Patchoro's eternal WIP

Post long term projects you have devised for your Tau or other hobby projects.
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Patchoro
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Re: Patchoro's eternal WIP

Post#171 » Feb 07 2015 05:45

Thnx Deet!

All this detail work can be draining, so I decided to take on another little project.
A while ago I promised a 40K buddy that the next time we would play it would be on a proper battlefield.
So I am planning on building a modular terrain.

I bought a 12mm MDF plate 122x244cm (14 euros) and divided that in 60x60cm squares.
So I have 8 squares and plan to make a terrain that will be played on 6 squares.
Objects like buildings will not be static on that map. They will be placed as free standing items

This is my current idea. I think this approach can create a lot of variety in gaming.
The ¨target area¨ will be something like a painted landing zone.
Image

The base landscape will first be painted black, mixed with sand.
Drybrushing afterwards should suffice I guess.
Elevations will be made with extruded polystyrene foam.

Since I am way out of my comfort zone here, any advise will be appreciated.

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Blueshock
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Re: Patchoro's eternal WIP

Post#172 » Feb 07 2015 06:15

Patchoro...terrain is one of my specialties and I would be happy to assist you on this. Modular isn't one of the things I build regularly but I have plenty of experience with it, and it is simple so long as you have a plan in place before your first cut.

First let's consider the basics:

1) What is your budget on this board?

2) Have you considered all the materials (flock, sand, paint, glues, sandpaper, terrain types such as Spackle/PS/Sheetrock/plaster), etc?

3) Do you want it static to only play with say Desert based terrain pieces or do you wanna mix it up and be able to use say forest or volcano/winter type terrain on it as well. (One of my favorite landscapes to build is desert and patch the board in spots with flock to be able to use it as a carribean beach/forest type terrain)

4) Have you drawn out every possibility with each connecting section yet? You will need to do this so you can still interlock all pieces in any variety to avoid having dead spots where the board doesn't line up right. I would recommend you number the bottom of each terrain piece first and draw a compass on each one so you know where section 1 connects with section 2 and so forth so you can figure out your variants with little to no confusion.

5) Do you have an airbrush? Airbrushing can cut out 80% of the time it takes to hand paint and will layer much lighter so you can gradient transition some areas to make it more realistic.

6) Are you going for all cheap supplies or are you wanting to be extremely detailed by using stuff like "Woodland scenics" modelling/hobby terrain?

7) Are you going to be completing this in a generally human/animal free environment? Animal hair and terrain do not mix, and rooms where lots of human traffic go through isn't ideal for being able to leave stuff laying around during the creation process. Believe me when I say that you're not going to want to clean up the whole thing during each session. Its much easier to do it as a full step in the process is completed (such as painting/flocking/gluing/etc).

8) Do you have a table made to put the modular pieces on? And does it fit your dimensions exactly or will there be overhang or extra table space?

8) Lastly you need to be extremely precise on any static terrain and be as random as you can for placing terrain that is freestanding on the board as possible.

Once you've been able to answer all that you can take the next step and order/pickup all your supplies/tools you will need. Then get started. Let me know if you need further assistance with this.

Note: I will spell check this post when I get home from work. Typing this up on my cell, so if anything looks funny don't market light me. edit: looked over it, looks good to me. :P
My T'au Army

~My Life for the Empire~

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Patchoro
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Re: Patchoro's eternal WIP

Post#173 » Feb 07 2015 10:13

Blueshock, thanks for the extensive reaction. That is an impressive post coming from a cellphone!

In response to the basics:
1) What is your budget on this board?
Budgetwise I am not really constricted, but I like this project to be on the cheap. just on principle
So far I spent 29 euros (MDF, black paint, brushes, coarse sand) I will have to spend some money on material for the elevation.
Other stuff I have lying about.

2) Have you considered all the materials (flock, sand, paint, glues, sandpaper, terrain types such as Spackle/PS/Sheetrock/plaster), etc?
I have a lot of stuff/materials. Only the elevations I will have to investigate a bit further, how best to approach.
I am considering a few layers of 5cm extruded PS. What is considered an elevation? 3 layers of 5 cm?.

3) Do you want it static to only play with say Desert based terrain pieces or do you wanna mix it up and be able to use say forest or volcano/winter type terrain on it as well. (One of my favourite landscapes to build is desert and patch the board in spots with flock to be able to use it as a carribean beach/forest type terrain)
For now I am going for a cities of death look, becacuse W40K has for me always been this dark gothic universe. I have to get that out of my system first before I will consider other options.
So a very bleak landscape, with lots of grey/brown/rusty tones. The elevation will maybe be more natural looking, probably bedrock.

4) Have you drawn out every possibility with each connecting section yet? You will need to do this so you can still interlock all pieces in any variety to avoid having dead spots where the board doesn't line up right. I would recommend you number the bottom of each terrain piece first and draw a compass on each one so you know where section 1 connects with section 2 and so forth so you can figure out your variants with little to no confusion.
Numbering the items and adding a compass is a good idea. I will do that. The elevations will have to match match up. Maybe 2 other modules will have a connecting item.
The idea is for the modules to be easily interchangeable. So no connecting roads and such. Maybe I will do that with later additions (modular, right? :))

5) Do you have an airbrush? Airbrushing can cut out 80% of the time it takes to hand paint and will layer much lighter so you can gradient transition some areas to make it more realistic.
I do have an airbrush but I am slightly worried that paint wise it will be costly when used for such big surfaces..

