Bel'kro's 1000 Point TAC (Fluffy)

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Bel'kro
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Bel'kro's 1000 Point TAC (Fluffy)

Post#1 » Sep 06 2017 04:42

Hey everyone! Seeing as I currently have zero models, I thought it prudent to develop an army list before purchasing, and I was hoping you lovely folks would help me out!

Fluff wise, I would like this army to fulfill two criteria:

1) A standard Tau force is all about the Firewarriors (mechanised more often than not), who can call in a unit of XV8s when their pulserifles no longer cut it, and maybe a tank. I would like to reflect this in my army.

2) I would like my army to be close quarters specialists. City fighters/stationed on an orbital. ;) You get the idea. You'll notice that in its current iteration, my list has no weapons with a range exceeding 18 inches. With the exception of maybe a hammerhead or some pathfinders, I would like to keep it that way (though I could of course be persuaded otherwise).

The current list is as follows.

Patrol Detachment (998)

HQ
Commander (176) :
4x Fusion Blasters.
2x MV1 Gun Drones, 4x Pulse Carbines.

Elite
XV8 Crisis Battlesuit Team (408) :
2x Crisis Battlesuits, 6x Fusion Blasters.
1x Crisis Battlesuit, 3x Flamers.
1x Crisis Battlesuit, 2x Flamers, 1x Drone Controller.
8x MV1 Gun Drones, 16x Pulse Carbines.

Troop
Breacher Team (80) :
10x Firewarriors, 10x Pulse Blasters.

Breacher Team (80) :
10x Firewarriors, 10x Pulse Blasters.

Dedicated Transport
TY7 Devilfish (127) :
1x Burst Cannon, 2x Gun Drones.

TY7 Devilfish (127) :
1x Burst Cannon, 2x Gun Drones.


In terms of play style, my current strategy is to make a beeline for the most dangerous shooting units with the breacher teams in devilfish. The commander and the XV8s will manta strike to either support the fish, or to remove any dangerous melee units. During the assault phase, with any luck, my devilfish will charge and tie up my enemy's shooting for a turn, allowing the crisis suits a reprieve.

Turn 2 and beyond I will unload the breachers and between them and the suits, I will systematically remove units from the board while using devilfish and drones to screen charges.

So, what words of wisdom do you have for me?
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Arka0415
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Re: Bel'kro's 1000 Point TAC (Fluffy)

Post#2 » Sep 06 2017 07:10

Bel'kro wrote:Fluff wise, I would like this army to fulfill two criteria:

1) A standard Tau force is all about the Firewarriors (mechanised more often than not), who can call in a unit of XV8s when their pulserifles no longer cut it, and maybe a tank. I would like to reflect this in my army.

2) I would like my army to be close quarters specialists. City fighters/stationed on an orbital. ;) You get the idea. You'll notice that in its current iteration, my list has no weapons with a range exceeding 18 inches. With the exception of maybe a hammerhead or some pathfinders, I would like to keep it that way (though I could of course be persuaded otherwise).


Looks like a fun list idea! While getting some pulse rifle support might be nice, at 1000 points we can definitely fit in everything you want. Looking at your list though, there's one important change I'd make- I think the large XV8 squad is being pulled in two directions, if you will. It wants to hunt tanks with Fusion Blasters, and infantry with Flamers. What if we split the unit into a full Flamer XV8 team, and another Fusion Blaster Commander? Take a look at this list:

-

HQ - Commander w/ 4x Fusion Blasters; 2x Shield Drones (176)
HQ - Commander w/ 4x Fusion Blasters; 2x Shield Drones (176)
Troops - 9x Breachers (72)
Troops - 9x Breachers (72)
Dedicated Transport - Devilfish w/ Burst Cannon; 2x Gun Drones (127)
Dedicated Transport - Devilfish w/ Burst Cannon; 2x Gun Drones (127)
Elites - 3x XV8s w/ 8x Flamers, 1x Drone Controller; 6x Gun Drones (251)

Total: 1001 - Command Points: 3 (1 Patrol Detachment)

-

I had to cut two Breachers to make it fit, but this list packs a ton more firepower. Also, remember not to put the Drone Controller on the XV8 Shas'vre. What do you think?

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Bel'kro
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Re: Bel'kro's 1000 Point TAC (Fluffy)

Post#3 » Sep 12 2017 04:46

Thanks Arka! I had a feeling a second fusion commander would be suggested. :P I've been thinking about it for a while, but to me it just doesn't feel right to field more than one commander below 1500 points.

My original thinking with the crisis suits is that they're going to be pretty close to the breachers as their support. Therefore it would only be a single turn before I get to use those flamers, and just as importantly, it acts as an overwatch deterrent. However, I appreciate they would not be as effective against a single target as an identically kitted out team.

