2000pts - All suits + pathfinders

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MKJump
Shas'Saal
Posts: 107

2000pts - All suits + pathfinders

Post#1 » Aug 22 2017 08:33

So I was trying to fit the XV9s into a list and came up with this... I'm rather surprised by how streamlimed it seems. It was everything I need in a list, mobility, a HUGE variety of weapons, a Stormsurge, a Y'vahra, only 10 drops, so might even bag first, battlesuits to give that T'au aesthetic and plenty of drones to screen essential units. Thoughts?


++ Outrider Detachment +1CP (T'au Empire) [44 PL, 911pts] ++

+ HQ +

Commander [6 PL, 160pts]: 4x Fusion blaster

Commander [6 PL, 160pts]: 4x Fusion blaster

+ Fast Attack +

Pathfinder Team [6 PL, 88pts]
. 7x Pathfinder: 7x Markerlight
. Pathfinder Shas'ui: Markerlight
. 2x Pathfinder w/ Ion Rifle: 2x Ion rifle

Pathfinder Team [6 PL, 88pts]
. 7x Pathfinder: 7x Markerlight
. Pathfinder Shas'ui: Markerlight
. 2x Pathfinder w/ Ion Rifle: 2x Ion rifle

XV109 Y'vahra Battlesuit [20 PL, 415pts]: Advanced targeting system, Target lock



++ Super-Heavy Auxiliary Detachment (T'au Empire) [22 PL, 440pts] ++

+ Lord of War +

KV128 Stormsurge [22 PL, 440pts]: 2x Burst cannon, Advanced targeting system, Cluster rocket system, 4x Destroyer missile, Early warning override, Pulse blastcannon, Shield generator, 2x Smart missile system



++ Vanguard Detachment +1CP (T'au Empire) [38 PL, 648pts] ++

+ HQ +

Commander [6 PL, 138pts]: Advanced targeting system, 3x Cyclic ion blaster

+ Elites +

XV8 Crisis Battlesuits [14 PL, 244pts]: 5x MV1 Gun Drone
. Crisis Shas'ui: Advanced targeting system, 2x Flamer
. Crisis Shas'ui: Advanced targeting system, 2x Flamer
. Crisis Shas'vre: Advanced targeting system, 2x Flamer

XV9 Hazard Support Team [9 PL, 133pts]: 4x MV1 Gun Drone
. XV9 Hazard Battlesuit: Advanced targeting system, 2x Double-barelled burst cannon

XV9 Hazard Support Team [9 PL, 133pts]: 4x MV1 Gun Drone
. XV9 Hazard Battlesuit: Advanced targeting system, 2x Double-barelled burst cannon

++ Total: [104 PL, 1999pts, 5CP] ++

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Juicy Fruit
Shas
Posts: 18

Re: 2000pts - All suits + pathfinders

Post#2 » Aug 22 2017 09:42

I like the ideas in your list. Low drops to get that first turn strike and the suits to do the damage and a big stompy robot with EWO to protect those pathfinders and dish up some damage to boot.

Couple of things:

MKJump wrote:XV8 Crisis Battlesuits [14 PL, 244pts]: 5x MV1 Gun Drone
. Crisis Shas'ui: Advanced targeting system, 2x Flamer
. Crisis Shas'ui: Advanced targeting system, 2x Flamer
. Crisis Shas'vre: Advanced targeting system, 2x Flamer


What is the plan with these? Manta strike means they will be 9" away and the flamers can only shoot 8". If footslogging, you cannot make it into range of the enemy deployment zone even if you roll a 6 for your advance on 50% of the deployment maps (8" move + 8" range + 6" advance = 22" Deployment maps 2,4 & 6 put you 24" apart)

I also feel that you do not have enough drones to soak wounds on your suits. Once you drop in the entire enemy army will be in range to shoot and/or charge you. With a low model count/high model cost build such as this, any unit you lose is going to significantly impact your effectiveness.
Primum conatus pessimi

User avatar
Heldericht
Shas'Saal
Posts: 75

Re: 2000pts - All suits + pathfinders

Post#3 » Aug 22 2017 12:24

Yeah the flamer suits are pointless without stealth suits with homing beacons. Better off making them CIB or even 2xBC + ATS suits so you can shoot when you come down.

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