[850pts] FSE - Competitive mech only?

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JustGreg
Shas
Posts: 10

[850pts] FSE - Competitive mech only?

Post#1 » Jan 24 2017 10:19

Love the new big stompy suits, so want to make an elite list, think this is a good starting point, thoughts?

FSE in CAD gives us fast, deep striking ObSec monats, pair of MCs for both drawing and laying down fire, and Mark'O blob for support.

Game plan is keep to cover, out manoeuvre big threats, and play the objective.

FSE CAD
849pts.

HQ - Commander - 166
Shield gen, Iridium, Drone controller, 2 marker drones, neuroweb system jammer

Troops - Crisis battlesuit - 53
2 plasma rifles, BKR

Troops - Crisis battlesuit - 53
2 plasma rifles, BKR

Troops - Crisis battlesuit - 53
2 plasma rifles, BKR

Troops - Crisis battlesuit - 53
2 fusion blasters, BKR

Elites - Riptide battlesuit - 226
Ion Accelerator, SMS, Stims, EWO, BKR

Elites - Ghostkeel battlesuit - 161
CIR, TL Fusion blaster, BKR, Velocity tracker

Fast Attack - Drone Squadron - 84
2 additional drones, 6 markerlights

> Do I need the 50 points on making the commander tough(slay the warlord)? His upgrades alone could be another monat.

> Ghostkeel VS. more monats and maybe a missileside?

>Velocity tracker for fliers? not likely to see many in 850pts?

>weapon choices? Plasma feels like the best TAC choice, still able to break rhinos/chimeras, with the single fusion monat there to drop on key tougher or back-field targets.

Thanks guys!

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Panzer
Shas'La
Posts: 982

Re: [850pts] FSE - Competitive mech only?

Post#2 » Jan 25 2017 01:42

If you want a really competetive list with big suits take a look at the Riptide Wing formation and the Optimised Stealth Cadre formation. Those are two of our best formations available and often seen in serious tournaments (Riptide Wing more often than the OSC).

I could give you the basic rundown on the generic Tau tournament list but just taking lists from the internet is boring and it's always more helpful to put a list together with your own thoughts so i just give you some hints. :P

JustGreg
Shas
Posts: 10

Re: [850pts] FSE - Competitive mech only?

Post#3 » Jan 25 2017 01:49

Thanks for the feedback, I agree making your own flavour trumps net-listing every time.

I'm familiar with both formations, and own an OSC. However, I am not sure if that would be usable in this size game? coming in at 395 points as I would load it out. Do you think the OSC is a good choice here? I've seen the stealthsuits (which I do love) described as tax to the OSC on numerous occasions, and I'm not sure if sacrificing the ObSec here is worth the special rules gained, again given the game size.

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Panzer
Shas'La
Posts: 982

Re: [850pts] FSE - Competitive mech only?

Post#4 » Jan 25 2017 02:25

Besides that i misread and thought it's about 1850p .... yeah I think a OSC is basically always worth it. +1BS and cover ignoring is like 3 markerlights on your Ghostkeel and Stealth Suits all the time which is pretty huge. On top of that they are fairly durable and their damage output is not that bad either. Of course you'd need other stuff as well but i'm sure you could easily fit in some Plasma and/or Missile Pod Crisis, Kroot and Mark'O + Drones as well.

....okay I admit I clicked the list together on Battlescribe real quick and OSC + a CAD with Mark'O, Drone Squad, 1x10 Sniper Kroot, 1x2 Plasma Crisis and 1x2 Missile Pod Crisis fits. Even though that's a bit excessive on the Markerlights since the OSC barely needs any. Maybe a nice opportunity to use a Coldstar in some variant. I personally like to play around with the Coldstar Mark'O variant and on that point level and a OSC on the field you wouldn't have to worry as much about him getting killed. :P

JustGreg
Shas
Posts: 10

Re: [850pts] FSE - Competitive mech only?

Post#5 » Jan 25 2017 02:52

Sadly, my collection and (already severely punished) wallet says that getting kroot are a no-go, and breaks theme of mech. but I imagine a monat or two still works in their place.

