1500 point mech Outrider force for Konor mission 3

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Hungry_Bert
Shas'Saal
Posts: 47
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1500 point mech Outrider force for Konor mission 3

Post#1 » Aug 11 2017 07:04

Let me know what you think. FYI, the reason I'm taking the devilfish is that I don't have any other HH or piranhas.


++ Outrider Detachment +1CP (T'au Empire) [74 PL, 1500pts] ++

+ HQ +

Longstrike : 2x MV1 Gun Drone, Railgun, 2x Seeker missile

+ Fast Attack +

Tetra Scout Speeder Team
. 2x Tetra Scout Speeder: 2x High intense markerlight

Tetra Scout Speeder Team
. 2x Tetra Scout Speeder: 2x High intensity markerlight

TX4 Piranhas
. TX4 Piranha w/ BC & 2x SM: Burst cannon, 2x MV1 Gun Drone, 2x Seeker missile

TX4 Piranhas
. TX4 Piranha w/ BC & 2x SM: Burst cannon, 2x MV1 Gun Drone, 2x Seeker missile

TX4 Piranhas
. TX4 Piranha w/ BC & 2x SM: Burst cannon, 2x MV1 Gun Drone, 2x Seeker missile

+ Heavy Support +

TX7 Hammerhead Gunship : 2x MV1 Gun Drone, Railgun, 2x Seeker missile

TX7 Hammerhead Gunship : 2x MV1 Gun Drone, Ion cannon, 2x Seeker missile

+ Flyer +

AX39 Sun Shark Bomber : Markerlight, 2x Missile pod, 2x MV17 Interceptor Drone, 2x Seeker missile

+ Dedicated Transport +

TY7 Devilfish : 2x MV1 Gun Drone, Burst cannon, 2x Seeker missile

TY7 Devilfish : 2x MV1 Gun Drone, Burst cannon, 2x Seeker missile

++ Total: [74 PL, 1500pts] ++

Created with BattleScribe

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Hungry_Bert
Shas'Saal
Posts: 47
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Re: 1500 point mech Outrider force for Konor mission 3

Post#2 » Aug 11 2017 07:17

Oh, and we've already agreed that I will be attacking, and my opponent will be defending with his Tyranids.

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Hungry_Bert
Shas'Saal
Posts: 47
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Re: 1500 point mech Outrider force for Konor mission 3

Post#3 » Aug 18 2017 04:56

Only just played this game due to some family issues.

Ended up ditching the devilfish and taking a coldstar commander(for Mont'ka) and another piranha instead. Had 2 of my piranhas with fusion blasters and only 1 seeker missile. Oh, and swapped the 2nd railhead for a twin heavt burst cannon variant.

He brought 2 exocrines, 3 venomthropes, 5 neurothropes? 3 hive guard, a hive lord, a trygon and something else.

I ended up getting tabbled by his turn 3. My first turn was spent mostly trying to kill off the venomthropes. He wiped out the sunshark and longstrike between his firat psychic and shooting phases. I had good fun, but I seem to roll terribly, which isn't good when your markerlights are decided by 4 dice. I like the idea of the Tetras, but their markerlight is just too risky. Plus with only T5, they and the piranhas are just too squishy to survive for long.

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