1100 Continuing Campaign army

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Shas'Saal
Posts: 22

1100 Continuing Campaign army

Post#1 » Apr 21 2017 12:31

Hello everyone. I'm onto round 4 of the campaign and I'm doing quite well so far.
Lost to Death Guard (kept hiding until the game ended) and Genestealer Cult (a massacre through excellent ambushes and a nova cannon).

This round is 1100 Pts and as before its a CAD only no other formations or detatchments and no allies.

HQ - Cadre Fireblade. Markerlight, Pulse Rifle and Photon Grenades 60pts
Uses his split fire and Markerlight every turn.

Troop - 9x Fire Warriors Strike Team. Pulse Rifles and Photon Grenades. DS8 tactical Support turret. 125Pts
Shas'ui with markerlight and target lock
Led by the Fireblade. This unit is the fire base of the army.

Troop - 10x Fire Warriors Strike Team. Pulse rifles and Photon Grenades. 124Pts
Shas'ui with markerlight and target lock
This unit is either used as bait for the Kauyon or to support the fire base.
Shas'ui with markerlight and target lock

Elite - XV95 Ghostkeel. Cyclic Ion Raker, Twin-linked Fusion Blaster, Counterfire Defense System EWO. 150Pts
Used to deal with worrisome units like devastators and terminators.

Elite - XV104 Riptide. Ion accelerator, Twin Linked Plasma rifles, Counterfire defense system, EWO. 195 pts
A big target and space marine killer. Bought to take care of the terminators.

Elite - 3x XV8 Crisis Battlesuits
2 with 2x flamers and vectors retro-thrusters and one with twin linked fusion blaster and vectored retro-thrusters.
Trouble shooters. The flamers for troublesome tyranids or armour then blast away to fight another day.

Fast Attack - 132 pts
2x TX4 Piranhas. one with Fusion Blaster and 2 Seeker Missiles. 1 with Burst Cannon and 2 Seeker Missiles with a point defense targetting relay
Used to Steal Objectives and take out vehicles from either the rear or side armour.
Drones harry and distract units

Fast Attack - 6x Pathfinders With Pulse Carbines, Photon grenades and markerlights. 94 pts
1 Recon drone
Markerlights support and homing in deep striking units

Fast Attack - 6x Pathfinders With Pulse Carbines, Photon grenades and markerlights. 94 pts
1 Recon drone
Markerlights support and homing in deep striking units

The plan is to deep strike the crisis team and take out armour and troops at the back/middle of the board whilst the riptide and ghostkeel draw fire.
against genestealers again I'll probably deep strike the riptide too.

Thats a potential 15 markerlights per turn on the board.

Feedback is appreciated.
Foolish Gue'la

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