Bork'an 4th Escort Cadre [WIP Log]

Post long term projects you have devised for your Tau or other hobby projects.
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Das'Kyman
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Re: Bork'an 4th Escort Cadre [WIP Log]

Post#37 » Aug 14 2013 11:27

Whitefire wrote:Is that a Super Dungeon Explore treasure chest I see? if so it reminds me I should do something about mine.

Yes it is! I bought it because it is something we can play together. We would play it more often if it didn't take so long! Looking into some other games that do not last so long, like Pirate Dice or X-Wing. Maybe she would be into the new Star Trek version of X-Wing, we'll see.
I do love playing SDE though...

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Sa'cea Mont'yr
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Re: Bork'an 4th Escort Cadre [WIP Log]

Post#38 » Aug 14 2013 12:10

Try picking up Toboggans of Doom. Takes a bit to figure out the rules, but once you've got the hang of it, games shouldn't take more than about 30-45 minutes.

The cadre is looking good, btw. The green wouldn't be my first choice, but you are executing the style well, and it will be a very striking force when you put it on the table.
Shas'el Sa'cea Cal'Ka Mon'tyr

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Das'Kyman
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Re: Bork'an 4th Escort Cadre [WIP Log]

Post#39 » Aug 14 2013 08:08

I appreciate the encouragement. You are too kind. Really. ;)

Ok. I wanted to give a couple more Gue'la a go and see how they would turn out.
So here is a sort of sergeant/shaper. Though there isn't much that sets him apart from his pose. Perhaps I'll try something else for the Shaper/sergeant and this will just be another trooper.
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Pretty rough around the edges. But I am pleased with the general look.

And to represent the sniper rounds upgrade, I'll throw in some of these guys
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I love these rifles. Chapterhouse really captures the M21 well.

I originally did not want to include auxiliaries in my lists. Mostly because I didn't really like the models for Kroot and Vespid. Vespid were a fun unit, so I developed the Firewings. The Kroot really seem like they have a place in a Mech force, since they can infiltrate or outflank, simulating an airdrop before the battle or being deployed in advance.
Human auxiliaries work better for my cadre because they would not be mercenaries. They would be from a local planet part of the Empire's forces. The absence of lasguns helps estrange them from the Emperium, and their survival gear helps emphasize wide scope of environments an EC encounters.

Let me know what you think! I still have lots of these to do, so there is plenty of time to change the look.

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Re: Bork'an 4th Escort Cadre [WIP Log]

Post#40 » Aug 15 2013 04:40

Da Skyman wrote:Yes it is! I bought it because it is something we can play together. We would play it more often if it didn't take so long! Looking into some other games that do not last so long, like Pirate Dice or X-Wing.


Hey Skyman have you looked at Dreadball, it's one I intend to buy for the girlfriend and myself to play. It's easy to set up and is for 2 players + it's loads of fun too.
"With the speed of startled Kroot hounds..."

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Das'Kyman
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Re: Bork'an 4th Escort Cadre [WIP Log]

Post#41 » Oct 14 2013 12:20

I have an update on my cadre's progress. My FLGS is thinking of doing an Apocalypse game sometime in the next couple months. I want to get as many things assembled and painted as possible. This is also a good opportunity to try out fun new units (like XV-9's)

I am on a 2 week trip to my company's corporate office. 2 weeks away from home and family is pretty rough, but I was sure to bring as many of my hobby supplies as possible. Honestly, I think it will not be enough. I am pretty sure that I'll resort to building cardboard Barracudas and Tigersharks before the two weeks are out.
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So, today, I assembled 6 firewarriors and finished assembling my 2 railgun pathfinders. Not pictured because they are pretty standard and haven't been painted at all.

I also changed up how my XV-9's are set up. I had one magnetized already, so I assembled a third, and then turned my Ralai counts-as into a "regular" XV-9. Here are the three and their weapons.
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I also re'vamped my XV-99. I moved the railguns down and I think that I like the look better
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And finally, I worked a little bit more on my Kroot counts-as Gue'la unit. Complete with heavy weapon to represent a Krootox.
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CC welcome. When I run out of assembly and conversions to do, I'll start painting :)
I'm excited for this Apocalypse game. I have never played Apocalypse before but I have a ton of DF/HH/SR chassis and I don't usually use FW models in my casual games.
If I can get ahold of a Riptide I'll be proxying him as a R'varna :evil:

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Re: Bork'an 4th Escort Cadre [WIP Log]

Post#42 » Feb 28 2014 10:36

I have taken a "lengthy" (lengthy being a few months :D )break for 40k and am only just now getting back into the swing of things.
So, to get myself warmed up, I'm posting the pics from the project I finished just before packing up and moving across the country.

