Arka0415's 8th Edition Amy List

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Arka0415
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Arka0415's 8th Edition Amy List

Post#1 » Jul 31 2017 08:07

8th Edition Army List





I'm posting this here more for record than for critique, but if you have any advice on how I can develop this list please let me know. This is the sixth draft after quite a lot of playtesting, so I feel fairly adept at using it. My plan is to use a traditional mixed-gunline style army while we have an Index, and once the true Codex comes out I'll start thinking about how Tau can truly become competetive. Without further ado:

Note: This list is organized by tactical function, not by detachment or by unit type.

-

Gunline:

(HQ) Aun'va, Master of the Undying Spirit: 75

(HQ) Darkstrider: 45

(HQ) Cadre Fireblade: 42

(Troops) Strike Team: 96
-12 Fire Warriors

(Troops) Strike Team: 96
-12 Fire Warriors

(Troops) Strike Team: 96
-12 Fire Warriors

(Troops) Strike Team: 96
-12 Fire Warriors

(Fast Attack) Tactical Drone Team: 64
-8 Gun Drones

Coming in at just 642 points, there are a few synergies going on here. First, the formation can deploy in three lines- Gun Drones in front (wrapping to one of the sides if necessary) and Fire Warriors in two lines behind them. By placing the three HQs roughly in the center, their individual buffs can easily cover the whole group. Large squads were chosen for ease of use of buff auras and to maximize the effectiveness of Darkstrider's ability. Unless your opponent is running Khorne Berzerkers, you can safely field these lines fairly close together in order to bait enemy consolidations and use Darkstrider to fall back and continue shooting. Note that Aun'va's "Storm of Fire" removes some of the the units' Markerlight dependency when they are stationary.

Interdiction:

(HQ) Commander: 156
-3 Missile Pods
-Advanced Targeting System

(HQ) Commander: 176
-4 Fusion Blasters 84
-2x Shield Drones

(Elites) Crisis Battlesuit Team: 325
-3 XV8 Battlesuits
-8 Cyclic Ion Blasters
-1 Drone Controller
-5 Gun Drones
-1 Marker Drone

(Elites) Crisis Battlesuit Team: 325
-3 XV8 Battlesuits
-8 Cyclic Ion Blasters
-1 Drone Controller
-5 Gun Drones
-1 Marker Drone

The Missile Pod Commander is a bit of a wild card. It can be deployed into the gunline to provide a Kauyon at the right time, or it can use Manta Strike to deploy into a less-populated part of the board to take an objective or pressure a flank. Otherwise, the remainder of this group is the real hitting power of the list. One Marker Drone is embedded in each group to provide Markerlight support in the case that the Pathfinders are out of range, or the XV8s need a dedicated Markerlight to help with their overcharging Cyclic Ion Blasters.

Fire Support

(Fast Attack) Pathfinder Team: 122
-8 Pathfinders
-5 Markerlights
-3 Rail Rifles

(Fast Attack) Pathfinder Team: 64
-8 Pathfinders
-8 Markerlights

(HQ) Longstrike: 225
-1 Railgun
-2 Seeker Missiles
-2 Smart Missile Systems

These Pathfinder groups have no Drones at all. However they still offer a lot of utility for only 186 points. The Pathfinders will be deployed into buildings and other locations with heavy cover. The number of Markerlights is high for a competitive list but, but Markerlight redundancy will also be important if they become priority targets for long-range enemy fire. These units can shoot before the main bulk of the army fires, and if they fail to light up certain targets, Darkstrider and the Cadre Fireblade can contribute their own highly-accurate Markerlights. Lastly in the list is Longstrike, whom I count as a Fire Support unit. He can move and shoot at full BS2+ as per the new FAQ, and as such can be deployed to operate somewhat independently compared to the rest of the army. If necessary he can be declared the Warlord and given the Tenacious Survivor ability. He will be the priority recipient of Command Re-Rolls given their efficiency when used on him.

Detachments:
-1 Supreme Command Detachment
-1 Battalion Detachment
-1 Outrider Detachment

Total: 2003 points - Command Points: 8
Last edited by Arka0415 on Aug 11 2017 11:03, edited 3 times in total.

Jburli
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Re: Arka0415's 8th Edition Amy List

Post#2 » Aug 01 2017 06:55

Looks awesome Arka!

If I were playing it I would think about splitting the fire warriors into squads of 8-10 (for morale reasons), I'm sure I could keep them in range of the characters even with the smaller team sizes.
Then again many area of effect abilities (such as the new space marine orbital bombardment I saw yesterday) inflict mortal wounds per unit in range, so maybe not. Worth deliberating over, anyway.

