As you want durability to take victory points and not give them away, I would actually go with a unit of Shield drones and park them in their deployment zone.
I really want to get my hands on some shield drones, post FAQ they seem so strong, between the 4+ invulnerable save and the 5+ FNP. So annoying for your enemy to remove.
Also a Devilfish with drones instead of the SMS, will keep points for you when the devilfish blows up (then you have another unit of 2 drones to keep racking in points, unless you roll a double 1 when you have no other inhabitants of the fish)
I did not see this until after my game but I defiantly should have done it. I think having allot of little squads would also be good for this mission as you just get allot more possibilities to score points.
I agree with you Panzer about fighting for Chaos here.
I simply think it would make for a much more interesting story if the imperium of Man would lose. Seriously, the setting needs the IoM to lose something for real not those "yeah Chaos won but it's not that bad actually"-writing GW does all the time. (note: it's already known that Mortarion has to escape the whole fighting against Ultramar so no matter how hard the IoM might lose, it won't be so bad in the end)
I would be quite interested to see the 40K universe devolve into isolated remnants of the empire fighting for survival, a big shake up would be exciting. This could lead to several unique human factions (besides just imperium) or human alien alliances. Doubt it will happen though.
Played the game last night. It was fun! I liked the mission allot. Just something different. Not being able to deep strike commanders was a little difficult and made me rethink my overall strategy. Probably should have taken a couple hammerheads with the rail guns for some consistent back line antitank. If my enemy had had allot of vehicles I might have been in trouble but as it was he only had one Stormraven. Still took me three turns to destroy it with the Missile commanders after the QFC failed to do damage turn 1 and then got evaporated by the Stormraven's lazcannons.
It was a blood bath of a game. My opponent was playing blood angels. He had Deathcompany, a Chaplain and a Librarian in the Stormraven, 10 Tacs, 10 Devastators and 10 scouts. The Ghostkeel and the Stealthsuits infiltrated towards the Scouts turn 1 then shot and charged them removing most of them. The Devilfish, Riptide, Missile Commanders and Drones went right up the middle. The Devilfish charged the Tacs. Then he retaliated Killing a few Stealthsuits, the QFC, some drones and badly damaging the Devilfish.
Turn Two the Drones and Fireblade hopped out of the fish. Everything moved up. I shot most of the Tacs and Devs off the table that were in the open and badly damaged the Stormraven with missiles from the commanders but failed to destroy it. His turn 2 he disembarked the Deathcompany. He made kind of a strange decision here to go after the stealth suits with the death company. Instead of the Riptide and commanders and Drones. I think he was afraid of the combined over watch but leaving all the force alive and unthreated was a big mistake in my opinion.
After that things devolved pretty quickly. The Stormraven was destroyed. I lost the Devilfish to the surviving Devastators. The rest of his Tacs were wiped up. All he had remaining were the Deathcompany which were out of position chasing Stealthsuits. The game was all but over, but do to the narrative nature of the game and just wanting to play more I broke off the ghostkeel drones and fireblade and went to meet the Deathcompany and Librarian saying the rest of my surviving army "continued on deeper into imperial lines". So we had a fun little skirmish were the Ghostkeel and drones killed most of the Deathcompany in shooting and overwatch then the Deathcompany, Chaplain and Librarian finished off the drones and Fireblade. Even the surviving two Stealthsuits joined the fray getting the Chaplain down to 1 wound and killing the librarian with the help of the Ghostkeel before the Chaplain finished them off.
The game dragged on to turn seven and all he had remaining was the Chaplain with one wound valiantly holding the line in the face of overwhelming numbers. In the end we tallied points and I had actually lost 7 units and only had 5 remaining plus slay the Warlord. So it turned out to be an imperial victory 7-6 despite him only have one model with one wound remaining!
. Whoops! But oh well, in the moment I was just having too much fun playing war and killing each other and wasn't thinking about the mission or the result of the game. Gotta keep your eyes on the prize.
Also trying to get a 1k point game in this week, with all my models that I have and that includes the Start Collecting set so that gives me some extra bonus if I win.
Stealthknight and Panzer. Let me know how your games go and your thoughts of the mission if you get a game in!
Anyone else fighting for the fate of Konor this week?