Chris wrote:So those are some really good points you made here. 11 command points... that’s a hole lot of command points to spend. With the new CA and our stratagem do you think I need marker lights even on Firewarriors?
Chris wrote:With all those Drones, wouldn’t it be nice to get a drone controller there somewhere? Can you give me a hint, how to play them?
Chris wrote:Are all those drones just for wound soaking, or do they attack, too?
Chris wrote:What hints can you give me to make a maximum of success with it?
Chris wrote:My enemy will be a GK Player. Don’t know what he will bring, but he told me, his last matches where quick and really bloody. Mostly over after turn 3. How will this army do against them? What is essence to think about?
Chris wrote:Regarding Modells: i have even more fire Warriors and Crisis. 6 Ghosts, a Ghostkeel, 3Riptides, a Stormsurge and 5 Hammerheads. Piranhas and Tetras and nearly everything else, too.
Do you have enough models to make the list I suggested? Or are there some changes you want to make?
Chris wrote:Arka0415 wrote:Do you have enough models to make the list I suggested? Or are there some changes you want to make?
I wasn’t sure regarding the Gun Drones, but I looked up today. I have enough. In the first draft I had those Broadsides in. I thought they would fit good in my backfield camp. The drones would fit to R‘alai etc. But I’m ok with this „loss“. They are really expensive and I heard that they do underperform. Bringing my commanders to the brawl is cool, as I didn’t used them a time.
Chris wrote:The list itself looked good. After I looked up, if I have all models available I had a great Strikeforce in front of me. There are two LTV‘s, a lot Infantry, medium and heavy armored Battlesuits, a big suit, some Kroot etc. lots of different models. The „feeling“ of the army is right. Only some tanks, flyers and small battlesuits are missing, but again I’m more than ok with that. I love to play a „colorfull“ army with lots of different unittypes. This makes the fight not boring.
Chris wrote:In my last game I lost my Stormsurge on turn one due to a mistake with the positioning of my kroots. The „deepstrike denialshield“ was not big enough so the enemy could drop too close to my Stormsurge and destroy it in one turn of shooting. So, the question: should I maximize this „shield“? Between my models and the Kroot I could potentially left a distance from 18“ or am I wrong? Should I pay attention to something?
Chris wrote:R‘alai has a DC, but my first thoughts were, that I leave him in the backfield. Potentially he gets the Relic (can he?) and try’s to keep alive as my warlord. That said, which unit would you recommend as carryier of the relic and which being my warlord. Should I move R‘alai more to the front, to support the Gundrones?
Chris wrote:Loosing the ATS on the Hazards feels wrong. They put out a really massive amount of fire out. In my last game they obliterated a Havoc Squad, thanks to the ATS which denied the coverbonus. But all those drones without a DC? I fear to lose weight of fire.
Chris wrote:Especially in the Y‘vahra is my hope to obliterate the enemy. He’s good at killing multiwound high armor targets. With damage 3 weapons he makes no halt when facing land Raiders, Terminators or Dreadknights. I think my enemy has a Land Raider, but also 3 or 4 Dreadknights at his disposal. So I fear not, that my Y‘vahra runs out of targets.
Chris wrote:Using drones with Saviour protocol is something really new. I don’t expect too much, as this all is something totally new. But you gave me already a good amount of hints. Thank you.
Chris wrote:Victory for the Tau.
That was a bloody fight. Much casualty’s on both sides. There was nearly no long range fire battles. Everything was fought at close range. But the devastating Tau firepower was too much. I think the problem was, that he couldn’t screen my Commabders sand they dropped where I wanted them
Nevertheless a great battle and thanks to Arka. without your help I don’t know if this win was possible.
Chris wrote:I think the problem the grey knights had, that they couldn’t counter or prevent me from deepstriking in the right spot. In the first Engagement he dropped but could only kill the Devilfish Sand some light infantry and Kroot. He downed a lot of models, but nothing really worth. To the jucy Y’vhara was no way and he was so blocked that he couldn’t fire at him.
In return my specialized troops could land wherever they wanted. This made it possible to destroy 2 Dreadknights in one turn. And even the Grand Master died in the same turn. That was a mighty blow, he couldn’t recover from.
Chris wrote:The Deathrain surprised us both. His Rockets could do 7 damage in a single round of shooting to the Dreadknight.
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