Blueshock, thanks for the extensive reaction. That is an impressive post coming from a cellphone!
In response to the basics:1) What is your budget on this board?
Budgetwise I am not really constricted, but I like this project to be on the cheap. just on principle
So far I spent 29 euros (MDF, black paint, brushes, coarse sand) I will have to spend some money on material for the elevation.
Other stuff I have lying about. 2) Have you considered all the materials (flock, sand, paint, glues, sandpaper, terrain types such as Spackle/PS/Sheetrock/plaster), etc?
I have a lot of stuff/materials. Only the elevations I will have to investigate a bit further, how best to approach.
I am considering a few layers of 5cm extruded PS. What is considered an elevation? 3 layers of 5 cm?
.3) Do you want it static to only play with say Desert based terrain pieces or do you wanna mix it up and be able to use say forest or volcano/winter type terrain on it as well. (One of my favourite landscapes to build is desert and patch the board in spots with flock to be able to use it as a carribean beach/forest type terrain)
For now I am going for a cities of death look, becacuse W40K has for me always been this dark gothic universe. I have to get that out of my system first before I will consider other options.
So a very bleak landscape, with lots of grey/brown/rusty tones. The elevation will maybe be more natural looking, probably bedrock.4) Have you drawn out every possibility with each connecting section yet? You will need to do this so you can still interlock all pieces in any variety to avoid having dead spots where the board doesn't line up right. I would recommend you number the bottom of each terrain piece first and draw a compass on each one so you know where section 1 connects with section 2 and so forth so you can figure out your variants with little to no confusion.
Numbering the items and adding a compass is a good idea. I will do that. The elevations will have to match match up. Maybe 2 other modules will have a connecting item.
The idea is for the modules to be easily interchangeable. So no connecting roads and such. Maybe I will do that with later additions (modular, right?
)5) Do you have an airbrush? Airbrushing can cut out 80% of the time it takes to hand paint and will layer much lighter so you can gradient transition some areas to make it more realistic.
I do have an airbrush but I am slightly worried that paint wise it will be costly when used for such big surfaces..6) Are you going for all cheap supplies or are you wanting to be extremely detailed by using stuff like "Woodland scenics" modelling/hobby terrain?
The base will be cheap. Free items on the map will have to be more detailed because I am obsessive when it comes to detail. 7) Are you going to be completing this in a generally human/animal free environment? Animal hair and terrain do not mix, and rooms where lots of human traffic go through isn't ideal for being able to leave stuff laying around during the creation process. Believe me when I say that you're not going to want to clean up the whole thing during each session. Its much easier to do it as a full step in the process is completed (such as painting/flocking/gluing/etc).
No worries there. I live in a spacious house. The attic is where this project resides.8) Do you have a table made to put the modular pieces on? And does it fit your dimensions exactly or will there be overhang or extra table space?
I have a diner table 100x220cm. So there will be some overhang, but this should not be a big problem.
8) Lastly you need to be extremely precise on any static terrain and be as random as you can for placing terrain that is freestanding on the board as possible.
So of course I HAD to start and do some stuff. 4 squares are based with thick layers of black oil based paint mixed up with sand., they need to dry up before I can proceed.
2 squares are basic squares with no characteristics. One square has a landing site, the other has some craters, that one will be made into a dangerous terrain.
I have fun making this landing site! (WIP)