Thank you very much for the input every one!
1st on the anti tank topic I feel Rhino rush will be back, tanks are more expensive but very durable. I recently played against a marine/ guard force with 2x razor backs, 2 taurox (what ever that guard transport is) and a Storm raven gun ship. It was was so very resilient, Long strike got alpha'ed turn one....the stormraven+ missile launchers did a lot of damage. my list focused into the storm raven and didnt drop it...mind you this may have just been dice.
2nd on the drone topic im very confused, they are 8-10 points each for a single wound...also are savior protocals not on the crisis suits? or is it about taking the saves on them once the unit takes fire? I perfer the pathfinders for marker lights due to hiting on a 4+ if they stay still. I get the drones for commanders, WHAT DRONE SHOULD I EQUIP MY COMMANDERS WITH?
3. Marker lights.... are we just forgoing the 5 lights on a unit? the ignoring cover, +1 bs and rerolling 1s is a solid boost, thats why i was running 15 path finders. If we are just looking at the most effective use is to just get the reroll ones?
4. Commander VS crisis units: I think the commander wins out even with the plasma. I can get a quad plasma commander at 120 points, or i can get 3 crisis suits with 3 plasma each for 225....now commander comes with 6w, and bs2 vrs the 9w and bs 4 of the crisis team. I think the commander is a way better bang for the buck.
5. The ghost keel is interesting, i think they are a solid anti infantry model, If you keep flanking and maintaining at least 12" the -2 to hit is effective. So he brings a bit of ranged durability but if he gets some dedicated fire power he drops quickly. To be honest I bought 2 out the gate as I love the model...so they get a special pass to stay in my army
6. Hammerheads: I feel that if you take Longstrike, the other 2 hammer heads are such a solid buy, maybe in my list I will reduce it to 2 hammerheads and fill out the drones. But back to the hammer head, I was compairing it to other models and I think it is more effective than a riptide for 1/2 the cost -ish... the rail gun is great when hitting on a 3 when moving (+longstrike) aand 2 SMS on a t7 13w frame. Its a fantastic anchor of the faction. I will run 2 at least i think.
I jumped into tau to play suits but im starting to see that in 8th there is a shift away from the suits.... the big winners seem to be hammerheads, commanders, fire warrior blobs and the storm surge....granted i havent played since 5th so i may just have an old minset.