Ironsky's desert operations Cadre

Post long term projects you have devised for your Tau or other hobby projects.
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Ironsky
Shas'La
Shas'La
Posts: 203

Re: Ironsky's desert operations Cadre - Devilfish

Post#37 » Apr 30 2016 08:27

Thanks Crunchy Monk!

Ricordis I can't take credit for freehand painting the sept symbols as I did use transfers, I just painted over them afterwards. I do generally agree though and the sept symbols are the only use of transfers on this model.

Slightly later than intended, but I have finally finished the Devilfish
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It now looks slightly more battered, and several dustings of weathering powders have hopefully toned down the exhaust glow.
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I have also changed the name of the thread, to save any future confusion over my cadre markings (Still definitely Vior'La though)! ;)
Last edited by Ironsky on Nov 09 2016 01:34, edited 1 time in total.

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Ironsky
Shas'La
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Re: Ironsky's desert operations Cadre- Introducing the TX128

Post#38 » Aug 01 2016 10:01

The grizzled old warrior sighed and kneaded his tired eyes with the heels of his hands. Returning his gaze to the viewing screen he watched his last operational Stormsurge explode, as the Knight it had been pursuing offered it a coup de grace. With a few deft touches of his wrist-comm he called off his shas’el . There would be no Kauyon today.

Griping the hilt of his Mont'myr tightly he stepped down from the raised dais on which the consol stood. “They are powerful, these new suits, but they are too damn slow! Is there anything you can do?”
A diminutive fio stepped out of the shadows and made towards the old Fire warrior. Reaching up he patted the battered old shas on the shoulder. “There is a prototype I have had my fio’vre working on Shas’O” he said crisply.

The shas chuckled, slapping his little friend on the back. “Always so formal Fio’O Vior’la Kirsa’erra Sabu’ro! What have you been working on my friend?”
The little engineer’s eyes crinkled in a smile. “It is a project I started before we left for Mu’gulath Bay O’Temu’ten” he paused and bowed. “If I may..?”

Temu’ten motioned his assent and Kirsa’erra Sabu’ro slipped a holo-projecter from his voluminous sleeve. Temu’ten grinned at the projected images and bowed his head to his chief engineer “How soon can you have this ready?”
“We have a single fully operational TX128 Stormfin, which is ready for field testing pending your approval Commander. I do not have the resources to build any more, given our current isolation from the empire, but as soon as the gulf is navigable again I could provide you with as many as you wish ”

Temu’ten raised a brow, quizzically “Stormfin my friend... Really?”


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I proudly present the TX128 Stormfin! It has been a long time coming (about 10 months of work-interrupted building and painting), but my Stormsurge-Hammerhead conversion is finally finished. Unlike a lot of people on ATT I do quite like the open cockpit, it just looks rubbish on a battlesuit. I thought it would look good on a tank, so my aim was to get all of the Stormsurge weapon options on (and in) a Hammerhead chassis. The main weapon options are magnetised following Warpath's guide, and discussions relating to the build can be found here.
Last edited by Ironsky on Nov 09 2016 01:36, edited 1 time in total.

Rascovich
Shas
Posts: 9

Re: Ironsky's desert operations Cadre

Post#39 » Aug 01 2016 11:04

thoroughly impressed with that conversion stormsurge/hammerhead. nicely done

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El ZorDacK
Shas'Saal
Posts: 81

Re: Ironsky's desert operations Cadre

Post#40 » Aug 01 2016 01:01

My good Aun! I would love to see what will you do with the legs!, maybe a 4 legged Titan?

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Ironsky
Shas'La
Shas'La
Posts: 203

Re: Ironsky's desert operations Cadre

Post#41 » Aug 01 2016 02:43

Thanks Rascovich!

Unfortunately no creepy-crawley Titans El ZorDack, I only bought the stormsurge parts you can see in the pictures, meaning that the overall cost of the model (excluding the hammerhead I've had since 2002) was around 1/3 the price of a regular stormsurge...

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Tael
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Re: Ironsky's desert operations Cadre

Post#42 » Aug 02 2016 01:13

Thats very impressive IronSky - superbly modelled up :D

I kind of like the need for the engines to go into hover so it can stabilise and unleash the fury :)

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Ironsky
Shas'La
Shas'La
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Re: Ironsky's desert operations Cadre

Post#43 » Aug 02 2016 12:58

Thanks Tael! Yes that flufffy element was entirely planned... that said it does make sense to hover before firing the cluster missiles, and if I ever get round to using it in a game, I will make the amendment that it can't move and fire missiles.

GeorgeJetson
Shas
Posts: 139

Re: Ironsky's desert operations Cadre

Post#44 » Aug 02 2016 01:24

Ironsky,

I like your desert scheme a lot, but one thing that stands out to me is your weathering. How do you do it? Do you use a chipping technique to reveal an undercoat or do you add the weathering on top of the base layer?

