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General Rules regarding GW IP
To help clarify our stance regarding the use on ATT of GW's Intellectual Property:
Try not to use GWIP at all, if possible.
For example, instead of saying something like "the fusion blaster is StrX, APX which will wound MEQs on a 2+ and prevent them from having an armor save" it is better to say "MEQs will be wounded on a 2+ and denied an armor save thanks to the high strength and low AP values of the fusion blaster." Granted, this assumes that you reader already knows the basic stat line for the fusion blaster. In the event that someone comes along and really doesn't know what's going on, its usually more beneficial to refer that person to the appropriate page of either the codex or rulebook rather than trying to explain everything from scratch. So to sum up, using stats, in general, is usually not necessary and should therefore be avoided whenever possible.
If you really must use stats, don't include the full stat line.
For example; Don't list a weapon's strength and AP or range and other specific details, etc together (even still, keep in mind that this is a gray area). Instead of saying the range is XX inches, say "rapid fire range" or "burst cannon range." Again, most everyone here will understand this and anyone who doesn't can be pointed towards the books.
Never, ever list individual point values for anything.
Listing the sum total of points for a squad is OK, but no item-by-item points breakdowns are ever allowed. ATT has zero tolerance for listing individual point values. Repeat offenders will be subject to administrative procedures. Nothing will get us smacked down faster by GW than by listing individual points values for wargear, unit models and upgrades. They will not hesitate to drop the hammer on us, so we in turn cannot be lax in policing this issue.
Watcher on the wall wrote:Interesting list. What was the set-up of the infantry and the devilfish - were the pathfinders in the devilfish or was a mix of pathfinders/ Strike Team/ Cadre Fireblade?
Yojimbob wrote:The cool kid combo is taking the 4 man of drones, the 5 man of drones and fireblade with his 2 drones in the fish and jumping out with 11 drones from inside the fish and the pair of drones that come WITH the fish plus fireblade at 9 inches from the enemy for a whopping 78 5/0/1 shots. It seems this list is a modified version of that with no drones on the fireblade and a 5 and 6 man drone squad. You get more MSU out of the first option but to each their own. It's pretty nasty when you get a DC with it, likely coming from the dropping CIB commander or near the stealth suits. It gets really cool if you manage 5 lights on a target. 11.55 dead marines or 28.88 dead conscripts. Best part is it's all protected until you dump it or it gets opened which takes dedicated anti tank which SHOULD be going after crisis, stealths, or commanders. Good list! Well thought out.
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