I'm not familiar with how a coldstar can work for markerlighting, as while he's flying, he can't join a squad or use his drones, right?

appreciate the input though, good considerations.

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Panzer
Shas'La
Posts: 982

Re: [850pts] FSE - Competitive mech only?

Post#6 » Jan 25 2017 03:06

Basically a Coldstar would do the same as the generic Mark'O just slightly different.
Instead of tanking shots with his face and giving them to his drones via look out sir in case they are too dangerous he can dodge scary melee units by simply flying away. Also he can't join a Drone Squad thanks to the FAQ but he at least has his own two Drones with him.
That being said as pure Markerlight Source he is obviously worse than our good old Mark'O however at 850p with an OSC in your list you don't really need that many Markerlights and he offers some neat mobility. In the end it's a just gimmick build i'm playing around with, just thought it might work well in such a list. :P

No Kroot is unfortunate but not too terrible. You can easily replace them with 1-2 Monats of any flavour (Fusion Blaster aren't really needed if you go with an OSC though). Plasma Rifles and Missile Pods would fill the most glaring holes in such a list. Flamer would be a good option as well in case you'll face a mini green-tide or similar.

JustGreg
Shas
Posts: 10

Re: [850pts] FSE - Competitive mech only?

Post#7 » Jan 25 2017 03:48

For sure don't need the fusion monat with OSC in this point range. Not sure on the coldstar, I'm sure I read that his drones are removed from the field until he's grounded? At which point he sacrifices his mobility? Forgive/correct me if I'm mistaken.

How would you use flamers? As a back up for overwatch? Or double up on a super cheap monat? Feels situationally amazing or otherwise terrible to me.

I'm not sure on missile pods, I appreciate the range, but feel like when you can get in range for rapid plasma (as in, most of the time?) they are better. Perhaps one missile pod one for holding back field objectives has value though.

I'll have a revise and come up with another list tomorrow. Thanks.

User avatar
Panzer
Shas'La
Posts: 982

Re: [850pts] FSE - Competitive mech only?

Post#8 » Jan 25 2017 04:10

JustGreg wrote:For sure don't need the fusion monat with OSC in this point range. Not sure on the coldstar, I'm sure I read that his drones are removed from the field until he's grounded? At which point he sacrifices his mobility? Forgive/correct me if I'm mistaken.

That's right. You basically do what you usually do with your Mark'O just with only 2 Drones while being much more mobile. Also if your enemy really wants to kill your warlord (objectives or whatever) he can tank a lot of shooting while being in the air since I doubt most would include flyer or anti-air in their list at that point level.
As said, he IS without doubt weaker as Markerlight Source but it's a gimmick build and can do few fun little things.

JustGreg wrote:How would you use flamers? As a back up for overwatch? Or double up on a super cheap monat? Feels situationally amazing or otherwise terrible to me.

I'm not sure on missile pods, I appreciate the range, but feel like when you can get in range for rapid plasma (as in, most of the time?) they are better. Perhaps one missile pod one for holding back field objectives has value though.

I'll have a revise and come up with another list tomorrow. Thanks.

I usually drop Flamer Monats via Deep Strike but i feel that wouldn't be such a good idea on such a low point level. So either holding them back for Overwatch or advance them through cover. I'm sure any Imperial Guard army wouldn't really know want to focus first between an OSC and Flamer Monats. :D

Missile Pods are awesome. Given Crisis are not exactly our best source for S7 spam but I think the added mobility and ObSec of a FSE CAD wins over Broadsides on that point level. They can threaten literally anything from 36" away that isn't incredibly durable or AV14. Light-Medium vehicle have to fear them just as much GEQ and MEQ.
For sure Plasma are better once you are in rapid fire range, however that is a difference of 24" range so I'd see Plasma Crisis as dedicated anti-MEQ/TEQ and nothing else while MP Crisis are true allrounder.

On that note maybe EWO on a 3-4 Plasma Crisis unit is a good idea if you think you'll have problems against Drop Pod Marines.


I think that would be my basis to play around with and try to optimize in a mech only list with OSC on that point level. Not sure if it's the strongest but it looks like fun to play imo.

