Panzer wrote:Sorry but yeah, while cool I do think your opinion of your rules doesn't quite match reality.
I believe you. But what exactly is poor about them? Because I see a unit that has variable yet equally effective deployment options (deep striking vs simply walking across the battlefield to intercept assault units). There's also the option of trying to deep strike into combat for more efficient markerlights or merely deepstriking near enemies (less markerlights but is safer and offers better overwatch support or offensive power if you kit them out that way).
The suits can efficiently use the rail rifle, unlike current pathfinders. While doing so they act as less lethal and shorter range broadsides but are much more mobile an have a sprinkling of markerlight support (which can be extended even more with drones/drone controller if you need it). Actually they're probably better tank hunters than broadsides since they have guns with similar Str/AP but they have easier access to rear armor (and they can still bring missile drones with them).
It's also a somewhat reasonable deliverly system for the onegar gauntlet. If you want to go full stupid silly, run that plus two more suits (and flechette discharges) with Farsight (and a fusion blade commander). Auto-deepstrike into combat with someone doing 3d3 Str 8 Ap3 wounds followed up with Farsight's stabby and you'll utterly murder anything without a 2+ save, and there's a good chance you'll wipe a squad with a 2+ save.
It's also a unit for which buying the failsafe detonator isn't a complete joke/waste of points.
It's also probably the best user of the homing beacon in the codex.
All this flexibility in usage while being extremely fair in points cost. But that's the unit I see because I designed it to do all that. What unit do you see?
The other thing about them is that they don't really fit Tau fluff. One of the special things about Tau is that they DON'T sacrifice their guys unlike other factions and even less design a suit just for that purpose.
So yeah apart from the other entries just being so much better model and paintwise i didn't give you my vote because it just doesn't fit Tau imo even though i'd love having such a suit in my army the same as i'd love having a melee suit unit. However that's just not what Tau are.
This I do dispute, Tau sacrifice people if there's enough to gain. That's just how war works. They're just much more casualty adverse than other races. Besides pathfinders totally sacrifice themselves all the time in the fluff, in the codex it says something like pathfinders exemplify the greater good more than anything when they "markerlight up another enemy position while their own is being overrun".
Not that that really matters as this unit isn't suicidal by either its rules or fluff. Ruleswise there is a low chance that they die deepstriking into combat (<1/6 chance), which is actually safer than mishapping as a result of landing on a unit. So just deepstriking them normally, they're actually slightly less likely to die than any other deepstriking unit. Even while intentionally taking the risk of aiming for combat, it's still way safer than being a pathfinder in recon armor. Since a pathfinders risk of getting killed is around 1/3 if they get hit with a single
boltgun shot while in 4+ cover
Once in combat they provide 3 markerlights, which is enough to make any squad shooting into combat BS6 (which re-rolls 1s). So unless you shoot into combat with more squads than you have battlesuits you have less than a 3% chance of actually hitting them (per shot), ontop of which they'll still get armor saves.
Fluffwise this unit is supposed to be deployed in areas too dangerous (or inaccessible) for pathfinders that still require markerlight support. Areas that would be suicidal for pathfinders but not for someone in the equivalent of a broadside battlesuit.