I am looking for something that'll work with my older Codex Tau Light Ochre scheme and the Khorne Red / Dawnstone FSE schemes. I've never used weathering powders, but they look promising. I like yours because the effect is subtle, especially on your troops and smaller units-- I want that look too. Like, "Hey, we've been traipsing through the desert for a couple days, but we're still a professional military force" look.

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Panzer
Shas'La
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Re: Ironsky's desert operations Cadre

Post#45 » Aug 02 2016 01:37

Actually missiles have almost no recoil normally so it doesn't make THAT much sense to be stationary for those. :D
Still cool though!

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Ironsky
Shas'La
Shas'La
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Re: Ironsky's desert operations Cadre

Post#46 » Aug 04 2016 04:23

Thanks GeorgeJetson. I paint the entire model with out weathering (including shading and highlights), then with an old detail brush I remove most of the paint then with a shaky wrist I randomly apply streaks of paint to areas most likely to chip. The largest of these then get a bit of metallic paint brushed over them. I use vallejo weathering powders, light ocre and charcoal powder in relevant places.

Panzer - yes I was just trying to cover up the fact that that was the only way the missiles could actually deploy...

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Tael
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Re: Ironsky's desert operations Cadre

Post#47 » Aug 04 2016 06:13

Actually missiles have almost no recoil normally so it doesn't make THAT much sense to be stationary for those.


Yeah, quite true for a tracked combat vehicle, but I like the hollywood fiction of stabilising then unleashing hades :D

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Ironsky
Shas'La
Shas'La
Posts: 203

Re: Ironsky's desert operations Cadre

Post#48 » Oct 11 2016 03:05

Well it has been a whole year since I stopped lurking on this forum and actually made a membership profile. Looking back it really is amazing how far I have developed in a single year, constantly being inspired to greater efforts by other members of this community. I think that my painting and (in this case, almost more importantly) my photography have improved throughout the year. I have experimented with a range of techniques that I hadn't tried before such as using weathering powders and an exploratory crack at blending.

This year has also included my largest model to-date, and my first competition entry. Hopefully next year my productivity will go up, as this (my first group shot) is surprisingly small:
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Shas'nel Vior'la Anda K'ha 'Hailsworn' leading elements of the personal Contingent of Shas'O Vior'la Temu'ten 'Ironsky'


The overall aim of this project log was to see my collection which was started in 2001 completely repainted, before being diverted by any new acquisitions. This hasn't been 100% successful as I am currently working on my first riptide, which I did not own at the start of the year, and alongside that I hope to get a squad of Kroot painted, and to bring my solitary crisis squad up to 7 suits-strong, along with modifications to bring them more into line with the new suits.
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I will leave off my nostalgic ramblings with a few pictures I couldn't fit into the data sheet of the Pechodactyl Rider.
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I didn't have time to take as many WIP photos as I would have liked, but luckily Seraphon Terradon Riders come in boxes of three, so I'll be making more soon ;)

Thanks for a great year ATT.

Ironsky

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Agentarrow
Fio'Vre
Fio'Vre
Posts: 1618

Re: Ironsky's desert operations Cadre

Post#49 » Oct 11 2016 09:51

Ironsky,
It's hard to believe it's only been a year. You're certainly contributing to the board like a long-time veteran. I love your conversion work, and your contest entry is definitely among my favorites.
Here's to another year of top notch work.

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Ironsky
Shas'La
Shas'La
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Re: Ironsky's desert operations Cadre

Post#50 » Oct 12 2016 12:52

Aww thanks Agentarrow. There were meant to be many more Kroot hounds, but I couldn't get hold of any in time. Apparently they don't sell well, so GW doesn't stock them in-store. :sad:

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El ZorDacK
Shas'Saal
Posts: 81

Re: Ironsky's desert operations Cadre

Post#51 » Oct 12 2016 01:07

:P Man!, naot only the camouflage of the Cadre, also my jungle Trees are red!

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Ironsky
Shas'La
Shas'La
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Re: Ironsky's desert operations Cadre

Post#52 » Oct 12 2016 02:25

Ah well, great minds. Also my constant copying of your stuff. :P Definitely hadn't noticed that. This is getting slightly creepy now...

I hadn't painted any trees for ages (as can be seen from the outdated tree I used. It was surprisingly fun, experimenting with different reds and shades, and just making things up as I went along.

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Tael
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Re: Ironsky's desert operations Cadre

Post#53 » Oct 14 2016 12:35

Solid update and more photos of a personal favourite entry to the Challenge. Your efforts are putting me to shame, I really need to get onto my Tau projects asap! :D

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Ironsky
Shas'La
Shas'La
Posts: 203

Re: Ironsky's desert operations Cadre

Post#54 » Oct 14 2016 12:40

Tael wrote: I really need to get onto my Tau projects asap! :D

You really do, I'm on tenterhooks to see the end result of your Tau Prosthetics project, if you don't finish it, I can't copy it :P

Thanks Teal any modelling praise means a lot coming from you!

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