Sol'ai Pioneers: Project Log and Additional Fluff

Post long term projects you have devised for your Tau or other hobby projects.
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Calmsword
Shas'Ui
Posts: 1484

Re: Sol'ai Pioneers: Project Log and Additional Fluff

Post#11 » Oct 12 2016 06:17

That's a lot of wonderful fluff, not to mention inspired followers. Yoshi is a great name too!


Thank you Macknight, I really fell in love with these guys to such an extent that I'm making an entire Frontier army.

Chris13f: Way to take an idea and run with it! I love the paint job and your breed of mount is decidedly more vicious than the humble Yo'shi. I might have to go back and add some more saddle/stirrups/reins, really excellent work.

as to the Kroot: I was at the zero hour with painting (originally I had wanted to make a Vespid queen as my entry when I found the Yo'shi dinosaur models) so I didn't have time to fully integrate the rules.

I wrote a story a long time ago about a branch of Kroot that had rejected the return to the 'old' ways that Anghor Prok had his people adopt.

http://www.advancedtautactica.com/viewtopic.php?f=5&t=18481&start=200

They're called Past Walkers and while some of them are unified under a single 'Master' there are others that work as mercenaries, typically outside of the Empire's jurisdiction. The Kroot homeworld Pech has ancient, now abandoned, cities described as 'Hives' and their Warspheres are indicative of an advanced level of technology. The Kroot I used is one such Past Walker who has allied himself with U'rok, hence why most of his body has been replaced with augmetics. The Past Walkers are not cannibals but, instead, use technology to improve themselves.

I think I went on a tangent though:

The idea behind having a mixed unit is to provide the So'lai Pioneers with a mix of rules, much like the Deathwatch Team, but also to add the flavor that they utilize unconventional tactics. Had I left more time for the rules I would have added that the Pioneers can take one Auxilery.

The rules would have been something like this:

Jikita (Kroot): Acute Senses and Fieldcraft.
Mal'caor (Vespid): Fear (the sound of the wings i said to be extremely unsettling)
Gue'vesa (Human): Hate (Imperial Factions), additional Yo'shi rider.

Someone noted that the Kroot would slow the unit down- the same can be said for the bikes you can attach to Deathwatch teams- it's a flavor thing.

Second Claw Zagakat
Image

It is known by the Council of the Highest and a select number of Commanders that the Jikita, the most ardent allies of the Empire, have Kindreds within their population that sometimes reject the edicts of the agreements that tie both cultures together and instead ply the Galaxy in search of fresh genetic material which they return to Pech to be assimilated back into the gene pool. The 'Past Walkers' are the most extreme example of these factions and are considered a terrorist organization by the Shas'Ar'Tol after the disastrous engagement on the jungle planet Seko.

Zagakat, Second Claw, was a member of a team of Past Walkers that U'rok engaged against on M'nlo while hunting a Genestealer that had slipped past the defense grid on the border. A fierce firefight broke out almost immediately, when the Genestealer made its presence known, both factions worked together to kill it. U'rok and M'nlo were the only survivors and while it is unknown what was discussed afterward, the Past Walker has been at the Shas'Ui's side ever since.
~Good Hunting

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chris13f
Shas'Saal
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Re: Sol'ai Pioneers: Project Log and Additional Fluff

Post#12 » Oct 12 2016 06:25

Thanks man! I was wondering about the kroot too, great fluff. I was toying with a kroot rider on a krootox so he can keep up with he other riders but I didn't want to ruin your unit so I'm gonna stick with a foot kroot.

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TauMan
Shas'Ui
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Re: Sol'ai Pioneers: Project Log and Additional Fluff

Post#13 » Oct 12 2016 07:49

Congratulations on winning the 2016 Challenge competition! :)

Knew it was you, since who else would include a story in his entry, and besides your painting style is so distinctive that I knew it hzd to be you. This is almost a Kill Team unit? So what's the next step? Keep them small or are you planning to expand them out to entire troop of mounted tau cavalry?
Which reminds me, I thought the Kroot Zagakat was the unit's native scout Image and the Sol'ai Pioneers were a troop of U.S. Cavalry. Image


Forward Ho!
TauMan

PS Don't ask me to sing "She Wore a Yellow Ribbon" for any of you, 'cuz I wont!
8th Edition is here: Keep Calm and Carry On!
N.Y.A.B.X.T.T.

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Calmsword
Shas'Ui
Posts: 1484

Re: Sol'ai Pioneers: Project Log and Additional Fluff

Post#14 » Oct 12 2016 08:52

Tauman: Yes, the idea of adding a Kroot would be an auxiliary scout. The only issue with keeping the Kroot a 'native' is that I want them to move from planet to planet (a none contiguous frontier) so a grizzled exiled Kroot was the way I went.

They are very much a Kill Team- which means I'll have to think something up if we go that route for the next contest (itchy fingers).

Chris13f: If I were to really jump into the nitty gritty, I'd allow the Kroot to have a Heavy 1 'targeter' that would allow the Tau unit to have rerolls or +1 BS, something like that. If the unit moves, the Kroot would be able to have a rerollable 'fleet' due to his augmetic legs but wouldn't be able to use the 'targeter'. Ect.

But that's too neck beard- maybe in a RPG game but not tabletop otherwise it just gets bogged down. So Acute Senses and Fieldcraft streamlines it.
~Good Hunting

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Agentarrow
Fio'Vre
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Re: Sol'ai Pioneers: Project Log and Additional Fluff

Post#15 » Oct 12 2016 11:03

Is that one of the Wargame Exclusive pulse rifles on that Kroot? I've been thinking about ordering some conversion bits from them. How is the model quality?

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Calmsword
Shas'Ui
Posts: 1484

Re: Sol'ai Pioneers: Project Log and Additional Fluff

Post#16 » Oct 13 2016 03:27

Yes it is! I have to say that while the price is a little prohibitive, the models Wargame Exclusive produces from the level of detail to the material is incredible. While I'm hoping that one day Tau will get the variety of ammunition and weapon selections other factions like the Space Marines get- these pieces really 'pop', making a model distinct.

I can't recommend them enough.
~Good Hunting

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Ironsky
Shas'La
Posts: 145

Re: Sol'ai Pioneers: Project Log and Additional Fluff

Post#17 » Oct 14 2016 02:45

Agentarrow wrote:Is that one of the Wargame Exclusive pulse rifles on that Kroot? I've been thinking about ordering some conversion bits from them. How is the model quality?


I hadn't noticed that! It just works so well with the techno-Kroot look! How did you make the augmetic legs? I would really like to add some of those to a forthcoming kindred.

Ironsky

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Calmsword
Shas'Ui
Posts: 1484

Re: Sol'ai Pioneers: Project Log and Additional Fluff

Post#18 » Oct 14 2016 07:36

The legs were a lucky find- old models from Numera line I think. I've been hunting for robot bodies lately in order to do a full unit of Past Walker Mercenaries and I think I've found them- as soon as they arrive in the mail I'll post pictures.
~Good Hunting

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