I was able to get everything painted, washed, and based before the tournament. I'll do a tutorial on my "Speedy" technique when I work up the motivation to paint again (two weeks of paint craze really sucks it out of you). Plus this month I need to focus on finishing my costume for the SLC comic-con. Thanks to all for the encouragement! I didn't quite get everything done that I'd wanted to, but I got close, and ironically had one of the top 3 best painted armies!
A note about washes. Make sure, when you add paint and water to a wash to try and make it last longer, that you use enough water! Otherwise it just ends up like thin paint. You can tell which one got washed before I added more water....
Also, very dark blue paint looks like black paint, but it is not black paint
So I am writing up individual battle reports for each round that I played at the Feast of Blades, but I thought I'd put down the overall stuff in my army thread. They did all the heavy lifting after all Here
is the list I took.
There were 12 players who attended. 2 CSM, 2 Tau, 2 IG, Eldar, Daemons+CSM, Orks, Nids, SM, DA. The other Tau player was brought in to make it an even number, so he only had 1400 points and had no experience playing Tau, and he was a newer 40k player. Of course, he was my first opponent Round 1
I finished this report, so you can check it out Here
. We decided that he would be representing an Enclave force. I creamed this poor kid. His only anti-tank was a Skyray and some fusion blasters on his suits (but his suits started out Deep Striking and Outflanking, just like mine)
He really didn't know what he was doing, so I tried to help him as best I could. His Kroot actually killed the most models (most of my Deathrain/Marker unit) and he had some hard luck killing my piranhas.
The scoring was like Big Guns Never Tire, so I was able to claim all 5 objectives and all 3 secondaries. I was not able to kill his Skyray for another point though (fusion piranha fail!). 18-0 Victory for the Tau EmpireRound 2
Here is the batrep link. Clicky
. This game, I got pretty handily beaten by one of the guard players. There were two different guard players, one with a bit of everything that would be murder against a Tau gunline, and another that was entirely Plasma and Lascannon spam that would be murder for mech. armies. Guess which one I got... To top it off he's a little bit of a know-it-all who actually has a worse understanding of the rules than most, so I was fighting against "errors" all game.
Anyways, turn two both of his vendettas full of special weapons came on. They killed half of my vehicles and my entire Deathrain/Marker unit, crippling my ability to hit back. I managed to kill off all the specialists and one of the vendettas (the second one got lucky with jink saves and flew off the board). After that not much happened since we were so far away from each other. Last turn I made some pretty moronic mistakes and missed out on 3-4 free victory points because I either forgot to move my units or forgot that I could run after disembarking from a vehicle. He filled out the score card, and I think he made some weird addition errors. 9-7 Victory for the Death Korps of Kreig (if I'd remembered my rules, and we scored correctly, it would have ended either 10-9 his win, or a 10-10 tie).Round 3
I faced off against the only vanilla space marine player for the final round. I had wanted to play the Eldar player but I guess I could settle for an easy win over marines.
He had a weird mix of mechanized combat squads, a regular command squad, a vindicator, a sternguard team and an assault squad. A pretty unfocused list that was doomed to have issues killing my vehicles (only 3 lascannons, the vindicator, and a few hunter killer missiles as his anti-tank)
I creamed him even worse than the Tau kid in round 1, and I lost fewer models too! He killed a grand total of 3 drones (one lost to a dangerous terrain test) and a stealth suit before he quit.
My assassin squad killed his entire command squad+commander in two shooting phases, despite a storm shield invulnerable save. His sternguard killed 3 of themselves due to overheats in exchange for one stealth suit (2+ cover, not sure why he used the Gets Hot! rounds). He conceded the game and scored it (even though technically he should have removed all his models and let me move around to claim one more objective and line-breaker). I am not sure how he scored it but I doubt he got the points right. It mattered little in the end though, I had already lost one game and I had really only come to play.Tourney Results
I was under the impression that it was based on wins with points as tie-breakers, but they told me it was all points. Thanks to my huge win in the first round, I was the leader in points, so I was named the winner. IMO, the Eldar player was the real winner, since he went undefeated, but he got second. Third went to the Guard player I lost to.
I found it funny that everyone was afraid of my army. The Eldar player was super excited when he found out he didn't have to play me third round (and he would have if I'd won my second game). His army was basically a couple wave serpents and avengers, a wraithknight, some wraithguard, and some reapers. I only won because I got matched up against possibly the two worst players at the tournament, and I showed them no mercy, but I guess it balanced out because I ended up playing the worst possible opponent for my army in round 2.
A soiled victory, I require another tournament to re-prove my worth! Lessons Learned
-Even in small squads, firewarriors can make decent anti-air units
-Remember special wargear! I missed the best possible moment EVER
to use the NSJ. 30 guardsmen with the FRFSRF order within 12"...and I forgot
-Assassin squads do just fine if you don't deep strike them. The o'mortal commander can really tank an obscene amount of shooting before the unit starts to take wounds.
-Need Moar Piranha! If I had the models, I would have taken them instead of Stealths. The stealths did fine, but the piranhas are so much more mobile, and the extra drones pretty much act like a stealth suit anyways (though that 2+ cover is pretty dank)
-DPods, though more expensive were worth every point. Without them, my game against the Guard player would have been so much worse (and a lot of his shooting was within 12")
-SMS rocks. I knew this before, but now I am dead certain that I'll never take drones instead of SMS unless I absolutely have to.
-I love my Assassin squad, it never disappoints, and once an opponent sees it in action, he'll live in fear of it (the Eldar player had encountered it once before, and he was very afraid of it. He called it my "click-delete" unit) It's so expensive, but too fun to not take.
Sadly, there were a few units that I really didn't get a chance to test out. The Deathrain/Marker squad seemed to do ok, but I wasn't blown away by it and they didn't have much impact on the games. My crabby commandos never got to attack any vehicles, and Longstrike never got a shot that wouldn't grant a 4+ or 3+ cover save.