My scratch-built Tigershark AX-1.
There was an Apocalypse game planned at my FLGS for late November last year (2013).
In October, I was sent to my company's corporate branch for two weeks of training. So, I stopped by a Dollar store, picked up some scrap cardboard, bought some scissors, a box cutter, glue, and tape, then got to work.
Since this was made using pictures on my phone as references, the sizes and whatnot are far from perfect, but it got the job done and I finished it in time to help kill a Chaos Warhound Titan at the big game!

Humble beginnings.
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Some quick sketches while looking at a pic from forgeworld's website, then cut out.
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Just kept putting the layers on and checking my scales, trimming or adding where I needed to.
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A pic of the heavy railguns WIP. I just used scrap cardboard for the extra layers.Image
Here it is by the end of the two week training session, along with the other stuff I brought along.
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While on a sales trip I added some thin paper to it to try and smooth out the edges and give it a solid look.
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I bought some toothpicks to use on the intake areas
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Added the toothpicks and let it dry
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Added some more paneling. Also, added sections cut from a ballpoint pen casing for all the little exhaust ports.
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I put on a few coats of watered down white glue to harden up the surface.
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The rest of the work I did at home the week before the big game. Here it is painted next to the base I whipped up for it.
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The extra panel lining was all done with a ballpoint pen (the sharpie wouldn't work on this surface :P) to try and give it a little more detail.
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And here it is on the Apocalypse table, flying straight for its target. The enemy fired every weapon that had range and ability to glance but the Tigershark survived with a single hull point (thanks D-pod!)
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Here is the final picture. It got one last chance to shoot the warhound. It took off several hull points but didn't kill it, weakening it for the rest of my team to finish off. Both superheavies were gone by the end of the turn.
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So there you go. It may not be very pretty, but it gives you the idea and everyone at the big game was impressed. It was fun to make and fun to play, especially since almost every Superheavy in the game was on the opposing team...

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El'mo
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Re: Bork'an 4th Escort Cadre [WIP Log]

Post#43 » Mar 01 2014 02:42

Nice work on the cardboard Tigershark. Very impressive.

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Das'Kyman
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Re: Bork'an 4th Escort Cadre [WIP Log]

Post#44 » Mar 11 2014 12:16

Thanks El'mo. It was really very little work considering it was just bits done here and there, so it is just a very rough idea of what it should look like. It was fun to break it out at the big game and not worry at all about it dropping or breaking :)

My wife is away visiting family with our daughter, so I've been left to my own devices. The kitchen table has been commandeered for the Greater Good.
My first project was a Remora counts-as. The minute I saw the Recon drone from the pathfinder kit, I knew what I wanted to do with it. So, here she is. I rather like the "Stingray" look, perhaps that's what I will call it in the fluff.
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I am also revisiting my commander. There were many things that bugged me about him because I was rushed trying to get him finished for the FoB qualifier. Now that I have some hobby time and no pressing need to play with him, I can give him a better paint job and the full conversion treatment :biggrin:

More to follow in the coming weeks. I'm also going to be able to get some small games in some of these weekends.

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Re: Bork'an 4th Escort Cadre [WIP Log]

Post#45 » Mar 18 2014 11:09

I was able to play a 2000 point game over the weekend and I will be posting a Batrep just as soon as I finish getting it written out and Chronicled. The end result was a draw against Chaos Space Marines, but that is another topic.

Over the last week I've started several different projects for the army. My wife is away visiting family, so this is my chance to get some hardcore modeling/painting done!

First, the Ethereal. I showed a conversion of her before, but the spear just looked all wrong and made her look off balance leaning backwards.
I decided to imitate Warhound's ethereal conversion (though I'm not sure he's released it to the public yet...) and give her a sort of standard/icon. I've also started putting down some paint. I like this way much better, as it looks like the balance is more in line with her pose.
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Second, my Shas'O. The Onager Gauntle that I made before, calling it a "Railfist" was supposed to be a highly inaccurate close range Rail weapon. However, I don't think that I pulled it off very well so I redid the gauntlet using Biddo's battlesuite hand technique(albeit not as well) to give him an actual hand.
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Third, my Farsight Counts-as. I played with him one time using my attempt at a plasma-cutter spear. I may have a pic of that spear, but I'm too embarrassed to post it because I could tell that people at the game were not impressed. Clearly he needed something more imposing, and I really wanted to keep away from the sword to maintain a bit of character. So here he is with the new weapon. I'll post pics of him after I finish painting.
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A question for the community: How would you paint that scythe blade? As a solid metal with energy like a power weapon? Like a Fusion Blade, with blue or orange beam coloring? Any other thoughts? I want it to look very flashy...

