1500 point mobile force

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Draco023
Shas'Saal
Posts: 70

1500 point mobile force

Post#1 » Jul 27 2017 08:33

Bear with me a bit this is the kind of force I ran back in 5th when I played last, with updates for the new index/edition.
I prefer a mobile and aggressive play style, very much the Mont'ka philosophy. I play a jungle recon/ fast response unit and try to keep it pretty fluffy.

The list is:

Battalion


HQ

*Fireblade ( 42pts)
*Darkstrider ( 45 pts)

Troops

* Breacher team 8 FW+ Shas'ui (72 pts)
*Strike team 5 Fw+ Shasui w/ markerlight (51 pts)
*Strike team 4 Fw+ Shasui w/ markerlight (43 pts)

Elites

* Farsight Marksman (24 pts)
* Stealth team 2+ Shas'vre all burst cannons & ATS + homing beacon (143 pts)
* Crisis 2+ Shas'vre all dual CIB and a flamer. 4 gun and 2 shield drones (309 pts)
* Hazard suit with 2x double barreled burst cannons and ats. 2 gun and 2 shield drones ( 133 pts)

Transport

* 2 Devil fish w/ drones (127 pts)

Outrider


HQ

*Coldstar with ATS and Shield (150 pts)
*Longstrike with rail gun and drones ( 191 pts)

Fast Attack

* 6 Kroot houds (24 pts)
* Pathfinders 3 with marker lights, 2 Ion rifles and a Shas'ui with markerlight + pulse accelerator drone (64 points)
* 2 Piranhas with Fusion Blasters ( 82 pts)

1500 pts 86 PL 7 Command Points


So the thought is the Breachers and Darkstrider in one fish, the 2 Strike teams with the Fireblade in the other. The pulse drone joins the strike teams after deployment. Piranhas act as outriders with Longstrike or escorts for the fish as deployment dictates. Stealth team is there to guide in the Crisis team and hazard suit. Maybe Coldstar, but with his movement he could join up pretty much anywhere they drop. The Pathfinders and Firesight stick with the hounds for screening in cover. The fish stick together until there is an objective that needs to be camped on. ( which brings up a question, do models in a transport count for claiming objectives?) Or to drop every one between them for this editions version of the FOF

My main concerns are:
Do I have enough anti tank, or should I ditch things for the QFC? Should I split the breacher squad in two as well, they're deploying in the fish and I could probably find points to get them to 10 and split. Drop the marker lights from the strike teams? Which brings me to; do I have enough markerlights?

I do have a few more models, Railsides ( because in 5th they were great) and a ton of Kroot ( because in 5th they.... well they did their job) another crisis suit and a lot of drones.

Thoughts? Anything I'm ignoring? I know I don't have anything for back field defense, But I'm ok if they drop a heavy hitter on the spotter team in the back corner, the rest of my army is far far away.

Cheers!

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Arka0415
Shas'Ui
Shas'Ui
Posts: 2201

Re: 1500 point mobile force

Post#2 » Jul 28 2017 01:08

It looks like you took 2 Devilfish and 2 Piranhas but only paid for one of each, so this list is 1709 points total. And speaking of that, I think there's a little too much crammed in here for a 1500pt list!. Let's build up from the core, and see what we have:

HQ - Cadre Fireblade / Markerlight (42)
HQ - Darkstrider (45)
HQ - Longstrike w/ Railgun, 2x Gun Drones (191)
HQ - Coldstar w/ ATS, Shield Generator (150)
Troops - 10x Breachers; Devilfish w/ Burst Cannon, 2x Gun Drones (207)
Troops - 10x Fire Warriors; Devilfish w/ Burst Cannon, 2x Gun Drones (207)
Elites - 3x Stealthsuits w/ Burst Cannons (90)
Elites - 3x XV8s w/ 6x CIBs, 3x Flamers; 4x Gun Drones, 2x Shield Drones (309)
Elites - XV9 w/ 2x DBBC, ATS; 2x Gun Drones, 2x Shield Drones (133)
Fast Attack - 6x Kroot Hounds (24)
Fast Attack - 6x Pathfinders w/ 2x Ion Rifles (56)
Fast Attack - 2x Piranhas w/ Fusion Blasters (164)

