1000P Tau vs. Imperial Guard (1st list!)

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ProfRuffleberg
Shas
Posts: 9

1000P Tau vs. Imperial Guard (1st list!)

Post#1 » Jan 31 2017 03:52

Hi there :)

This is my first Roster, my Tau (first game!) vs. Astra Militarum.


999 Pts Tau

"The Markerlight-Team" / Stays in the back, marks important targets
Commander (162 Pts)
Crisis Battlesuit, Missile Pod(2), Target Lock, Drone Controller, Marker Drone(2)

Drones (56 Pts)
- Drone (4): Marker Drone(4)



"Standard-Troops" vs. weaky Human Soldiers / stays in cover, doenst necessarily need LoS
Strike Team (55 Pts)
- Fire Warrior (5): Combat Armour, Photon Grenades, Pulse Rifle(5), SMS

Strike Team (55 Pts)
- Fire Warrior (5): Combat Armour, Photon Grenades, Pulse Rifle(5), SMS

Strike Team (45 Pts)
- Fire Warrior (5): Combat Armour, Photon Grenades, Pulse Rifle(5)



"Drop into their Heavy-Weapon-Teams" / deepstrike into their fire-lines
XV8 Crisis Team (47 Pts)
- Crisis Shas'ui (1): Crisis Battlesuit, Flamer, Burst Cannon(2)

XV8 Crisis Team (47 Pts)
- Crisis Shas'ui (1): Crisis Battlesuit, Flamer, Burst Cannon(2)

XV8 Crisis Team (47 Pts)
- Crisis Shas'ui (1): Crisis Battlesuit, Flamer, Burst Cannon(2)



"The stealthed Tankhunters" / stealthed anti-tank-unit with some dakkadakka
XV95 Ghostkeel Battlesuit (145 Pts)
- XV95 Ghostkeel Battlesuit (1): Ghostkeel Battlesuit, Ghostkeel Electrowarfare Suite, Holophoton Countermeasures, Fusion Collider, TL Fusion Blaster, Target Lock
- MV5 Stealth Drone (2): Stealth Field

Stealth Team (95 Pts)
- Stealth Shas'ui (3): Stealth Battlesuit, Burst Cannon, Fusion Blaster

Stealth Team (95 Pts)
- Stealth Shas'ui (3): Stealth Battlesuit, Burst Cannon, Fusion Blaster



"Anti-Armour" / the usual Hammerhead
Hammerhead Gunship (150 Pts)
- Hammerhead Gunship (1): Railgun With Solid Shot, TL SMS, Submunition Rounds, Sensor Spiner, Disruption Pod



What do you think? Do you have any tipps?
Thanks a lot! :fear:

Unicornsilovethem
Shas'Saal
Posts: 239

Re: 1000P Tau vs. Imperial Guard (1st list!)

Post#2 » Jan 31 2017 04:45

All, or at least almost all, Imperial Guard vehicles have AV10 in the Rear. Your OSC lets the Stealth teams shoot any vehicle in the Rear, so S5 burst cannons will do the job just fine. No need for fusion on these guys at all. I'd also switch both weapons on the Ghostkeel for the same reason.

You have put 3 guns on your Crisis suits. It's legal but they can only shoot 2 guns per turn, and Burst Cannons and Flamers are similar weapons. Not sure what the plan is here.

You have only 6 markerlights and they all shoot against the same unit. I would definitely suggest some spread.

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ProfRuffleberg
Shas
Posts: 9

Re: 1000P Tau vs. Imperial Guard (1st list!)

Post#3 » Jan 31 2017 04:53

Thanks for your Feedback!
Yep, I already saw the markerlight-problem, but wanted to wait for some feedback, i try to change this.

About the Crisis:
Would it be allowed to shoot TL-Burst-Canons and Flamer?

OSC:
Yep, you are right. But I have no experience all an thought it would be more flexible with both weapons (?).

Thanks again! :D

Unicornsilovethem
Shas'Saal
Posts: 239

Re: 1000P Tau vs. Imperial Guard (1st list!)

Post#4 » Jan 31 2017 05:01

ProfRuffleberg wrote:Would it be allowed to shoot TL-Burst-Canons and Flamer?