Also I personally love the utility of pathfinder grav inhibit and pulse accel drones, so I'd likely place a full cohort of pathfinder drones (inc recon and 2x shield) right in my gunline. Obviously I would expect them to get shot at, but they are slightly cheaper per wound than firewarriors and a lot more durable, so I consider it a win/win :)

I'm currently running the same as you: a full squad of pathfinders with 3 rail rifles. Not sure about this though, it takes the average price of the unit from 8pts per model to about 14pts per model :-( making them a costly loss if the enemy focus-fires on them (and why wouldn't they?)

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Arka0415
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Re: Arka0415's 8th Edition Amy List

Post#3 » Aug 02 2017 10:06

Jburli wrote:If I were playing it I would think about splitting the fire warriors into squads of 8-10 (for morale reasons), I'm sure I could keep them in range of the characters even with the smaller team sizes.
Then again many area of effect abilities (such as the new space marine orbital bombardment I saw yesterday) inflict mortal wounds per unit in range, so maybe not. Worth deliberating over, anyway.


You're right, and I'd definitely make that change under normal circumstances! Here's my reasoning though. First, the number of drops in this list is pretty high- the 12-model squads increase the likelihood (fractionally) of getting first turn. Second, I have Aun'va, who will be buffing all of those units, and I plan on making him my Warlord with the Inspiring Leader trait, giving all of those Fire Warriors a re-rollable LD10 with auto-passes on 6, and if need be I can also give them Calm of Tides, which would functonally be a re-rollable LD11 with auto-passes on 6. I don't think LD is going to be a problem :P

Jburli wrote:Also I personally love the utility of pathfinder grav inhibit and pulse accel drones, so I'd likely place a full cohort of pathfinder drones (inc recon and 2x shield) right in my gunline. Obviously I would expect them to get shot at, but they are slightly cheaper per wound than firewarriors and a lot more durable, so I consider it a win/win :)

I'm currently running the same as you: a full squad of pathfinders with 3 rail rifles. Not sure about this though, it takes the average price of the unit from 8pts per model to about 14pts per model :-( making them a costly loss if the enemy focus-fires on them (and why wouldn't they?)


Yeah, this is something I've really been thinking about. By dropping the Pathfinders, I could easily add a squad of Drones to support those Fire Warriors, reducing enemy charge range and increasing the Fire Warriors' range... but those Rail Rifles are sweet, aren't they? Hard decisions.

Jburli
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Re: Arka0415's 8th Edition Amy List

Post#4 » Aug 02 2017 10:55

Yep, morale's not an issue then!

And after a really hard game yesterday against primaris I now believe that rail rifles are worth their weight in gold, we need all the armour-piercing multi-wound weapons we can get!
The redemptor dreadnought wiped most of my pathfinders first turn, but the ones with the rifles lived on, and were just about the only things that could hurt primaris in cover.

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Arka0415
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Re: Arka0415's 8th Edition Amy List

Post#5 » Aug 02 2017 11:13

Jburli wrote:And after a really hard game yesterday against primaris I now believe that rail rifles are worth their weight in gold, we need all the armour-piercing multi-wound weapons we can get!
The redemptor dreadnought wiped most of my pathfinders first turn, but the ones with the rifles lived on, and were just about the only things that could hurt primaris in cover.


Ooh, that's good to know. I have yet to try mine out (still not fully assembled) but I'm looking forward to seeing them in battle.

Rathstar
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Re: Arka0415's 8th Edition Amy List

Post#6 » Sep 04 2017 11:04

Very nice list, just a few small points to consider.

I have always loved the concept of rail rifles, and was ecstatic to see them get such a strong profile in 8th. However they are very expensive, and once an opponent is on the receiving end of a volley (particularly if you get any extra mortal wounds) they are normally dead the next turn, and that's only if they didn't ask what rail rifles did before the game started.

Another issue is that most people are still partially in their 7th edition tactics mindset when it comes to target priority, and when playing against Tau the common tactic for the last few editions has been to kill the markerlights making pathfinders still an early target of enemy firepower.

3 Pathfinders with Railrifles are over half the cost of a Quad Fusion Commander (QFC), I just find 3 T3 wounds with a 5+ save too fragile to put such expensive weapons on. I'd advise keeping the pathfinders small with markerlights only or adding cheap Ion Rifles. For the cost of the 3 rail rifles you could give both pathfinder units 3 ion rifles and have 33 points spare. At long range you would have 12 (overcharge) shots to the rail rifles 3, although at lower AP and Damage - and requiring a markerlight to reduce the pathfinders killing themselves :)

I completely agree with your statement that we need as much low AP weapons, I just think commanders, crisis suits and broadsides, protected by drones is a better and more survivable source.

