people never make any of these things anyways. Still fun to think about anyways :biggrin:
Unite or Die- Benjamin Franklin

User avatar
Dal'yth Mont'sha
Shas'Vre
Posts: 687
Contact:

Post#16 » Nov 25 2007 07:10

:( 53 points to stick twin-linked missile pods on anything ... I can buy a deathrain for that! I always knew VDR made you pay a premium for things but thats a little steep. I was trying to make a DF variant to better support the PF's that need to have one (reduced carrying capacity, increased firepower, in the same vein as a razorback). Building the whole vehicle through VDR made the price astronomical so I just looked at the points difference when adding the missile pods but its still pretty high vs say the razorback T/Linked Las option. *sigh*

Sheckells
Shas
Posts: 42

Post#17 » Nov 25 2007 09:01

Rogue Sun wrote:I'm just going off of what the program says. Going back to it the program shows that 1 railgun w/ submunitions and targeters is 45 points. TL that and it becomes 68 points, and then put gatling on top of that and its 135 points.

Also your post doesn't seem to make much sense. You do the math for TL and gatling coming in at 165, but then you factor gatling in again by multiplying it by 4. Haven't you already paid for gatling? Additionally I thought gatling gave the weapon D3 shots, so why would you need 4 barrels?


My bad with 4 multiplier. You are correct...the gatling add 150% to the cost, but the model needs a minimum of four barrels per weapon.

The site's numbers do not jive with the latest VDR rules published by GW in 2004. That's what I use.

User avatar
Dal'yth Mont'sha
Shas'Vre
Posts: 687
Contact:

Post#18 » Nov 25 2007 09:43

Playing around further with the idea of an alternative transport for Pathfinders I came up with this little beauty.

Angler Fish (Piranha variant) - 113pts

Armor: 11/10/10
Open-topped Fast Skimmer
Transport: 6
BS: 3
Weapons: 3 T/Linked Pulse Rifles
Marker Beacon: As per Pathfinder Devilfish

Options: As per Piranha

Transport option for a full squad (8) Pathfinders (2 become crew).

Model: Converted Piranha with engines moved under wings. 'Kickboards' on both sides which carry 3 PF's each. 3 Pulse rifles slung under each wing.

Inspired by 'Kiowa' Light Attack/Recon Helicopter with SAS troopers ;)

Now that is an EMP grenade delivery system ;)

Return to “Rules & FAQ”

Who is online

Users browsing this forum: No registered users and 2 guests