nic wrote:The Airburst Fragmentation Projector is hugely situational but good for its designed role of dancing your suits just outside death range of a mob while whittling that mob down to size with large blasts. Whether it is staying out of charge range of orks or rapid-fire range of guard blobs that range is usually just enough to keep you suits alive while dishing the damage.
I used them once in a "horde vs horde" match where i took 100+ kroot and my opponent took 200+ guard and zombies. 3 suits with 2 AFP each were insanely devastating in that game.
It is over-specialised for most games and definitely not well suited to tournament play because horde armies (its whole reason for existence) are almost unplayable in time-limited tournament formats.
Pogman wrote:What I've been having trouble with is positioning/deploying my plasma suits. I've got broadsides in the backfield for fire support, and a few monats with missile pods. I was thinking of converting some of those monats to plasma suits, but I don't know the best way to run them. As plasma monats? In units? Should they deepstrike in either case? I guess it partially depends on who you're facing, but I played a game against Iron hands the other day and got royally wrecked due to my lack of low AP stuff.
deathboon wrote:So I'm considering using a single monat with dual flamers and homing beacon in my retaliation cadre. Since the beacon doesn't need to be on the table at the start of the turn, if I place that model first, as long as I make sure there is enough space around him to preclude a mishap, I should with the 6" bubble from the beacon be able to land the rest of the cadre exactly where I want them. As an alternative to an outflanking stealth team.
Users browsing this forum: Watcher on the wall and 3 guests