Pirate Cadre Of Sector X UPDATED 1-23-17

Post long term projects you have devised for your Tau or other hobby projects.
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Panzer
Shas'La
Posts: 2633

Re: Pirate Cadre Of Sector X UPDATED 11-12-14

Post#19 » Jan 20 2017 05:23

Heh funny. I just assembled most of my new Ghostkeel today. :D
However I didn't bother with magnetizing him since I can't see why I would ever take something else than CIR+FB on him.+

...and I decided to take the other head option. :P

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Icknaybob
Shas'Saal
Posts: 33

Re: Pirate Cadre Of Sector X UPDATED 11-12-14

Post#20 » Jan 20 2017 05:32

Panzer wrote:Heh funny. I just assembled most of my new Ghostkeel today. :D
However I didn't bother with magnetizing him since I can't see why I would ever take something else than CIR+FB on him.+

...and I decided to take the other head option. :P


I like options. :D

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Panzer
Shas'La
Posts: 2633

Re: Pirate Cadre Of Sector X UPDATED 11-12-14

Post#21 » Jan 20 2017 05:57

Me too but unless you are fighting hordes of GEQ both, Flamer and Burst Cannon, are worse than the Fusion Blaster. And the Fusion Collider is just straight up worse than the CIR in any situation except for killing heavy tanks outside of the OSC but that is VERY niche and is better done by FB Crisis anyway. :D

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Icknaybob
Shas'Saal
Posts: 33

Re: Pirate Cadre Of Sector X UPDATED 1-19-17

Post#22 » Jan 23 2017 08:01

Image

W.I.P. Riptide Great Knarloc

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Icknaybob
Shas'Saal
Posts: 33

Re: Pirate Cadre Of Sector X UPDATED 1-23-17

Post#23 » Jan 25 2017 05:23

Image

Added a canopy to protect the Kroot driver/pilot. It is magnetized so that I can still paint the Kroot more easily.

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