Panzer wrote:NSJ is usually not worth it. You'll have to be pretty close and even if the Punisher rolls an average amount of 1s he'd still survive and wipe out that Crisis Squad.
I agree with the above that CIB or Missile Pods instead of Plasma Rifles are the better choice against Astra Militarum. I just didn't want to overwhelm you with a whole list change and many people usually want to stick with their Crisis loadout I learned.
Burst Cannons though are pretty meh on Crisis. You get S5 AP5 dakka from other sources already. Firewarrior have almost twice the range even. Consider Missile Pods or Cyclic Ion Blaster instead. Those ignore carapace armor if he takes it and they can pretty reliably glance his chimera to death. That would be your dedicated anti-infantry which can pull double duty against tanks if they happen to see the side/rear armor.
Good call on the DS8 SMS. Definitely the better choice over EMP grenades! To be honest SMS are so good, many people consider them cheese even (they really aren't compared to other stuff but they are still pretty strong against infantry).
Hunter Contingent != Hunter Cadre. You can build a decent Hunter Contingent at 1000p with a Hunter Cadre as Core choice and a Drone-Net (only one unit of 4 Drones) as Auxiliary choice. It gives you the ability to nominate 3+ units to shoot at the same target and all of them get +1BS and share markerlights that way.
Just imagine 12 BS4 SMS shots from your Firewarrior units from a position where the enemy can't even see them (if you had 3 DS8 turrets).
If you need points for something scratch the Shield Drones on the Crisis Squads. They are by far our worst Drone choice and I only really can see a use for them on a Fusion Blade Commander (he has some issue with not having enough slots for all the nice stuff )
nic wrote:The NSJ is potentially hilarious against a Leman Russ with Punisher cannon and heavy bolters - but if he has Preferred Enemy the re-roll on 1's rather spoils the fun. If you need to get in close with Fusion Blasters and happen to have the 2 points spare then there is almost no reason not to take it - it is unlikely to do anything but it hardly cost anything either.
If you take out Pask on the drop then the NSJ can really do work on the rest of the Leman Russ unit. If for some bizarre reason Pask is not the Warlord then the same applies - the NSJ will easily pay for itself without Preferred Enemy getting in the way.
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