Using the critique provided to me I have come up with a (close) to finalised version of the list I plan to build.
I am looking to build an all comers list, with a reasonable (though not extreme) competitive edge, while sticking close to my theme. Essentially I want to build an extremely mobile, close range Tau army - emphasising mechanised infantry, and the stealthy elements of the codex. I envision something of a "special operations cadre", the painting & modelling will reflect this (see: viewtopic.php?f=46&t=25238
So the list, with some commentary on the thought process...CAD:- XV22 Equipped Commander "Ghostblade" (Counts as Shadowsun /w command link drone) - 155pts
joins...- 4 x XV8 Crisis Team /w TL Plasman, Fusion - 228pts
(I wanted to use the shadowsun rules, and feel that this warrants a reasonably sized crisis suit unit to take advantage of conferring stealth & shrouded + 3d6 thrust move. I wanted them to fill the low AP gap I saw in the army, hence the load out. Hopefully the 3d6 jump mitigates the need to be close..)- 10 x Breacher Team /w Devilfish + SMS, Disruption Pod - 195pts
- 10 x Breacher Team /w Devilfish + SMS, Disruption Pod - 195pts
- 10 x Strike Team /w Devilfish + SMS, Disruption Pod - 195pts
(Given I am using a CAD, the mech infantry [and thier fish's] can take advantage of Obsec. Obviously the two Breachers want to close, whereas the Strike team can either close, or camp a home objective, depending on the situation. I have chosen the disruption pods, despite the high expense as it means that without "ignores cover", that there are no easy targets for the enemy, as everything else has stealth & shrouded)OSC:- 6 x XV 25 Stealth Team /w 2x Fusion, Shas'vre, TL + Markerlight - 205pts
- 6 x XV 25 Stealth Team /w 2x Fusion, Shas'vre, TL + Markerlight - 205pts
(needed for the OSC, since I need to take them and like the models I figured I would max out and take advantage of the BS buff. The infiltrate should also be useful, if only to control opponents infiltrators. They also seemed a reasonable place to bag a couple of decently reliable marker lights, since I didn't really want to use the other ML options)3 x Ghostkeel - 465pts
- EWO, Vector Tracker, Ion, Fusion
- EWO, Target Lock, Ion, Fusion
- EWO, Target Lock, Ion, Fusion
(heavy hitters obviously, I wanted 3 to get the BS5 on the unit. Obviously these guys will crush any vehicles without high all around AV, in addition, the one with vector tracker is my flyer insurance. I also plan to usually target this unit with the command link drone, meaning they put out 18 BS5 S7 / 3 S8 AP1 shots, while re-rolling misses... Seems good!
So I would love your thoughts. I can imagine that many will point out how ML light the list is. The fact is I don't really like the units that are really good for delivering ML's, so I thought about how I might mitigate the need for them - much of the army is inherently BS4 or 5, with a ton of ignores cover. My hope is that the two BS4 ML's that I do have will be enough to boost the infantry or the crisis team up when its really needed... That said, its clearly a weakness. Another small thought- if I had some more points I think I would probably add EWO's to the crisis team for some drop pod insurance....
So I would love your thoughts! Hopefully I can win some games with this, while enjoying the theme!
Scissors is balanced, nerf Paper. - Rock