Yes, a twinlinked weapon is one weapon that re-rolls misses. You could also try e.g. double flamer on a suit which will be devastating if he gets close enough.

AenarIT
Shas
Posts: 6

Re: 1000P Tau vs. Imperial Guard (1st list!)

Post#5 » Jan 31 2017 06:33

I like the Flamer on the deepstriking Crisis suits. You can fire it when you have to target infantry, and it also helps in overwatch.

My suggestion would be removing the SMS turrets from the Fire Warrior teams, since they are too small to benefit from it (as soon as they run, the SMS Iis "destroyed"). I'd rather field more warriors or give one of the suits a double Fusion Blaster instead of a double Burst Cannon, to have a more reliable anti-tank option.

I'd try to give the Stealth suits a Target Lock on the one suit with the Fusion Blaster. I don't think you need one on the Ghostkeel, since it is alone in its unit.

EDIT: regarding markerlights I think you are fine. The OSC does not necessarily need markerlight support, the only one who does is the Hammerhead.

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ProfRuffleberg
Shas
Posts: 9

Re: 1000P Tau vs. Imperial Guard (1st list!)

Post#6 » Jan 31 2017 08:27

Thanks guys! Here is my updated list. :)

ProfRuffleberg wrote: 999 Pts Tau


"The Markerlight-Team" / Stays in the back, marks important targets
Commander (152 Pts)
Crisis Battlesuit, Missile Pod(2), Target Lock, Drone Controller, Marker Drone(2)

Drones (56 Pts)
- Drone (4): Marker Drone(4)


"Standard-Troops"
Strike Team (55 Pts)
- Fire Warrior (5): Combat Armour, Photon Grenades, Pulse Rifle(5), SMS

Strike Team (45 Pts)
- Fire Warrior (5): Combat Armour, Photon Grenades, Pulse Rifle(5)

Strike Team (45 Pts)
- Fire Warrior (5): Combat Armour, Photon Grenades, Pulse Rifle(5)


"Drop into their Heavy-Weapon-Teams" / deepstrike into their fire-lines, one with two Fusion Blasters to be more flexible. All with Flamers against larger Troops or for Overwatch
XV8 Crisis Team (47 Pts)
- Crisis Shas'ui (1): Crisis Battlesuit, Flamer, Burst Cannon(2)

XV8 Crisis Team (47 Pts)
- Crisis Shas'ui (1): Crisis Battlesuit, Flamer, Burst Cannon(2)

XV8 Crisis Team (57 Pts)
- Crisis Shas'ui (1): Crisis Battlesuit, Flamer, Fusion Blaster(2)


"The stealthed Tankhunters" / stealthed anti-tank-unit with some dakkadakka
XV95 Ghostkeel Battlesuit (140 Pts)
- XV95 Ghostkeel Battlesuit (1): Ghostkeel Battlesuit, Ghostkeel Electrowarfare Suite, Holophoton Countermeasures, Ion Raker, TL Fusion Blaster
- MV5 Stealth Drone (2): Stealth Field

Stealth Team (100 Pts)
- Stealth Shas'ui (3): Stealth Battlesuit, Burst Cannon, Fusion Blaster, Target Lock

Stealth Team (100 Pts)
- Stealth Shas'ui (3): Stealth Battlesuit, Burst Cannon, Fusion Blaster, Target Lock


"Anti-Armour" / the usual Hammerhead
Hammerhead Gunship (150 Pts)
- Hammerhead Gunship (1): Railgun With Solid Shot, TL SMS, Submunition Rounds, Sensor Spiner, Disruption Pod, ARS



Feels quite good, the remaining questions are:

  • TL Burst Cannon + Flamer // two Burst Cannon OR Flamer with the Crisis?
  • Fusion Collider or Ion Raker on the XV95?
  • also i could drop the ARS (Hammerhead) and the remaining SMS to add a Gun-Drone or a Marker-Drone to a Crisis, Stealth or Firewarrior-Team... OR
  • give the Commander and the XV95 some ATS?

AenarIT
Shas
Posts: 6

Re: 1000P Tau vs. Imperial Guard (1st list!)

