Ironsky's desert operations Cadre

Post long term projects you have devised for your Tau or other hobby projects.
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Ironsky
Shas'La
Posts: 145

Re: Ironsky's desert operations Cadre

Post#41 » Aug 01 2016 02:43

Thanks Rascovich!

Unfortunately no creepy-crawley Titans El ZorDack, I only bought the stormsurge parts you can see in the pictures, meaning that the overall cost of the model (excluding the hammerhead I've had since 2002) was around 1/3 the price of a regular stormsurge...

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Tael
Fio'O
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Re: Ironsky's desert operations Cadre

Post#42 » Aug 02 2016 01:13

Thats very impressive IronSky - superbly modelled up :D

I kind of like the need for the engines to go into hover so it can stabilise and unleash the fury :)

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Ironsky
Shas'La
Posts: 145

Re: Ironsky's desert operations Cadre

Post#43 » Aug 02 2016 12:58

Thanks Tael! Yes that flufffy element was entirely planned... that said it does make sense to hover before firing the cluster missiles, and if I ever get round to using it in a game, I will make the amendment that it can't move and fire missiles.

GeorgeJetson
Shas
Posts: 139

Re: Ironsky's desert operations Cadre

Post#44 » Aug 02 2016 01:24

Ironsky,

I like your desert scheme a lot, but one thing that stands out to me is your weathering. How do you do it? Do you use a chipping technique to reveal an undercoat or do you add the weathering on top of the base layer?

I am looking for something that'll work with my older Codex Tau Light Ochre scheme and the Khorne Red / Dawnstone FSE schemes. I've never used weathering powders, but they look promising. I like yours because the effect is subtle, especially on your troops and smaller units-- I want that look too. Like, "Hey, we've been traipsing through the desert for a couple days, but we're still a professional military force" look.

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Panzer
Shas'La
Posts: 953

Re: Ironsky's desert operations Cadre

Post#45 » Aug 02 2016 01:37

Actually missiles have almost no recoil normally so it doesn't make THAT much sense to be stationary for those. :D
Still cool though!

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Ironsky
Shas'La
Posts: 145

Re: Ironsky's desert operations Cadre

Post#46 » Aug 04 2016 04:23

Thanks GeorgeJetson. I paint the entire model with out weathering (including shading and highlights), then with an old detail brush I remove most of the paint then with a shaky wrist I randomly apply streaks of paint to areas most likely to chip. The largest of these then get a bit of metallic paint brushed over them. I use vallejo weathering powders, light ocre and charcoal powder in relevant places.

Panzer - yes I was just trying to cover up the fact that that was the only way the missiles could actually deploy...

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Tael
Fio'O
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Re: Ironsky's desert operations Cadre

Post#47 » Aug 04 2016 06:13

Actually missiles have almost no recoil normally so it doesn't make THAT much sense to be stationary for those.


Yeah, quite true for a tracked combat vehicle, but I like the hollywood fiction of stabilising then unleashing hades :D

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Ironsky
Shas'La
Posts: 145

Re: Ironsky's desert operations Cadre

Post#48 » Oct 11 2016 03:05

Well it has been a whole year since I stopped lurking on this forum and actually made a membership profile. Looking back it really is amazing how far I have developed in a single year, constantly being inspired to greater efforts by other members of this community. I think that my painting and (in this case, almost more importantly) my photography have improved throughout the year. I have experimented with a range of techniques that I hadn't tried before such as using weathering powders and an exploratory crack at blending.

This year has also included my largest model to-date, and my first competition entry. Hopefully next year my productivity will go up, as this (my first group shot) is surprisingly small:
Image

Shas'nel Vior'la Anda K'ha 'Hailsworn' leading elements of the personal Contingent of Shas'O Vior'la Temu'ten 'Ironsky'


The overall aim of this project log was to see my collection which was started in 2001 completely repainted, before being diverted by any new acquisitions. This hasn't been 100% successful as I am currently working on my first riptide, which I did not own at the start of the year, and alongside that I hope to get a squad of Kroot painted, and to bring my solitary crisis squad up to 7 suits-strong, along with modifications to bring them more into line with the new suits.
Image


I will leave off my nostalgic ramblings with a few pictures I couldn't fit into the data sheet of the Pechodactyl Rider.
Image

I didn't have time to take as many WIP photos as I would have liked, but luckily Seraphon Terradon Riders come in boxes of three, so I'll be making more soon ;)

Thanks for a great year ATT.

Ironsky

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Agentarrow
Fio'Vre
Posts: 1604

Re: Ironsky's desert operations Cadre

Post#49 » Oct 11 2016 09:51

Ironsky,
It's hard to believe it's only been a year. You're certainly contributing to the board like a long-time veteran. I love your conversion work, and your contest entry is definitely among my favorites.
Here's to another year of top notch work.

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Ironsky
Shas'La
Posts: 145

Re: Ironsky's desert operations Cadre

Post#50 » Oct 12 2016 12:52

Aww thanks Agentarrow. There were meant to be many more Kroot hounds, but I couldn't get hold of any in time. Apparently they don't sell well, so GW doesn't stock them in-store. :sad:

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