Tearphoenix's Project Log

Post long term projects you have devised for your Tau or other hobby projects.
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n1md4
Shas'La
Posts: 84

Re: Tearphoenix's Project Log

Post#41 » Feb 29 2016 06:31

This is class work Tearphoenix, keep us posted! :)

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Tearphoenix
Shas'La
Posts: 131

Re: Tearphoenix's Project Log

Post#42 » Sep 01 2016 12:53

Prep-work is almost finished the on the Riptide, but has been paused to work on the conversion Challenge. I hope to be finished in time, but I haven't had much time the past couple of weeks. Then again, my Riptide was planned for the Riptide Challenge from several years ago and it still isn't finished...


Picked up a lot of goodies off of eBay this week. It included GW, FW, and Paulson bits, but also these guys:

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They seem painfully familiar to me, but for the life of me I cannot seem to place them. Any idea on who made/makes them or where they originated?

EDIT: They are from the Chapterhouse Studios kickstarter. They are the weapons from a Tau Weapon Emplacement that was attached to an Aegis line alternative.

Thanks!
Last edited by Tearphoenix on Sep 01 2016 01:52, edited 1 time in total.

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Agentarrow
Fio'Vre
Posts: 1604

Re: Tearphoenix's Project Log

Post#43 » Sep 01 2016 01:02

I honestly don't know what those are from, but it's good to have you back and updating this log.
I missed your Riptide post until now, but I'm honored you were inspired by my work and I love the direction you've taken yours. Putting the missiles in the chest is so clever, it looks like it was meant to be. Are you going to do Armies on Parade again this year? You still have a month to field and even bigger force!

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Tearphoenix
Shas'La
Posts: 131

Re: Tearphoenix's Project Log

Post#44 » Sep 01 2016 02:14

Agentarrow wrote:I honestly don't know what those are from, but it's good to have you back and updating this log.
I missed your Riptide post until now, but I'm honored you were inspired by my work and I love the direction you've taken yours. Putting the missiles in the chest is so clever, it looks like it was meant to be. Are you going to do Armies on Parade again this year? You still have a month to field and even bigger force!


Thank you for the kind words. I am very happy with how the missiles worked out. I am hoping to do something similar with a Stormsurge's Destroyer missiles.

As for Armies on Parade, I am not sure. I originally had a trip planned for that weekend, but it may end up being cancelled. I would really like to as I enjoy basing and scenery even more than I do minis, but I don't know if I'll have the time available. Doesn't help I started a small hobby business this year, so that has eaten a lot of my hobby time, even if I do enjoy it. Ultimately, I'll probably decide within the next week if the trip falls through.

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Tearphoenix
Shas'La
Posts: 131

Moray Tactical Gunship WiP - Picture Heavy

Post#45 » Oct 10 2016 01:24

Wow! This certainly was a daunting journey. I did not think I was actually going to make it in time. In Fact, I barely did. I wrote my rules and entry about 2 hours before the deadline. I wish I would have had more time to put into the writing and final details of the model.

I would not have been able to complete it if I had not gotten a really bad cold the week the entry was due.

A couple end result pictures. WiP pictures are below..

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This is the first major scratch/kitbash build I have done. I have done some bits swapping and sculpting to mesh parts together, but never actually creating any large areas.

I think overall I spent somewhere around 30+ hours of modeling (a good 4-6 of which was undoing some mistakes) and another several hours planning and painting.

Ultimately, I think it needs a couple more days worth of putty and sanding. In addition to correcting some painting nightmares (see picture commentary).

For curiosity’s sake, I thought I would list out the parts and known materials that I ended up using for this project. Note, I collect bits lots off of eBay, so I did not use or purchase full kits specifically for this endeavor. This list may not be exhaustive.


Kit Parts Used:


Piranha Wings 2x
Piranha Chasis 3x
Sunshark Drone Engine Intakes 2x
Hammerhead Sensor Array
Ghostkeel Armor Plate
Devilfish Engines
Tau Squadron Command Frame
Devilfish Burst Cannon Turret 2x
XV25 Burst Cannon 2x
ChapterHouse Studios Tau Aegis Line Weapon
Hammer Ion Cannon
Coldstar Jet Intakes
Broadside HRR 2x
Old Broadside Finecast Kit
Devilfish Sensor Spine
4x Drones


Main Materials Used:
Lots and lots of plasticard. Beams, rods, sheet, and quarter/half rounds.
Apoxie Sculpt
Liquid Green Stuff (I think I am done using this rubbish)
Squadron Putty

Overall, I am very happy with how it turned out. I do want to eventually go back and touch up the cockpit and the two flat areas to either side of it. I also would like to revisit the rules as I had planned for several specialized drones that would tweak the rules and focus its role better. I am very happy with how much of the actual model, especially the underside turrets and the areas directly in front of the intakes.

As you may gather from some of the pictures, I had originally planned to do a removable cockpit, but the dimensions on the underside were not playing out well so I ended up scrapping the idea.