Stripped down a little, it still costs 1618 points. First, we can certainly drop the Kroot Hounds and Stealthsuits (for the time being at least) and swap out the Piranhas for a 4x Fusion Blaster Commander- cheaper and much more powerful. It seems that your list is all about skirmishing- so let's up the ante and bring a lot more 18" firepower by taking all Gun Drones and giving one XV8 a Drone Controller. Let's see how the list looks now:

HQ - Cadre Fireblade / Markerlight (42)
HQ - Darkstrider (45)
HQ - Longstrike w/ Railgun, 2x Gun Drones (191)
HQ - Coldstar w/ ATS, Shield Generator (150)
HQ - Commander w/ 4x Fusion Blasters, 2x Shield Drones (176)
Troops - 10x Breachers; Devilfish w/ Burst Cannon, 2x Gun Drones (207)
Troops - 10x Fire Warriors; Devilfish w/ Burst Cannon, 2x Gun Drones (207)
Elites - 3x XV8s w/ 6x CIBs, 2x Flamers, 1x Drone Controller; 6x Gun Drones (305)
Elites - XV9 w/ 2x DBBC, ATS; 4x Gun Drones (133)
Fast Attack - 6x Pathfinders w/ 2x Ion Rifles (56)

Now we're at 1512, and there are still a few things we can do. Given that you have a 4x Fusion Blaster Commander, we'd really like a Homing Beacon to help him out, and backfield objective-holders that still pose somewhat of a threat could also be helpful. I'd say we swap out the Coldstar for a squad of five Fire Warriors and a squad of Stealthsuits w/ Homing Beacon.

HQ - Cadre Fireblade / Markerlight (42)
HQ - Darkstrider (45)
HQ - Longstrike w/ Railgun, 2x Gun Drones (191)
HQ - Commander w/ 4x Fusion Blasters, 2x Shield Drones (176)
Troops - 10x Breachers; Devilfish w/ Burst Cannon, 2x Gun Drones (207)
Troops - 10x Fire Warriors; Devilfish w/ Burst Cannon, 2x Gun Drones (207)
Troops - 5x Fire Warriors (40)
Elites - 3x Stealthsuits w/ Homing Beacon (110)
Elites - 3x XV8s w/ 6x CIBs, 2x Flamers, 1x Drone Controller; 6x Gun Drones (305)
Elites - XV9 w/ 2x DBBC, ATS; 4x Gun Drones (133)
Fast Attack - 6x Pathfinders w/ 2x Ion Rifles (56)

We're still 12 points over with this change, so let's swap out the XV9s Gun Drones with two Shield Drones and give that little Fire Warrior squad a Markerlight, and I'd call this a list! It feels a bit different, but the main issue is how over-pointed the original list was.

-

HQ - Cadre Fireblade / Markerlight (42)
HQ - Darkstrider (45)
HQ - Longstrike w/ Railgun, 2x Gun Drones (191)
HQ - Commander w/ 4x Fusion Blasters, 2x Shield Drones (176)
Troops - 10x Breachers; Devilfish w/ Burst Cannon, 2x Gun Drones (207)
Troops - 10x Fire Warriors; Devilfish w/ Burst Cannon, 2x Gun Drones (207)
Troops - 5x Fire Warriors, 1x Markerlight (43)
Elites - 3x Stealthsuits w/ Homing Beacon (110)
Elites - 3x XV8s w/ 6x CIBs, 2x Flamers, 1x Drone Controller; 6x Gun Drones (305)
Elites - XV9 w/ 2x DBBC, ATS; 2x Shield Drones (117)
Fast Attack - 6x Pathfinders w/ 2x Ion Rifles (56)

Total: 1499 - Command Points: 7 (1 Battalion Detachment, 1 Vanguard Detachment)

-

What do you think?

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Draco023
Shas'Saal
Posts: 70

Re: 1500 point mobile force

Post#3 » Jul 28 2017 11:14

Cheers! Sorry about the points, I was making multiple lists in battle scribe and I got the 1500 and 2000 muddled.

I like it! Tactics wise, I presume the small strike team will be acting as the hound did, as a screening unit for the pathfinders? The hounds were mostly there for the fluff, each pathfinder had their own tracking/close defense pet :D Would a unit of gun drones serve that role better? The Fireblade is in the fish with the larger unit, and I could split that squad in half to hit the minimum troop size.

Is longstrike worth it without other hammerheads to buff? From the BR on here it seems like the jury is still out.

