Patchoro's eternal WIP

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Patchoro
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Re: Patchoro's eternal WIP

Post#171 » Feb 07 2015 05:45

Thnx Deet!

All this detail work can be draining, so I decided to take on another little project.
A while ago I promised a 40K buddy that the next time we would play it would be on a proper battlefield.
So I am planning on building a modular terrain.

I bought a 12mm MDF plate 122x244cm (14 euros) and divided that in 60x60cm squares.
So I have 8 squares and plan to make a terrain that will be played on 6 squares.
Objects like buildings will not be static on that map. They will be placed as free standing items

This is my current idea. I think this approach can create a lot of variety in gaming.
The ¨target area¨ will be something like a painted landing zone.
Image

The base landscape will first be painted black, mixed with sand.
Drybrushing afterwards should suffice I guess.
Elevations will be made with extruded polystyrene foam.

Since I am way out of my comfort zone here, any advise will be appreciated.

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Blueshock
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Re: Patchoro's eternal WIP

Post#172 » Feb 07 2015 06:15

Patchoro...terrain is one of my specialties and I would be happy to assist you on this. Modular isn't one of the things I build regularly but I have plenty of experience with it, and it is simple so long as you have a plan in place before your first cut.

First let's consider the basics:

1) What is your budget on this board?

2) Have you considered all the materials (flock, sand, paint, glues, sandpaper, terrain types such as Spackle/PS/Sheetrock/plaster), etc?

3) Do you want it static to only play with say Desert based terrain pieces or do you wanna mix it up and be able to use say forest or volcano/winter type terrain on it as well. (One of my favorite landscapes to build is desert and patch the board in spots with flock to be able to use it as a carribean beach/forest type terrain)

4) Have you drawn out every possibility with each connecting section yet? You will need to do this so you can still interlock all pieces in any variety to avoid having dead spots where the board doesn't line up right. I would recommend you number the bottom of each terrain piece first and draw a compass on each one so you know where section 1 connects with section 2 and so forth so you can figure out your variants with little to no confusion.

5) Do you have an airbrush? Airbrushing can cut out 80% of the time it takes to hand paint and will layer much lighter so you can gradient transition some areas to make it more realistic.

6) Are you going for all cheap supplies or are you wanting to be extremely detailed by using stuff like "Woodland scenics" modelling/hobby terrain?

7) Are you going to be completing this in a generally human/animal free environment? Animal hair and terrain do not mix, and rooms where lots of human traffic go through isn't ideal for being able to leave stuff laying around during the creation process. Believe me when I say that you're not going to want to clean up the whole thing during each session. Its much easier to do it as a full step in the process is completed (such as painting/flocking/gluing/etc).

8) Do you have a table made to put the modular pieces on? And does it fit your dimensions exactly or will there be overhang or extra table space?

8) Lastly you need to be extremely precise on any static terrain and be as random as you can for placing terrain that is freestanding on the board as possible.

Once you've been able to answer all that you can take the next step and order/pickup all your supplies/tools you will need. Then get started. Let me know if you need further assistance with this.

Note: I will spell check this post when I get home from work. Typing this up on my cell, so if anything looks funny don't market light me. edit: looked over it, looks good to me. :P
My T'au Army

~My Life for the Empire~

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Patchoro
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Re: Patchoro's eternal WIP

Post#173 » Feb 07 2015 10:13

Blueshock, thanks for the extensive reaction. That is an impressive post coming from a cellphone!

In response to the basics:
1) What is your budget on this board?
Budgetwise I am not really constricted, but I like this project to be on the cheap. just on principle
So far I spent 29 euros (MDF, black paint, brushes, coarse sand) I will have to spend some money on material for the elevation.
Other stuff I have lying about.

2) Have you considered all the materials (flock, sand, paint, glues, sandpaper, terrain types such as Spackle/PS/Sheetrock/plaster), etc?
I have a lot of stuff/materials. Only the elevations I will have to investigate a bit further, how best to approach.
I am considering a few layers of 5cm extruded PS. What is considered an elevation? 3 layers of 5 cm?.

3) Do you want it static to only play with say Desert based terrain pieces or do you wanna mix it up and be able to use say forest or volcano/winter type terrain on it as well. (One of my favourite landscapes to build is desert and patch the board in spots with flock to be able to use it as a carribean beach/forest type terrain)
For now I am going for a cities of death look, becacuse W40K has for me always been this dark gothic universe. I have to get that out of my system first before I will consider other options.
So a very bleak landscape, with lots of grey/brown/rusty tones. The elevation will maybe be more natural looking, probably bedrock.

