bansh wrote:On the stormsurge....
1 why do you think the driver over the blast cannon? Just the range? I do like to keep moving forwardand applying pressure on the mid table area
2 as above for the burst cannons? I personally think the flamers are better mainly as everyone seems to try and take down the surge with meele, and 8 more s5 shots is a bit meh (does any other army have the luxury of going meh over s5 guns)
3 i normally have vt....not for my meta so much....but its super nice when someone does bring a stormraven....although ftgg hitting on 5s with that many shots....hmmm
bansh wrote:Missleside.....gee at half the points of the surge i just don't think its worth the points....it cant really move and shoot....i absolutely love these guys....hence i own 3....ive tried and tried to like them, i mean 2x the shots of 7th....2x the price....makes me sad
bansh wrote:Gun drones...i know everyone raves about them...im yet to have them do much other than die before they get in range.....markers have better range so get shot less by bolters...although i love the idea of gun drone swarms rushing the enemy
bansh wrote:Do you think 3 xv25s is enough to get the beacon in the right place at the right time? I don't always alpha on 1st turn....i like the enemy to commit and spread out a little
bansh wrote:Finally....im using battlescribe to make my lists....is the one i posted accurate? Just seems that by dropping 3 xv8s 3 xv25s and the keel all im really getting is the xv88......
bansh wrote:Ive got a couple of games teed up for friday, ill give both a crack and see what suits with the way i want to play tau this edition, may even write a synopsis...
bansh wrote:Went pretty well, the keel didnt do that much but i was up against a lot of armour, do i drop ats for the target lock? Or the sheil gen?
bansh wrote:It has been bought to my attention that the surge cant ftgg, so to get around this, im more than happy to put him front and centre....inviting the charge directly, and the 60 s5 shots from the surrounding firewarriors ftgg should be enough to blunt and assault
bansh wrote:Cds on the surge is king, i found the blast cannon perfect, although i strugle to understand s10 0ap....makes ats a must have, and sheild gen.....i would like to try and fit in vt.....but cannot ever see myself going back from ats
bansh wrote:8 drones lasted 1 turn of ork shooting......i guess thats enough, it meant the suits survived until my next turn, but then i had 1 marker left for the game.i need more but where to get the points?.....
bansh wrote:does mantastrike count as moving for kauyon?
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