As for the assembly process itself, I started with a basic frame and then built it from the ground up. Once I had a good feel for what I wanted the end result to be, I added the lower BC turrets, then started bulking up the upper chassis. I had run out of my normal putty, so I used Apoxie Sculpt instead. I had never used Apoxie Sculpt before and ended up adding ~way~ too much to the frame. Late night hobbying I suppose? I spent several hours the next day with various files and sanding sticks to remove the excess.

By the time I dove into it, I had much of the project planned out, except for the engine deck. The engine deck ended up falling together about 15 minutes of flurried chopping and gluing before I went to bed the night before it was to be painted.

Now on to the WiP pictures. Unfortunately, I did not take any pictures of the cockpit sculpting process. Which I greatly regret.

1st frame attempt - before I scrapped an internal cockpit
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Burst cannon assembly - I wanted to keep them movable
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Main Weapon assembly and magnetization
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Turret Housing:
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Pre-Turret Underside:
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Topside before engine decking and all siding was finished:
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Topside before cockpit and final sanding. I think this portion ended up being my happiest moment. I was thrilled with how the sensor area in front of the intakes turned out.
https://c3.staticflickr.com/9/8742/3012 ... 165b_z.jpg[/img]
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Almost finished underside:
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Basecoat:
At this point, was my first disaster. During cleaning, my main (and nice) airbrush nozzle broke clean off, leaving the threads in the airbrush. Thankfully, I had a second, cheap airbrush, but it would clog every 2-3 minutes of use.
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Masking:
This picture was taken before the biggest disaster in the project, the masking tape removed large chunks of my final coat of grey. This had happened to me last year with my armies on parade Hammerhead, but it was a repainted tank that did not have a good primer, so I thought it was an isolated case since both the painters tape and the rice tape I use do not have much tack. After this picture, I only have the final pictures as I utterly forgot any more WiP.

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Thanks for looking!

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Agentarrow
Fio'Vre
Posts: 1604

Re: Tearphoenix's Project Log

Post#46 » Oct 10 2016 02:24

I think that the angles displayed in the contest pictures do not properly give a sense of scale the same way that these WIP images do. Very well done, it was a close call on many entries and I know the community really liked this as well.

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Tearphoenix
Shas'La
Posts: 131

Re: Tearphoenix's Project Log

Post#47 » Oct 10 2016 02:46

Agentarrow wrote:I think that the angles displayed in the contest pictures do not properly give a sense of scale the same way that these WIP images do. Very well done, it was a close call on many entries and I know the community really liked this as well.



Thank you!

I ended up finishing the base and getting pictures taken about 15-30 minutes before I had to submit the entry and they were not playing nice. I had hoped the drones and commander would give an accurate sense of scale.

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Tearphoenix
Shas'La
Posts: 131

Re: Tearphoenix's Project Log

Post#48 » Dec 30 2016 12:15

Finally! An update, albeit a small one.

Got some hobby related presents this year (both from relatives and from myself ;) ) and I am planning to get some work done on them during my vacation time. I will be visiting family, but I often have quite a bit of downtime, so I have packed the necessary tools and have high hopes.

First up, there is only a little bit of sculpting and gap filling left on my Riptide's legs left to be done before I can start painting it. I added some armor platting and thrusters to help it fit in a bit with the XV109s.

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I also scrapped my original base idea for this guy, so I will need to build a new one for him.


As for my loot, I received a brand new pair of Tetras, a gently used XV107, 5 Sisters of Silence, and these guys...

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These are the limited edition Spined Hounds. The casts are incredibly clean and they just look how I feel Kroot Hounds should look.I also picked up a set of their male Kadesh heads while I was at it.

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Quality is not as nice as the hounds, especially around the mouths, but they are still quite nice.

Resin just got a nice, soapy bath, so let's see if I can get them cleaned up this week.

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Tearphoenix
Shas'La
Posts: 131

Re: Tearphoenix's Project Log

Post#49 » Jan 02 2017 05:29

Minor update, cleaned up the 3 hounds and the tetras. I realized I left my files and sanding tools at home :'(, so I have some major mold lines to fix on the tetras when I get home.

Lighting has been terrible at the house, but still snapped a few quick pictures.

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I have been really impressed with the sculpts for the hounds. The casts have (mostly) been incredible. Very few mold lines, no bubbles, and only one section looks like the mold slipped a little during casting. I can't wait to get this trio painted.

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Quite a lot of cleanup to be done on the tetras. A ton of bubbles and heavy mold lines, but thankfully nothing irreparable.

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Ironsky
Shas'La
Posts: 146

Re: Tearphoenix's Project Log

Post#50 » Jan 03 2017 01:24

I had somehow missed your WIP shots of the Moray. Really good work, and one of my favourite entries! I had been wondering how it all went together... Really like the additional thrusters on the Riptide legs as well, are they XV25 jet packs?

Looking forward to updates on the Hounds and Tetras.

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