Arka0415's 8th Edition Amy List

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Arka0415
Shas'Ui
Posts: 1132

Arka0415's 8th Edition Amy List

Post#1 » Jul 31 2017 08:07

8th Edition Army List





I'm posting this here more for record than for critique, but if you have any advice on how I can develop this list please let me know. This is the sixth draft after quite a lot of playtesting, so I feel fairly adept at using it. My plan is to use a traditional mixed-gunline style army while we have an Index, and once the true Codex comes out I'll start thinking about how Tau can truly become competetive. Without further ado:

Note: This list is organized by tactical function, not by detachment or by unit type.

-

Gunline:

(HQ) Aun'va, Master of the Undying Spirit: 75

(HQ) Darkstrider: 45

(HQ) Cadre Fireblade: 42

(Troops) Strike Team: 96
-12 Fire Warriors

(Troops) Strike Team: 96
-12 Fire Warriors

(Troops) Strike Team: 96
-12 Fire Warriors

(Troops) Strike Team: 96
-12 Fire Warriors

(Fast Attack) Tactical Drone Team: 64
-8 Gun Drones

Coming in at just 642 points, there are a few synergies going on here. First, the formation can deploy in three lines- Gun Drones in front (wrapping to one of the sides if necessary) and Fire Warriors in two lines behind them. By placing the three HQs roughly in the center, their individual buffs can easily cover the whole group. Large squads were chosen for ease of use of buff auras and to maximize the effectiveness of Darkstrider's ability. Unless your opponent is running Khorne Berzerkers, you can safely field these lines fairly close together in order to bait enemy consolidations and use Darkstrider to fall back and continue shooting. Note that Aun'va's "Storm of Fire" removes some of the the units' Markerlight dependency when they are stationary.

Interdiction:

(HQ) Commander: 156
-3 Missile Pods
-Advanced Targeting System

(HQ) Commander: 176
-4 Fusion Blasters 84
-2x Shield Drones

(Elites) Crisis Battlesuit Team: 325
-3 XV8 Battlesuits
-8 Cyclic Ion Blasters
-1 Drone Controller
-5 Gun Drones
-1 Marker Drone

(Elites) Crisis Battlesuit Team: 325
-3 XV8 Battlesuits
-8 Cyclic Ion Blasters
-1 Drone Controller
-5 Gun Drones
-1 Marker Drone

The Missile Pod Commander is a bit of a wild card. It can be deployed into the gunline to provide a Kauyon at the right time, or it can use Manta Strike to deploy into a less-populated part of the board to take an objective or pressure a flank. Otherwise, the remainder of this group is the real hitting power of the list. One Marker Drone is embedded in each group to provide Markerlight support in the case that the Pathfinders are out of range, or the XV8s need a dedicated Markerlight to help with their overcharging Cyclic Ion Blasters.

Fire Support

(Fast Attack) Pathfinder Team: 122
-8 Pathfinders
-5 Markerlights
-3 Rail Rifles

(Fast Attack) Pathfinder Team: 64
-8 Pathfinders
-8 Markerlights

(HQ) Longstrike: 225
-1 Railgun
-2 Seeker Missiles
-2 Smart Missile Systems

These Pathfinder groups have no Drones at all. However they still offer a lot of utility for only 186 points. The Pathfinders will be deployed into buildings and other locations with heavy cover. The number of Markerlights is high for a competitive list but, but Markerlight redundancy will also be important if they become priority targets for long-range enemy fire. These units can shoot before the main bulk of the army fires, and if they fail to light up certain targets, Darkstrider and the Cadre Fireblade can contribute their own highly-accurate Markerlights. Lastly in the list is Longstrike, whom I count as a Fire Support unit. He can move and shoot at full BS2+ as per the new FAQ, and as such can be deployed to operate somewhat independently compared to the rest of the army. If necessary he can be declared the Warlord and given the Tenacious Survivor ability. He will be the priority recipient of Command Re-Rolls given their efficiency when used on him.

Detachments:
-1 Supreme Command Detachment
-1 Battalion Detachment
-1 Outrider Detachment

Total: 2003 points - Command Points: 8
Last edited by Arka0415 on Aug 11 2017 11:03, edited 3 times in total.

