Plainshow wrote:It's cheaper and can shoot at Fliers. When presented with multiple FMCs (Daemons, Flyrants), I like to Blastcannon one (fishing for 6s on D), unload the SMS and Rockets on another, then use the Blastcannon on a third (that the Broadsides/Riptides will also work on). If any one of those Fliers fails a Grounding Test (not unlikely), the Stormsurge can charge it, and attempt to Stomp. Neither does any real quantity of damage, so I prefer to have more options.Unicornsilovethem wrote:I don't see a single reason to take the Burstcannon over the AFP on the Stormsurge.
They cost the same. You say that you'll charge, which means you aren't putting down your anchors, and you are sacrificing half your damage output. If you put down your anchors and switched to AFP, you'd have twice as powerful anti-flyer guns, and still be able to clear out two squads of runts that are about to charge you.