Spoiler!
+++ New Roster (Warhammer 40,000 7th Edition v2019) (854pts) +++

++ Combined Arms Detachment (Tau Empire: Codex (2015) v2007) ++

+ Uncategorised +
Farsight Enclaves

+ HQ +
Commander [2x MV4 Shield Drone]
XV86 Coldstar Battlesuit [Drone Controller, Stimulant Injector]

+ Troops +
XV8 Crisis Battlesuits [Bonding Knife Ritual]
Crisis Shas'ui [2x Missile Pod]
Crisis Shas'ui [2x Missile Pod]

XV8 Crisis Battlesuits [Bonding Knife Ritual]
Crisis Shas'ui [Early Warning Override, 2x Plasma Rifle]
Crisis Shas'ui [Early Warning Override, 2x Plasma Rifle]

XV8 Crisis Battlesuits
Crisis Shas'ui [2x Flamer]

+ Formation +
Optimized Stealth Cadre
XV25 Stealth Battlesuits
Stealth Shas'ui with Burst Cannon [Counterfire Defence System]
Stealth Shas'ui with Burst Cannon [Counterfire Defence System]
Stealth Shas'vre [Fusion Blaster]

XV25 Stealth Battlesuits
Stealth Shas'ui with Burst Cannon [Counterfire Defence System]
Stealth Shas'ui with Burst Cannon [Counterfire Defence System]
Stealth Shas'vre [Fusion Blaster]

XV95 Ghostkeel Battlesuits
Ghostkeel Shas'vre [Cyclic Ion Raker, Early Warning Override, Stimulant Injector, Twin-linked Fusion Blaster]


EDIT: huh...are the spoiler tags not working again? :-?
Okay so without spoiler tags then...
+++ New Roster (Warhammer 40,000 7th Edition v2019) (854pts) +++

++ Combined Arms Detachment (Tau Empire: Codex (2015) v2007) ++

+ Uncategorised +
Farsight Enclaves

+ HQ +
Commander [2x MV4 Shield Drone]
XV86 Coldstar Battlesuit [Drone Controller, Stimulant Injector]

+ Troops +
XV8 Crisis Battlesuits [Bonding Knife Ritual]
Crisis Shas'ui [2x Missile Pod]
Crisis Shas'ui [2x Missile Pod]

XV8 Crisis Battlesuits [Bonding Knife Ritual]
Crisis Shas'ui [Early Warning Override, 2x Plasma Rifle]
Crisis Shas'ui [Early Warning Override, 2x Plasma Rifle]

XV8 Crisis Battlesuits
Crisis Shas'ui [2x Flamer]

+ Formation +
Optimized Stealth Cadre
XV25 Stealth Battlesuits
Stealth Shas'ui with Burst Cannon [Counterfire Defence System]
Stealth Shas'ui with Burst Cannon [Counterfire Defence System]
Stealth Shas'vre [Fusion Blaster]

XV25 Stealth Battlesuits
Stealth Shas'ui with Burst Cannon [Counterfire Defence System]
Stealth Shas'ui with Burst Cannon [Counterfire Defence System]
Stealth Shas'vre [Fusion Blaster]

XV95 Ghostkeel Battlesuits
Ghostkeel Shas'vre [Cyclic Ion Raker, Early Warning Override, Stimulant Injector, Twin-linked Fusion Blaster]

Unicornsilovethem
Shas'Saal
Posts: 245

Re: [850pts] FSE - Competitive mech only?

Post#9 » Jan 25 2017 05:25

Panzer wrote:+ HQ +
Commander [2x MV4 Shield Drone]
XV86 Coldstar Battlesuit [Drone Controller, Stimulant Injector]

You have a drone controller but no drones except for shield drones...

User avatar
Panzer
Shas'La
Posts: 982

Re: [850pts] FSE - Competitive mech only?

Post#10 » Jan 25 2017 05:43

Unicornsilovethem wrote:
Panzer wrote:+ HQ +
Commander [2x MV4 Shield Drone]
XV86 Coldstar Battlesuit [Drone Controller, Stimulant Injector]

You have a drone controller but no drones except for shield drones...

Ah just a missclick. Those are obviously meant to be Markerlight Drones. :D

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