Jburli
Shas'La
Posts: 120

Re: Arka0415's 8th Edition Amy List

Post#2 » Aug 01 2017 06:55

Looks awesome Arka!

If I were playing it I would think about splitting the fire warriors into squads of 8-10 (for morale reasons), I'm sure I could keep them in range of the characters even with the smaller team sizes.
Then again many area of effect abilities (such as the new space marine orbital bombardment I saw yesterday) inflict mortal wounds per unit in range, so maybe not. Worth deliberating over, anyway.

Also I personally love the utility of pathfinder grav inhibit and pulse accel drones, so I'd likely place a full cohort of pathfinder drones (inc recon and 2x shield) right in my gunline. Obviously I would expect them to get shot at, but they are slightly cheaper per wound than firewarriors and a lot more durable, so I consider it a win/win :)

I'm currently running the same as you: a full squad of pathfinders with 3 rail rifles. Not sure about this though, it takes the average price of the unit from 8pts per model to about 14pts per model :-( making them a costly loss if the enemy focus-fires on them (and why wouldn't they?)

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Arka0415
Shas'Ui
Posts: 1132

Re: Arka0415's 8th Edition Amy List

Post#3 » Aug 02 2017 10:06

Jburli wrote:If I were playing it I would think about splitting the fire warriors into squads of 8-10 (for morale reasons), I'm sure I could keep them in range of the characters even with the smaller team sizes.
Then again many area of effect abilities (such as the new space marine orbital bombardment I saw yesterday) inflict mortal wounds per unit in range, so maybe not. Worth deliberating over, anyway.


You're right, and I'd definitely make that change under normal circumstances! Here's my reasoning though. First, the number of drops in this list is pretty high- the 12-model squads increase the likelihood (fractionally) of getting first turn. Second, I have Aun'va, who will be buffing all of those units, and I plan on making him my Warlord with the Inspiring Leader trait, giving all of those Fire Warriors a re-rollable LD10 with auto-passes on 6, and if need be I can also give them Calm of Tides, which would functonally be a re-rollable LD11 with auto-passes on 6. I don't think LD is going to be a problem :P

Jburli wrote:Also I personally love the utility of pathfinder grav inhibit and pulse accel drones, so I'd likely place a full cohort of pathfinder drones (inc recon and 2x shield) right in my gunline. Obviously I would expect them to get shot at, but they are slightly cheaper per wound than firewarriors and a lot more durable, so I consider it a win/win :)

I'm currently running the same as you: a full squad of pathfinders with 3 rail rifles. Not sure about this though, it takes the average price of the unit from 8pts per model to about 14pts per model :-( making them a costly loss if the enemy focus-fires on them (and why wouldn't they?)


Yeah, this is something I've really been thinking about. By dropping the Pathfinders, I could easily add a squad of Drones to support those Fire Warriors, reducing enemy charge range and increasing the Fire Warriors' range... but those Rail Rifles are sweet, aren't they? Hard decisions.

Jburli
Shas'La
Posts: 120

Re: Arka0415's 8th Edition Amy List

Post#4 » Aug 02 2017 10:55

Yep, morale's not an issue then!

And after a really hard game yesterday against primaris I now believe that rail rifles are worth their weight in gold, we need all the armour-piercing multi-wound weapons we can get!
The redemptor dreadnought wiped most of my pathfinders first turn, but the ones with the rifles lived on, and were just about the only things that could hurt primaris in cover.

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Arka0415
Shas'Ui
Posts: 1132

Re: Arka0415's 8th Edition Amy List

Post#5 » Aug 02 2017 11:13

Jburli wrote:And after a really hard game yesterday against primaris I now believe that rail rifles are worth their weight in gold, we need all the armour-piercing multi-wound weapons we can get!
The redemptor dreadnought wiped most of my pathfinders first turn, but the ones with the rifles lived on, and were just about the only things that could hurt primaris in cover.


Ooh, that's good to know. I have yet to try mine out (still not fully assembled) but I'm looking forward to seeing them in battle.

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