And lastly, my massive conversion. This is intended to eventually serve as a Riptide counts-as. I don't really like the Riptide model, so I am trying something different.
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I'm open to suggestions on painting Farsight's scythe blade and how you would mount Riptide weapons on the Hammerhead chassis. Right now, I'm thinking of using a Skyray turret as the base, then converting from there. I am hoping to get a R'varna, so I'm trying to keep the option for mounting both the Pulse Submunitions Cannons on as well.

CC welcome!

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El'mo
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Re: Bork'an 4th Escort Cadre [WIP Log]

Post#46 » Mar 18 2014 11:25

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I like what you did there ;)
I would have gone for putting the antenna on the top of the drone, centrally at the rear, but that would be my only change. :D

Biddo's hands seem to be sneaking in everywhere now. Well done on yours, it looks great. I would give the blade an energy field look like you see on many SM power swords with dark blue to white paint blending techniques like this one.

I am drawing a blank on the riptide weapon mounting at the moment. It would help if I could see how the model would "stand" to get a better feel for it.

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Re: Bork'an 4th Escort Cadre [WIP Log]

Post#47 » Apr 02 2014 11:11

Hello, my name is Skyler. I am a conversion addict. I admit that I need help.

The more I work on my models, the more I realize that there are some things I just can't force. Somebody else might be able to pull off a Riptide counts-as with a Hammerhead, but I cannot.
The converted Hammerhead will remain a Longstrike counts-as. I'm convinced that the conversion helped his performance, because in my last game he exploded a Predator from across the board with his first shot (and I am pretty sure he hasn't killed a vehicle up until now...) So he will be done as soon as I figure out how to work an SMS into his setup. Most likely with accompanying drones or something. I've incorporated a Railgun conversion from someone else and I'll post credit just as soon as I can dig it out of the archives.
Edit: Aha! Found it. Thanks cryoarc
Has anyone else used creative solutions to mounting SMS on their hammerheads? I've stolen lots of ideas already, so I might as well steal that one too :evil:

Early last week my R'varna arrived. I had intended to work the cannons onto the Hammerhead to make a counts-as. But the model was too impressive to pass up, so I swallowed my pride and allowed monster mechs into my army.
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I wanted to be able to run this as a regular Riptide, in case the R'varna ended up to awesome or if I wanted to try something new. So I started in on some scratchbuilt arms...
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...and the base for a shield generator.
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More pics to follow as I complete the scratchbuilds and start painting. This model is an absolute beast :fear:

Oh! and I finished the tunic/cape on my Shas'O. Needs some more layers and overall touch-up, but it's on there.
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Special thanks:
Biddo for his tutorial on crisis suit hands
Mort for his insights on scratch building with sprue, and his awesome idea for the Riptide shield generator base.
Revenant for his adaptation of playdough molds for 40k. I use it all the time for my terrain and large bases.

This site has an abundance of amazing people with awesome ideas. If you only have the patience to find it :P

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Das'Kyman
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Re: Bork'an 4th Escort Cadre [WIP Log]

Post#48 » Apr 03 2014 07:46

Another quick update.

Here is the Longstrike conversion so far. The engine positioning is supposed to look more like it is designed to scuttle side to side behind cover.
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This is the R'varna's shield before painting. I am tossing around the idea of working Flechette Dischargers into it somehow, but that will likely have to be a removable component anyways if I run it as a regular Riptide. I've been making good use of a paneling tool I got off Amazon. One of my favorite tools now :)
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Here is my progress so far with the painting of my R'varna. All my other models were primed white to make things easier on my bright green and white color scheme, but I decided to try black primer again.
I've been very impressed with the Vallejo paints that I bought. The light grey paint seems to be covering the black very well, so I may be able to jump right to Bone White after the first layer of grey.
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Now that I've committed on a few of the components (arm positions, weapons, etc.) I'm hoping that the painting and final assembly will be a bit quicker. The green paint I have is very thin so it takes 2-3 layers to get good coverage over the black.

C&C welcome!

Draezymous
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Re: Bork'an 4th Escort Cadre [WIP Log]

Post#49 » Apr 03 2014 09:35

Wow, awesome work in this thread!!

Your cardboard/DIY creations are baffling, and I find them to look really close to the real deal. Props for that!

The Longstrike Conversion looks awesome, though I personally find it lacking some ''bulk'' since you re-positioned the engines.. The gun looks awesome as well! Your colour scheme looks great, with the green and white breaking each other perfectly!

Keep up the great work, and keep us posted!! :D

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Re: Bork'an 4th Escort Cadre [WIP Log]

Post#50 » Apr 03 2014 05:46

You have some great looking conversion work in here Skyman! My favorite is your Longstrike conversion. It definitely looks like one mean side strafing machine. I also think the hand you made for your commander looks great :)
Last edited by Biddo on Apr 05 2014 08:37, edited 1 time in total.
Want your crisis suits to have hands? try my guide

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Das'Kyman
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Re: Bork'an 4th Escort Cadre [WIP Log]

Post#51 » Apr 04 2014 09:06

Many thanks Biddo.

