Mirth wrote:I agree with Raverrn- this is an excellent opportunity for a tank commander in the front of your Crisis blob. Load him with Iridium Armor and Stimms and sit him in the front of the unit of Crisis Suits between them and the Defiler. Personally I would consider giving your Crisis suits in that blob CIBs and Counterfire Defense Systems- get them nice, close, and personal, use markerlights to buff their BS, and watch them overload marines through sheer weight of firepower. The CDS is in case he decides to try locking them in combat- that many shots at BS2 is nothing to sniff at. Also, it allows that unit to engage the aforementioned defiler (as I'm pretty sure it doesn't have AV14) and bring it down with glances and weight of fire. Rhinos will evaporate, and the bikers too will be wounded on 2s.
Hope that helps!
It's honestly a tight match between CIB and PR here. PR are slightly better in the 1"-12" and infinitely better in the 19"-24" range due the lack of range of the CIB. CIB are better in the 13"-18" range and are more likely to glance Rhinos to death.
The case above is against regular Death Guard marines. Against Terminators PR is easy better and against Bikes (Bikers will get wounded on 3s with CIB. They have T6) both again are similar but PR could make them to jink. However it's unlikely to kill DG Bikes with some Crisis anyway and if they survive they probably assault your Crisis next turn unless you have the terrain on your side.
Quite honestly, Death Guard Biker are pretty scary. Super mobile and super durable. Thank god they don't have incredible damage output as well but there comes the CSM Lord into play anyway. I'd consider comparing that unit with a Thunderwolf Cavalry unit. Either try to bind/ignore it or make them your target priority number one (at least until the Lord is gone).
If the Nurgle list is no Death Guard one...well no FnP, no Fearless and no Relentless makes things a lot easier. Then I'd go with Plasma all day every day.
S7 spam to crack the Rhinos (really, they are light vehicle and don't deserve Fusion Blaster attention ^^), Plasma against anything MEQ and you are good.
Either go with lots of small units to avoid the battle cannon or with a big unit with the tank commander. Your friend will realize soon that the Battle Cannon on a Defiler is even more overcosted than most of the rest of his codex. A S8 AP3 blast isn't THAT great against most opponents.
Generally it's fairly easy to build a list against Marines at 1k points. Plasma is key, S7 comes at a close second, occasionally a Crisis with double Fusion Blaster if you expect some AV13-14 tank who can put the hurt on your guys.
How it'll play out depends on the missions, the terrain and the players experience.
Tip: if you got rid of the Rhinos early on you have all the time you want to deal with the Biker as long as they aren't standing on any important objective.
SeengingPeipes wrote:I have rolled up a new list with less systems and shield drones as i tend to overspend on them..
And added more markers.
Crisis battlesuit; Missile pod(x2); Drone controller; Marker Drone;
That's great but consider a Target Lock on your Commander still. At least later on. You usually don't want to reduce the Markerlights efficiency by already killing models from a unit you are about to wreck with Markerlight supported Dakka and that way you can threaten two targets at once.