6) Are you going for all cheap supplies or are you wanting to be extremely detailed by using stuff like "Woodland scenics" modelling/hobby terrain?
The base will be cheap. Free items on the map will have to be more detailed because I am obsessive when it comes to detail.

7) Are you going to be completing this in a generally human/animal free environment? Animal hair and terrain do not mix, and rooms where lots of human traffic go through isn't ideal for being able to leave stuff laying around during the creation process. Believe me when I say that you're not going to want to clean up the whole thing during each session. Its much easier to do it as a full step in the process is completed (such as painting/flocking/gluing/etc).
No worries there. I live in a spacious house. The attic is where this project resides.

8) Do you have a table made to put the modular pieces on? And does it fit your dimensions exactly or will there be overhang or extra table space?
I have a diner table 100x220cm. So there will be some overhang, but this should not be a big problem.

8) Lastly you need to be extremely precise on any static terrain and be as random as you can for placing terrain that is freestanding on the board as possible.

Noted.

So of course I HAD to start and do some stuff. 4 squares are based with thick layers of black oil based paint mixed up with sand., they need to dry up before I can proceed.
2 squares are basic squares with no characteristics. One square has a landing site, the other has some craters, that one will be made into a dangerous terrain.
Image

I have fun making this landing site! (WIP)
Image

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Tael
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Re: Patchoro's eternal WIP

Post#174 » Feb 07 2015 04:49

Top work on the Broadside, was interesting to see the weathering etc added over time. :)

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Keeper
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Re: Patchoro's eternal WIP

Post#175 » Feb 07 2015 09:26

I agree, the broadside looks outstanding :) I really like your simple but awesome looking color scheme :)

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Marw
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Re: Patchoro's eternal WIP

Post#176 » Feb 08 2015 03:04

Wow, your clean and high contrast paintingt style looks absolutely gorgeous on those broadsides. Nice subtle modification also. Very inspiring! Thanks for sharing. :)

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Patchoro
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Re: Patchoro's eternal WIP

Post#177 » Feb 08 2015 10:17

Thanks for the kind words guys!

The terrain is progressing nicely. Compared to my painting of units this is a real quickjob! Very relaxing.
Building stuff like an extended surface for the honoured empire statue and some wall constructs is real quick and easy with PS foam.
I have discovered a new aspect of the hobby, where I can just tinker about and detailing is a bit less urgent.

I dry brushed the terrain with some old acrylic grey paint I had left over after a painting job around the house. Mixed that up with some black and a brown-ish colour.
Surprisingly I used very little paint so I have enough to spare for the other 4 squares still to be made.
Afterwards I paint brushed the lighter areas with some Vallejo wash. All in all the whole process took me less than 1,5 hour! (new record for me)
Considering these 4 squares took me roughly half a day to complete I am pretty happy how this first try turned out.
Watching the oil-based paint dry took the most time.
For the other four squares I am considering options like painting in details like traces of roads and such.

Looking for inspiration i found this link:
http://www.pworkwargames.com/en/29-pvc-wargame-mats

Image

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Patchoro
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Re: Patchoro's eternal WIP

Post#178 » Feb 09 2015 07:20

Hi guys,

to introduce more line of sight options for my terrain I made 10 walls sections.
Working with PS foam is awesome. In 3 evenings I learned a lot about this stuff.
Spray can priming made this material behave in surprising ways which I exploited to the maximum to get this ancient and weathered (my thing) look.
All in all a very rewarding experience which proved to be relatively quick, very cheap and IMHO pretty realistic.
Image

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Blueshock
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Re: Patchoro's eternal WIP

Post#179 » Feb 09 2015 07:30

Very nicely done Patchoro. Those walls look great and your board is coming along very nicely.
My T'au Army

~My Life for the Empire~

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Shymer
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Re: Patchoro's eternal WIP

Post#180 » Feb 10 2015 08:07

Those wall sections are astonishing. In a good way! :P

If you have a moment, could you note down some details on how you chose the right type of material (do you pick a particular density/depth/finish) - what you learned about it - and how you went about doing cracks and chunks out of the top? The end effect is beautiful. I wish I had three days outside of looking after kids to experiment.

Am I right in assuming that you've undercoated in dark grey and then dry-brushed in light grey with brown wash?
Shas’O Sa’cea Kar’Li Cal’Cha “Commander Fairlight”

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Patchoro
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Re: Patchoro's eternal WIP

Post#181 » Feb 10 2015 05:18

Shymer wrote:Those wall sections are astonishing. In a good way! :P

If you have a moment, could you note down some details on how you chose the right type of material (do you pick a particular density/depth/finish) - what you learned about it - and how you went about doing cracks and chunks out of the top? The end effect is beautiful. I wish I had three days outside of looking after kids to experiment.