4) Have you drawn out every possibility with each connecting section yet? You will need to do this so you can still interlock all pieces in any variety to avoid having dead spots where the board doesn't line up right. I would recommend you number the bottom of each terrain piece first and draw a compass on each one so you know where section 1 connects with section 2 and so forth so you can figure out your variants with little to no confusion.
Numbering the items and adding a compass is a good idea. I will do that. The elevations will have to match match up. Maybe 2 other modules will have a connecting item.
The idea is for the modules to be easily interchangeable. So no connecting roads and such. Maybe I will do that with later additions (modular, right? :))

5) Do you have an airbrush? Airbrushing can cut out 80% of the time it takes to hand paint and will layer much lighter so you can gradient transition some areas to make it more realistic.
I do have an airbrush but I am slightly worried that paint wise it will be costly when used for such big surfaces..

6) Are you going for all cheap supplies or are you wanting to be extremely detailed by using stuff like "Woodland scenics" modelling/hobby terrain?
The base will be cheap. Free items on the map will have to be more detailed because I am obsessive when it comes to detail.

7) Are you going to be completing this in a generally human/animal free environment? Animal hair and terrain do not mix, and rooms where lots of human traffic go through isn't ideal for being able to leave stuff laying around during the creation process. Believe me when I say that you're not going to want to clean up the whole thing during each session. Its much easier to do it as a full step in the process is completed (such as painting/flocking/gluing/etc).
No worries there. I live in a spacious house. The attic is where this project resides.

8) Do you have a table made to put the modular pieces on? And does it fit your dimensions exactly or will there be overhang or extra table space?
I have a diner table 100x220cm. So there will be some overhang, but this should not be a big problem.

8) Lastly you need to be extremely precise on any static terrain and be as random as you can for placing terrain that is freestanding on the board as possible.

Noted.

So of course I HAD to start and do some stuff. 4 squares are based with thick layers of black oil based paint mixed up with sand., they need to dry up before I can proceed.
2 squares are basic squares with no characteristics. One square has a landing site, the other has some craters, that one will be made into a dangerous terrain.
Image

I have fun making this landing site! (WIP)
Image

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Tael
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Re: Patchoro's eternal WIP

Post#174 » Feb 07 2015 04:49

Top work on the Broadside, was interesting to see the weathering etc added over time. :)

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Keeper
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Re: Patchoro's eternal WIP

Post#175 » Feb 07 2015 09:26

I agree, the broadside looks outstanding :) I really like your simple but awesome looking color scheme :)

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Marw
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Re: Patchoro's eternal WIP

Post#176 » Feb 08 2015 03:04

Wow, your clean and high contrast paintingt style looks absolutely gorgeous on those broadsides. Nice subtle modification also. Very inspiring! Thanks for sharing. :)

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Patchoro
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Re: Patchoro's eternal WIP

Post#177 » Feb 08 2015 10:17

Thanks for the kind words guys!

The terrain is progressing nicely. Compared to my painting of units this is a real quickjob! Very relaxing.
Building stuff like an extended surface for the honoured empire statue and some wall constructs is real quick and easy with PS foam.
I have discovered a new aspect of the hobby, where I can just tinker about and detailing is a bit less urgent.

I dry brushed the terrain with some old acrylic grey paint I had left over after a painting job around the house. Mixed that up with some black and a brown-ish colour.
Surprisingly I used very little paint so I have enough to spare for the other 4 squares still to be made.
Afterwards I paint brushed the lighter areas with some Vallejo wash. All in all the whole process took me less than 1,5 hour! (new record for me)
Considering these 4 squares took me roughly half a day to complete I am pretty happy how this first try turned out.
Watching the oil-based paint dry took the most time.
For the other four squares I am considering options like painting in details like traces of roads and such.

Looking for inspiration i found this link:
http://www.pworkwargames.com/en/29-pvc-wargame-mats

Image

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Patchoro
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Re: Patchoro's eternal WIP

Post#178 » Feb 09 2015 07:20

Hi guys,

to introduce more line of sight options for my terrain I made 10 walls sections.
Working with PS foam is awesome. In 3 evenings I learned a lot about this stuff.
Spray can priming made this material behave in surprising ways which I exploited to the maximum to get this ancient and weathered (my thing) look.
All in all a very rewarding experience which proved to be relatively quick, very cheap and IMHO pretty realistic.
Image

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Blueshock
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Re: Patchoro's eternal WIP

Post#179 » Feb 09 2015 07:30

Very nicely done Patchoro. Those walls look great and your board is coming along very nicely.
My T'au Army

~My Life for the Empire~

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Shymer
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Re: Patchoro's eternal WIP

Post#180 » Feb 10 2015 08:07

Those wall sections are astonishing. In a good way! :P

If you have a moment, could you note down some details on how you chose the right type of material (do you pick a particular density/depth/finish) - what you learned about it - and how you went about doing cracks and chunks out of the top? The end effect is beautiful. I wish I had three days outside of looking after kids to experiment.

Am I right in assuming that you've undercoated in dark grey and then dry-brushed in light grey with brown wash?
Shas’O Sa’cea Kar’Li Cal’Cha “Commander Fairlight”

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