User avatar
Arka0415
Shas'Ui
Shas'Ui
Posts: 2201

Re: 1500 point mobile force

Post#4 » Jul 30 2017 12:52

Draco023 wrote:I presume the small strike team will be acting as the hound did, as a screening unit for the pathfinders? The hounds were mostly there for the fluff, each pathfinder had their own tracking/close defense pet :D Would a unit of gun drones serve that role better?


Actually, those Fire Warriors are just there to be a little objective-holding squad that also gives you +2 Command Points. Alternatively, though, you could drop the Homing Beacon (personally I don't like that tactic anyway) and add 10x Kroot to screen the Pathfinders and be an agressive skirmishing unit. Maybe go with that!

Draco023 wrote:The Fireblade is in the fish with the larger unit, and I could split that squad in half to hit the minimum troop size.


Yup, Fireblade goes with the large Fire Warrior unit.

Draco023 wrote:Is longstrike worth it without other hammerheads to buff? From the BR on here it seems like the jury is still out.


Definitely! Just don't shoot his gun at models with Invulnerable saves unless you're desperate. Otherwise, he has something like a 97% chance of causing D6 wounds with his Railgun... and that's just at 191 points! If you can spare 34 more points, he gets much, much better with SMS and 2x Seeker Missiles.

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Draco023
Shas'Saal
Posts: 70

Re: 1500 point mobile force

Post#5 » Jul 30 2017 12:02

I've been torn on the homing beacon as well, 20 points is a bit high for a one shot trick that's only situational. I can nearly give the whole squad ATS for that.


Has there been a significant analysis comparing the QFC and Longstrike? On paper they seem to fill the same roles, just with different tactics ( close skirmish vs long range support) and similar point costs. I read your new faq ( which was a huge help, thank you!) but unless I missed it, that was coldstar vs QFC and hammerhead vs broadside.

Jburli
Shas'La
Shas'La
Posts: 120

Re: 1500 point mobile force

Post#6 » Jul 30 2017 12:28

Draco023 wrote:The hounds were mostly there for the fluff, each pathfinder had their own tracking/close defense pet :D


This is adorable, please don't drop this :biggrin:

I'm not sold on the homing beacon either. Unless I'm bringing a crisis squad full of flamers, I'd rather not get that close!
For fusion commanders I'm dropping at 16-17" away where possible. Less damage output but a chance of surviving to turn two :smile:

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Draco023
Shas'Saal
Posts: 70

Re: 1500 point mobile force

Post#7 » Jul 30 2017 01:03

Jburli wrote:
Draco023 wrote:The hounds were mostly there for the fluff, each pathfinder had their own tracking/close defense pet :D


This is adorable, please don't drop this :biggrin:


Lol! Well, when you put it like that, how can I not! :D

I'm not sold on the homing beacon either. Unless I'm bringing a crisis squad full of flamers, I'd rather not get that close!
For fusion commanders I'm dropping at 16-17" away where possible. Less damage output but a chance of surviving to turn two :smile:


Agreed, it seems like you'd better be sure you can totally eliminate anything in threat range with what ever you drop.

User avatar
Panzer
Shas'Saal
Posts: 3548

Re: 1500 point mobile force

Post#8 » Jul 30 2017 01:12

The point about putting a Commander close via Homing Beacon is not because it raises your damage output, but because you can charge with him some non-melee unit so the enemy has to fall back to shoot at your Commander. ;)

though since Commander can only shot at when they are the closest target, I'd definitely recommend such a tactic only for Crisis units.

Jburli
Shas'La
Shas'La
Posts: 120

Re: 1500 point mobile force

Post#9 » Jul 30 2017 01:37

Panzer wrote:The point about putting a Commander close via Homing Beacon is not because it raises your damage output, but because you can charge with him some non-melee unit so the enemy has to fall back to shoot at your Commander. ;)

though since Commander can only shot at when they are the closest target, I'd definitely recommend such a tactic only for Crisis units.


Ah, got it. Yes, would be a bit risky with commanders, I'd field a bodyguard crisis team for that.
Loadout mostly flamers (possibly with ATS) and with a shield gen on one suit for once the drones die. Should hold up the enemy for a while!

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Arka0415
Shas'Ui
Shas'Ui
Posts: 2201

Re: 1500 point mobile force

Post#10 » Jul 30 2017 11:52

Draco023, how does your list look currently? Do you mind posting the updated version so we can take a look again? Thanks!

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