Post#7 » Feb 01 2017 01:43

I like your last list. I'd remove the turret from the 1st Fire Warrior Squad though. If you can find the points, give the Commander and Iridium Armor.

Regarding your questions:
- 2 BC + Flamer, 2 BC alone, 2 FB alone. Better stick with 2 weapons of the same type rather than a TL one. If you deepstrike a suit, you can give it a flamer for close range.
- Raker is better almost every time.
- I would give the Hammerhead only the Disruption pod and the Blacksun filter, total 146 points (so remove the ARS and the Sensor Spines, since you will not need to move a lot around the map with it). With the points saved, give an Iridum armor to the Commander. If you save something, an ATS to the commander would be nice (but situational).

At 1000 points you can field a nice Hunter Contingent:

Core - Hunter Cadre (660)
Commander (Iridium, 2 MP, Target Lock, Drone Controller, 2 Marker Drones)
4 Marker Drones
Crisis (2 BC, Flamer)
Crisis (2 BC, Flamer)
Crisis (2 Fusion Blaster)
5 Fire Warriors
5 Fire Warriors
5 Fire Warriors
Hammerhead (Railgun w/submunitions, TL SMS, Disruption pod, Blacksun filter)

Auxiliary - Optimised Stealth Cadre (340)
3 Stealth suits (1 w/ FB and Target Lock)
3 Stealth suits (1 w/ FB and Target Lock)
Ghostkeel (Cyclic Ion Raker, TL FB)

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Jeegen
Shas
Posts: 4

Re: 1000P Tau vs. Imperial Guard (1st list!)

Post#8 » Feb 09 2017 09:26

AenarIT wrote:At 1000 points you can field a nice Hunter Contingent:

Core - Hunter Cadre (660)
Commander (Iridium, 2 MP, Target Lock, Drone Controller, 2 Marker Drones)
4 Marker Drones
Crisis (2 BC, Flamer)
Crisis (2 BC, Flamer)
Crisis (2 Fusion Blaster)
5 Fire Warriors
5 Fire Warriors
5 Fire Warriors
Hammerhead (Railgun w/submunitions, TL SMS, Disruption pod, Blacksun filter)

Auxiliary - Optimised Stealth Cadre (340)
3 Stealth suits (1 w/ FB and Target Lock)
3 Stealth suits (1 w/ FB and Target Lock)
Ghostkeel (Cyclic Ion Raker, TL FB)


This gets to a question I've been trying to track down the answer to. I don't think this is a legal Hunter Cadre army. The reason I say this is page 109 states "For each Core choice you must include between 1 and 10 Auxiliary choices, in any combination, and you may also include up to one Command choice."

Here is the breakdown as I understand it:

Choices from Core list:
==ELITE==
3 Crisis Suits (one choice)

==TROOPS==
3 Fire Warrior Teams (one choice)

==HEAVY SUPPORT==
Hammerhead

Choices from Command list:
==COMMAND==
Commander

Choices from Auxiliary:
==DRONE NETWORK==
4 Marker Drones

==OPTIMISED STEALTH CADRE==
2 Stealth Teams
1 Ghostkeel

In summary, you have three choices from the Core list but only two Auxiliary choices. You need one more from Auxiliary, don't you? If I'm wrong, I would really appreciate some clarification.

Thanks!
J

Unicornsilovethem
Shas'Saal
Posts: 239

Re: 1000P Tau vs. Imperial Guard (1st list!)

Post#9 » Feb 10 2017 01:58

Jeegen wrote:In summary, you have three choices from the Core list but only two Auxiliary choices. You need one more from Auxiliary, don't you? If I'm wrong, I would really appreciate some clarification.

In this case, Core means the entire Hunter Cadre.

Watcher on the wall
Shas'Saal
Posts: 36

Re: 1000P Tau vs. Imperial Guard (1st list!)

Post#10 » Feb 10 2017 02:54

Yeah in this case 'Core', 'Auxiliary' and 'Command' refers to formations and not battlefield roles (which are for individual units like HQ, Troops, Elites....)
So your list here would have 1 Core formation (the hunter cadre) and one Auxiliary Formation (the optimized stealth cadre).

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