Tonight I got started on the "energy glow" on the R'varna. The R'varna is practically covered in areas that could use the glow, so I couldn't ignore them. Unfortunately, I have little-to-no experience with the glow technique. When I was in middle school I did the orange/fire glow on my SM power weapons, but that was many years ago and I'd never tried blue.
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I think, all in all, I'm pleased with how it is turning out. I am a relatively poor painter, but I pride myself on at least getting the paint on there before I play :P
The shield is the one I'm having the most trouble with, since it is such a large surface area.

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Das'Kyman
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Re: Bork'an 4th Escort Cadre [WIP Log]

Post#52 » Apr 06 2014 08:49

Alrighty then. This may be my last update for a little bit. The big guy really wore me out :dead: but I am pretty happy with the final result. Especially the lenses. It always amazes me how easy it is to make lenses look good.

Qualifiers:
-I'm not a very established painter, so don't mind the horrendous highlighting. It is only supposed to look good at "playing distance."
-Lighting resources were...limited. I did the best I could but the intense lighting, plus the matte clearcoat that is actually more of a semi-gloss adds to the sheen.
-In case you haven't been following along, the shield, flechette discharger, elbows, arms, and base are all homemade. So those areas of the model will be understandably rougher than the rest.

So, on to the pics:
The pose I chose was to highlight the shield with a defensive posture. In my mind, the R'varna's real strength is in its amazing resilience, so I wanted to show that in the model. Plus, since I'd spent all that time making the shield, people were darn well going to look at it!!!
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Here you can see the base with wrecked piranha outline and dead firewarrior. The situation would have to be dire indeed to warrant a R'varna's deployment, the base was intended to give you a feel that perhaps the battle wasn't going so well for the Tau before.
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This one has another angle of the flechette discharger mounted on the shield.
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Here is a picture with the shield, weapon, and flechette discharger removed. These are all magnetized for transport, and so that if I buy some regular Riptide weapons I can run him as either.
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And this one was just for fun. I like to imagine that this R'varna is my Ethereal's bodyguard. Sortof an Appleseed feel I guess.
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Here is a picture of just the Ethereal. The focus was off, but you get the idea.
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Now. Off to take a rest for a little bit. Thanks for looking.
Please leave any comments, critiques, or suggestions. I am always open to another perspective on my work, and it's the only way to get better imo. In particular, I'd be interested to hear how better to do the shield's energy glow.
Though, if your comment is going to be "the highlighting could be better" don't bother, because I already know that :sad:

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Re: Bork'an 4th Escort Cadre [WIP Log]

Post#53 » Apr 07 2014 08:37

You know, I was just looking at this model and admiring the pose and what you did with the ravarna's guns, then really took notice of the shield... That's when I decided to read the little bit you wrote about the scratch build.

Let me say this, first off.., I LOVE what you did with the guns for the model! Secondly, I didn't even realize that the shield was actually a scratch build before reading the upsate, for that, you have my apologies. Fantastic job! I may try to do so wing like that for my Ravarna as well.

As for the painting, you have me beat hands down, I like the scheme and the way you are incorporating into your entire army. Beautiful.

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Das'Kyman
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Re: Bork'an 4th Escort Cadre [WIP Log]

Post#54 » Jun 02 2014 02:36

It has been a little while since I posted what I've been up to. My local gaming group has started a summer Escalation campaign. Last month we played a couple 500 point games, but we are repeating the 500 point level now that 7th is here.
I switched my army to FSE for the campaign in order to try out something new. I'm getting started on pumping out the XV-8's to swarm the board with suits! I'm pretty much out of resin, so I'm cobbling suits together from my various bits bags/boxes/sorters. This works great with the FSE fluff, and also works just fine with my own EC fluff (which needs a re-write now that I think about it. Le sigh)
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Here is my latest: Commander Brightsword. He won't be in my first game or two, but I do plan on taking him for funsies.
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My regular O'mortal was pretty much Bravestorm anyways. I had a Farsight conversion handy. And my Raven will double nicely as Torchstar. I'm not sure if I want to run any more of the 8 yet. The R'varna is going to double as a Riptide after I get a set of Riptide weapons from the other Tau player.
Up next is the Warscaper drone, which I have a plan for but no progress of note.

Now that I live with no gaming store, I've started on making my own terrain to contribute to the group. I want to make an Ash/Lava/Deathworld theme (think Starcraft) and a wartorn landscape with trenches, razorwire, bunkers, tank traps, craters etc. Our group already has some top notch plains/green terrain.

I have a plan for a portable gaming board and I've already bought the 6x4 pieces of felt. I'll post more on that when I have completed it. Very excited about it. As an engineer I thrive on these utility vs. cost vs. practicality exercises.

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