Am I right in assuming that you've undercoated in dark grey and then dry-brushed in light grey with brown wash?

Thanks for the positive feedback!
The process:
The walls are made of 2cm thick extruded polystyrene (XPS) foam. The density I am not sure of, I guess type C (high density).
The material is best cut to size with a saw. Cutting is more for detailing, not for angular work.
Make sure to sand down well after making your shape. My first wall sections were a bit course and the sawed surfaces look less like concrete and more like wood (stripe patterns).
For glueing parts together I use PVA woodglue. For straight lines I use a file. To damage the walls I use a sculpting tool to chip parts out of the wall.
Making dents in the material and cutting lines to make cracks in the walls is a real fun job. I like telling a story by creating interesting surfaces.
After all that it is time for an undercoat. I use the regular spray cans from Citadel or Army Painter.
This will bite into the XPS and eat away at it which will create a somewhat textured surface which will respond well to dry brushing.

In answer to your question: The walls are NOT painted dark grey / light grey.
I used a watered down mix of Vallejo olive green and Vallejo black wash for the base coat.
Drybrushing was done with a mix of Vallejo pale green with Citadel administratum grey.
I used Vallejo rust wash for the browns, no need to water it down because this wash is not to extreme when it dries up.

Below picture shows the materials used and the difference in colour compared to using black / grey for a surface.
That black/grey one was my first experiment with making an object, and as you can see it looks less convincing compared to the wall.
Image

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Macknight
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Re: Patchoro's eternal WIP

Post#182 » Feb 10 2015 06:17

Great tutorial and finished product! how many board tiles are you planning to make?
For the greater good!

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Patchoro
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Re: Patchoro's eternal WIP

Post#183 » Feb 15 2015 09:34

Macknight wrote:Great tutorial and finished product! how many board tiles are you planning to make?

The terrain will be made up by 6 tiles, a regular gaming table. I will use all 8 tiles I have got, so I have some options with the map creation.

Currents status:
6 tiles to play on! :)
From a buddy I got some isolation material which I used to get some rocky formations on the map.
I abandoned the idea of a fixed elevated terrain. Modular rocks are more in the spirit of a flexible map.
These rocks are made up of a less dense polystyrene and are as a consequence less durable.
To offer them some protection I coated them with a thick layer of flexible wall paint which I later sprayed with black primer. This I gave a grey over/drybrush.
Later on I will detail them some more
Image

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Tael
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Re: Patchoro's eternal WIP

Post#184 » Feb 16 2015 11:38

Looks great, though I hope you got +1 to hit for the Imperial Fists, they stand out like sore thumbs there.

What do you think of the quality of these boards as a modular set up?

- Tael.

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Patchoro
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Re: Patchoro's eternal WIP

Post#185 » Feb 17 2015 04:21

Tael wrote:Looks great, though I hope you got +1 to hit for the Imperial Fists, they stand out like sore thumbs there.

What do you think of the quality of these boards as a modular set up?

- Tael.

Hi Tael,

The imperial Fists are yellow to show they want to stand out on the battlefield and engage any enemy. Brave souls!

I am very happy with the result of my battlefield. I repainted the last two tiles because they were too clean looking compared with the first four.
That is the lesson learned: that it is hard to keep an even consistency when you work in phases.
I fixed it adding another layer of paint mixed with even courser sand. This worked out fine and the map looks more battle worn now.

As to versatility: all items on the map will be modular. Combined with mixing up the tiles I hope this provides a varied battlefield.
I have two more tiles to play around with. I ordered some city of death buildings to fill the map even more. In addition to that I just bought two styrodur plates of 2x60x120 cm for less than 10 euros. :))
So enough material to keep me occupied!. Anyhow, even though some details need to be done (like the roads) I think the battlefield looks very cool already!
Check it out.
Image

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Patchoro
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Re: Patchoro's eternal WIP

Post#186 » Feb 28 2015 10:49

Short update: Slowly I am getting towards the proper apocalyptic 40K feeling...
In plasticard I cut out the empire logo. I think it works out great for airbrushing the empire logo on the map (see on the left side).

Currently I am working on detailing the roads, so they transition better from tile to tile.
And I have a load of buildings to paint up. So, back to it!
Image

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Patchoro
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Re: Patchoro's eternal WIP

Post#187 » Mar 01 2015 01:33

Since my battlefield needs items on it, I decided to play around today with the GW battlefield accessories.
I had some Vallejo pigments which i wanted to try out to see if I could achieve a realistic rust effect.
The idea is to coat the barrels afterwards with chipping medium and paint them another colour.
But since I am very pleased with the current result and am now undecided how to move forward... :)
To be continued!
Image

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Patchoro
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Re: Patchoro's eternal WIP

Post#188 » Mar 01 2015 06:12

Took the step and applied Vallejo chipping medium. I painted the barrels deep green and later scrubbed some (a lot actually) green paint off.
Finished it with a mat varnish and re-applied some pigments to make it all look more integrated and realistic.
Fun stuff to play around with and learning full experience!
Image

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