Lastly to diversify your markerlight sources, how about giving the 4 firewarrior shas'uis markerlights (for the cost of 1.5 pathfinders). If your pathfinders get focused on they can be reserve markerlights, and if not they can still fire their pulse rifle. This could allow you to reduce the number of markerlights you have towards getting a 2nd Quad Fusion Commander after removing the railrifles:
Reduce both pathfinder units to 5 (with just markerlights) = 106 pts saved (2/3rds of the way towards a QFC)

Rathstar

Larlock
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Re: Arka0415's 8th Edition Amy List

Post#7 » Sep 04 2017 11:30

I feel though that the gunline of firewarriors are so fragile and immobile. They technically have to stay still in their buff bubble to be effective. I played a similar list against Adeptus Mechanicus the other week and he blaster my fire warriors to dust before I had a chance to make good use of them.

The cardre fireblades buff only works if they are within half range. And if you have an immobile blob of 40+ models, no enemy is going to walk in to range. I don't know. It looks good on paper, but feels like it will be hard to pull off.

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Arka0415
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Re: Arka0415's 8th Edition Amy List

Post#8 » Sep 04 2017 07:02

Rathstar wrote:I have always loved the concept of rail rifles, and was ecstatic to see them get such a strong profile in 8th. However they are very expensive, and once an opponent is on the receiving end of a volley (particularly if you get any extra mortal wounds) they are normally dead the next turn, and that's only if they didn't ask what rail rifles did before the game started.

Another issue is that most people are still partially in their 7th edition tactics mindset when it comes to target priority, and when playing against Tau the common tactic for the last few editions has been to kill the markerlights making pathfinders still an early target of enemy firepower.

3 Pathfinders with Railrifles are over half the cost of a Quad Fusion Commander (QFC), I just find 3 T3 wounds with a 5+ save too fragile to put such expensive weapons on. I'd advise keeping the pathfinders small with markerlights only or adding cheap Ion Rifles. For the cost of the 3 rail rifles you could give both pathfinder units 3 ion rifles and have 33 points spare. At long range you would have 12 (overcharge) shots to the rail rifles 3, although at lower AP and Damage - and requiring a markerlight to reduce the pathfinders killing themselves :)

See, here's the thing- you're right. Small Pathfinder squads can be killed pretty easily, and expensive Rail Rifles make for quite the priority target. However, there's just so much utility in Rail Rifles that I'm unsure about giving them up. I actually haven't had an opponent shoot at them yet (a combination of long range and other priority targets, I guess) but I'll keep your advice in mind.

Rathstar wrote:Lastly to diversify your markerlight sources, how about giving the 4 firewarrior shas'uis markerlights (for the cost of 1.5 pathfinders). If your pathfinders get focused on they can be reserve markerlights, and if not they can still fire their pulse rifle. This could allow you to reduce the number of markerlights you have towards getting a 2nd Quad Fusion Commander after removing the railrifles:
Reduce both pathfinder units to 5 (with just markerlights) = 106 pts saved (2/3rds of the way towards a QFC)

A second Fusion Commander would be fantastic, wouldn't it! In my experience so far one Fusion Commander has done the trick, but fitting in a second would add a huge punch. I do have a 3rd Commander model, but I wonder if changing the loadout on an XV8 squad might be better than dropping Pathfinders? What do you think?

Larlock wrote:I feel though that the gunline of firewarriors are so fragile and immobile. They technically have to stay still in their buff bubble to be effective. I played a similar list against Adeptus Mechanicus the other week and he blaster my fire warriors to dust before I had a chance to make good use of them.

The cardre fireblades buff only works if they are within half range. And if you have an immobile blob of 40+ models, no enemy is going to walk in to range. I don't know. It looks good on paper, but feels like it will be hard to pull off.

Actually, nothing requires Fire Warriors to stay still, except for the Invocation. The gunline can advance very rapidly using Invocations, and when it stands still gains increased firepower. Plus, the Fireblade can run around behind the line to make sure his bubble touches every squad. Once I move 5" or 6" up the board to a good firing position, almost all enemies end up within that deadly 15" range. If the enemy stays back, that's a win too.
The fun part about using this army is that it looks like a gunline, but the real punch comes with the battlesuits. Setting up a large gunline tactically defines the engagement as a defensive one, when in reality uses a heavy aggressive flank using battlesuits.

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Panzer
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Re: Arka0415's 8th Edition Amy List

Post#9 » Sep 05 2017 11:16

Ever since my Rail Rifle Pathfinder obliterated a unit of Deathwatch who dared to consolidate too far into their direction my already decent opinion of them improved even more. Never regreted taking Rail Rifles since 8th edition got released no matter what the mathhammer says. ^^

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