Technomagier, apologies that the dialogue hasn't been terribly helpful so far. While I'm not familiar with the German meta, I'll still give you my thoughts about the list as a whole.
First, it is pretty solid, imo. I am a fan of a large blob of crisis units with a nice commander in front, however, one thought comes to mind- I'm not sure that having both FB and PR on every Crisis Suit is helping you to maximize overall efficiency. I've run large blobs of Crisis before on several occassion, and usually I would go with three that had dual FB and target locks, while the others all carried dual PR and another support system. The PR ones would focus down a single target (usually infantry or MC) while the FB ones would gun for vehicles. Another consideration would be running the Crisis Suits with half having dual PR and the other half having dual CIB- this drastically increases your firepower at 18" over the FB version, would render large blobs of infantry useless, and be able to engage everything short of AV14. Just my two cents, but personally, unless I was super concerned about lots of Land Raiders/Monoliths showing up, I would drop the FBs in favor of the CIB, and consolidate my weapons so that each suit was running two of the same gun.
Also, I see the reason for the markerlight drones in that same unit (and the reason for all the target locks), but I think you're looking to have that unit do too much. Removing those drones and adding them to your drone networks will probably increase the survivability of the drones in the network, and of the large unit of Crisis Suits- now your opponent has to consider whether they kill the hated laser pointers of power (markerlights) or your damage dealing units- and you want your opponents to feel like they're forced to choose between lose-lose decisions. If your large blob also contains the majority of your markerlights, I, personally, would do my best to make sure that unit was removed the turn it came in, over almost anything else.
For monats, I personally have two recommendations- either dual FB or dual Flamers. Their purposes are self explanatory, but it could be worth considering if you're looking to free up some points to put flamers on the second one. However, if you put CIBs into your main Crisis unit in place of FBs, I would run both the monats as FB, because they give you a very solid opportunity to crack two vehicles with a little markerlight support.
The Drone Net- remove the gun drones. Either use a full unit of gun drones as harassment, or just have full markerlight units. The single pulse carbine isn't going to be swinging the battle in your favor in a pinch (probably), but the extra markerlight hit just might. Most of the time you'll want your marker drones hanging back behind cover, using JSJ to stay out of sight and generate hits- there will be little to no use for the single gun drone in that environment. Also, I believe that only four squadrons of gun drones may be fielded in the formation, sorry.
Finally, the ever-controversial Riptides. I've used Riptide/s since they came out (as I am sure many of us on ATT have) and, based off my previous discussions with other forum members and personal play, it boils down to the following- without markerlight support, IA is usually superior to the BC without Nova, but IA overcharged (single model targets excluded). When you add markerlight support and Riptide Hailfire, the Nova-charged BC can significantly out-perform the IA with some situational exceptions, notably where the IA's AP2 would negate saves, particularly re-rollable armor saves that the BC would have to count on Nova rending to get through, and would allow you to nova-charge the secondary system while using Riptide Hailfire. Personally, I would say either go entirely with HBC in an attempt to overwhelm with volume of fire, or go with entirely IA across the board.
Just my thoughts, hope it helps!
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