I'm a long-term fantasy (4th Ed - AoS) player who's thinking about getting more into 40k. I've always been attracted to the Tau aesthetic and fluff, and I want an army that other people in my area aren't using much - so I've decided to join the Greater Good. I have read the rules and played a few friendly maelstrom games with a small Space Wolf army before, so I understand the basics but I'm still a rookie and could use a few pointers.
As for the local meta, there's a good amount of players around who range from uber-fluffy friendly gamers to hardcore win-at-all-costs types. We play in store and it's not always possible to book a table, so usually this means turning up and playing whoever's around. The main armies I'll face are marines, eldar, astra militarum and mechanicum. There's also a few tyranid players about. So basically I need an all-comers list.
I like armies which look good on the table and use a variety of models. I also like using balanced lists that require tactics and synergy, rather than sledgehammering people by spamming the best stuff. That said, I'd also like to have a fighting chance of winning against some of the more competitive players.
I've just finished reading through the codex and I've put together a couple of lists at the 2 standard points values people play in-store - 850, and 1850. Generally the smaller list would be for friendly games, and the 1850 list would be for more serious competitive games. I'd like some help and advice.
So to summarize my goals:
- I want to use varied models. I like pretty much the whole Tau range so I don't need to use the models I've listed below, but I'd rather not spam the same unit type too much.
- I want the army to be balanced, fun to use, and fun to play against. I don't want to be too cheesy (no-one wants to play "that guy").
- I want to be able to tweak up the competitive level if I find myself facing a cheesy opponent, especially with the larger list.
Here are the lists:850 points list - combined arms detachmentHQCommander
2 plasma rifles, iridium battlesuit, drone-controller, target lock
Attached unit: 2 marker drones.ElitesXV8 Crisis Team (2 models)
(Commander goes here)
Both with 2 plasma rifles and target lock
Attached unit: 4 marker drones.XV104 Riptide
Ion accelerator, early warning override Troops6 Fire Warriors
Pulse rifles.6 Fire Warriors
Pulse rifles, bonding knife ritualFast Attack6 Gun Drones
(If facing lots of low AP infantry the commander can jump to this unit to lend his BS to the drones)Heavy SupportHammerhead GunshipRailgun, submunition rounds
That puts me 1pt over which is just acceptable in my store.
A few questions about this list: Should I swap out the Hammerhead for a Skyray for some skyfire potential and extra marker lights? Will 2 small scoring units be enough in 850pt games? Have I done anything dumb here?
My thinking is that I have MEQ/TEQ killers from the commander and crisis team, and the markerlights can target something else if necessary. I have anti-armour capability in the riptide and hammerhead, and anti-infantry/bike shots from the drones and fire warriors. DO you think this is a balanced all-comers list that could do well?
Here's my bigger list:1850 points list - Hunter ContingentHunter CadreHQCommander
2 missile pods, iridium battlesuit, drone-controller, target lock, neuroweb system jammer, vectored retro thrusters
Attached unit: 2 marker drones. edit - swapped 2 fusion blasters for 2 missile pods ElitesXV8 Crisis Team (3 models)
(Commander goes here)
All with 2 missile pods, target lock. edit - removed 6x marker drones and bonding knife ritual XV8 Crisis Team (3 models)
All with 2 plasma rifles, target lock. Crisis Shas'vre: vectored retro-thrusters. XV104 Riptide
Ion accelerator, early warning override, stimulant injectorTroops5 Fire Warriors
Pulse rifles.5 Fire Warriors
Pulse rifles.10 Fire Warriors
Pulse rifles. Shas'ui.
Attached unit: Devilfish transport with disruption pod. Fast AttackPathfinder team (4 models)
Pulse carbines, marker lights.4 marker drones4 marker dronesHeavy SupportHammerhead GunshipRailgun, submunition roundsedit - swap for Skyray Missile Gunship?Optimised Stealth CadreGhostkeel
Cyclic ion raker, twin-linked fusion blaster, early warning override, velocity tracker.Stealth team (3 models)
Burst cannons. Stealth Shas'vre: Fusion blaster, homing beacon.Stealth team (3 models)
Burst cannons. Stealth Shas'vre: Fusion blaster, homing beacon.Drone network - 4 squads of marker drones
4 drones each.
Hopefully this can deal with all-comers and is an efficient set-up. I'd like this list to be semi-competitive, but not too cheesy, so I guess my main question is - is this terrible?