Hey Turbo_MMX, just thought I'd mention what happened in that match I was going to have awhile back. It was Kroot vs. Tau. We were playing a Seize Ground mission and I was able to score 2 objectives and contest one, while my opponent scored 1 objective and contested another. We had a Dawn of War deployment (which I hate).
Run down of highlights:
My Commander duked it out with the enemy Shas'el which was equipped the same, but of course not an O. Once again, my Commander made some bad saves and it ended up killing the enemy Commander, only to be blown apart by some Deathrains. Oh well, it was a fun little fight! The loadout of AFP and Plasma was okay. I was not impressed by either and I think he would have been better used as anti-armor by giving him a Fusion Blaster. I am going to try Fusion Blaster, Plasma Rifle and Missile Pod next game vs. Tyranid and see how it goes.
The Fireknives did their job, but were not really that stellar. They ended up getting shot quicker than I would have liked. They didn't seem to have the support that they needed to fulfill their role and I question their fit in this army.
The Krootox units did a really good job holding up enemy fire. They didn't do much damage in return, which I was dissapointed in. However, the biggest moment was when I noticed my opponent sneaking his Devilfish toward an object that was out of my reach. He left it out in the open, knowing that my Broadsides could not get LOS from their position, even after movement. So it came down to a Krootox Squad who was taking cover behind a building (the building could only hold 10 inside and they numbered 13). Everyone missed except for one Kroot Gun, which penetrated the side armor and gave a Wrecked result on the damage table. That one succes assured me the game.
The Broadsides functioned okay. They managed to do their share of damage, but they never did enough damage to vehicles. I seemed to roll nothing but 1's and 2's on the Vehicle chart with them. One of my Broadsides got splattered by an enemy Broadside who manged to get a completely clear shot from the end of the table. I was shocked! And if it wasn't for my Krootox, the undefended objective would have been ripe for the enemy Devilfish.
The large Hound squad did nothing for most of the game, until the enemy pushed to get to the objective the Devilsfish was trying to reach. They assaulted the second Devilfish and managed to bring it down! They tied up the passengers and were able to cause enough confusion to allow me to secure the objective for myself. I still have a hard time using them, but the usually come through in the end.
The Vespid were a huge dissapointment this game. I tried Deep Strking them behind enemy lines so that they can get the jump on the enemy, do some damage and hopefully survive the return fire (I love the new cover saves!) or do a little damage in Assault. But they hardly did any damage to the enemy and ended up getting smeared in return. I think I need to use them differently. Any tips?
I can see that the list lacks some good AP and definitley needs more long range weapons. I am thinking of including some Deathrain, but I am not sure what to add for more AP. I want to use Deathrain since they would fit a little more into my fluff. Being that Deathrain usually operate in the back of the battle field, they would have been the most likely to survive when the front lines started getting ripped up. I'm thinking Plasma, but part of me wants to throw a Burst cannon on there. What do you think? (I plan on converting some Crisis Suits by ysing Kroot and Cold Ones. That is, once I buy some Cold Ones
What do you think about Devilfish, too much Tau? I really want to try something unconventional, but I do miss using my favorite Skimmer!
So all in all, a victory, but I barely won it. If my rolls wouldn't have been lucky, he would have knocked me out with his Devilfish and Railhead. I am not giving up on the Kroot yet though, I am a believer!