With that said, I do understand the need for more reliable firepower if I am to only take one commander. Here is the adjusted list.

Patrol Detachment (999)

HQ (176)
Commander (176) :
4x Fusion Blasters.
2x MV4 Shield Drones.

Elite (323)
XV8 Crisis Battlesuit Team (323) :
2x Crisis Battlesuits, 8x Cyclic Ion Blasters.
1x Crisis Battlesuit, 2x Cyclice Ion Blasters, 1x Drone Controller.
6x MV1 Gun Drones, 12x Pulse Carbines.

Fast Attack (80)
Pathfinder Team (40) :
5x Pathfinders, 5x Pulse Carbines, 5x Markerlights.

Pathfinder Team (40) :
5x Pathfinders, 5x Pulse Carbines, 5x Markerlights.

Troop (166)
Breacher Team (83) :
1x Firewarrior Shas’Ui, 1x Pulse Blaster, 1x Markerlight.
9x Firewarrior Shas’La, 9x Pulse Blasters.

Breacher Team (83) :
1x Firewarrior Shas’Ui, 1x Pulse Blaster, 1x Markerlight.
9x Firewarrior Shas’La, 9x Pulse Blasters.

Dedicated Transport (254)
TY7 Devilfish (127) :
1x Burst Cannon, 2x Gun Drones.

TY7 Devilfish (127) :
1x Burst Cannon, 2x Gun Drones.


For future reference I should let you know I will never field a list over the point limit. I'm happy for my opponents to, it just doesn't feel right for me. Thanks for reading!
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Arka0415
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Re: Bel'kro's 1000 Point TAC (Fluffy)

Post#4 » Sep 12 2017 07:13

Bel'kro wrote:Thanks Arka! I had a feeling a second fusion commander would be suggested. :P I've been thinking about it for a while, but to me it just doesn't feel right to field more than one commander below 1500 points.

My original thinking with the crisis suits is that they're going to be pretty close to the breachers as their support. Therefore it would only be a single turn before I get to use those flamers, and just as importantly, it acts as an overwatch deterrent. However, I appreciate they would not be as effective against a single target as an identically kitted out team.

With that said, I do understand the need for more reliable firepower if I am to only take one commander.


I see what you mean about fielding one commander- especially in a fluffy list. With the XV8s, using them as support is a great idea- but you might find that your ideal targets just aren't all in range of your various short-range weapons. But Cyclic Ion Blasters are fantastic, and I'm sure you'll do well using them! There's one little twist you could add to the army- use Darkstrider too. By reducing the number of Pathfinders you can easily add him. Here's a slightly-modified list:

HQ - Commander w/ 4x Fusion Blasters; 2x Shield Drones (176)
HQ - Darkstrider w/ Markerlight (45)
Troops - 10x Breachers (80)
Troops - 10x Breachers (80)
Dedicated Transport - Devilfish w/ Burst Cannon; 2x Gun Drones (127)
Dedicated Transport - Devilfish w/ Burst Cannon; 2x Gun Drones (127)
Elites - 3x XV8s w/ 8x Cyclic Ion Blasters, 1x Drone Controller; 6x Gun Drones (323)
Fast Attack - 5x Pathfinders w/ 5x Markerlights (40)

Total: 998 - Command Points: 3 (2 Patrol Detachments)

-

Put Darkstrider in with one of those Breacher teams, and their damage will be considerably higher against T4 units! He also adds a BS2+ Markerlight or a BS2+ Pulse Carbine, and allows your units to fall back if they're charged or consolidated in to.

What do you think?

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Bel'kro
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Re: Bel'kro's 1000 Point TAC (Fluffy)

Post#5 » Sep 15 2017 01:15

I think Darkstrider is an excellent idea, and I shall definitely consider using him. Thanks very much!
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Bel'kro
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Re: Bel'kro's 1000 Point TAC (Fluffy)

Post#6 » Dec 29 2017 10:33

I've managed to get a few games against Astra Militarum, Deathguard, Tyranids, Admech and Craftworlds since my last post, and have refined my list accordingly. Here is the current roster.

Patrol Detachment (998) :
HQ (176)
Commander (176) :
1x Commander, 4x Fusion Blasters.
2x MV4 Shield Drones, Shield Generator.

Elite (328)
XV8 Crisis Battlesuit Team (328) :
1x XV8 Shas’Vre, 3x Cyclic Ion Blasters.
2x XV8 Shas’Ui, 3x Cyclic Ion Blasters.
5x MV4 Shield Drones, Shield Generator.

Fast Attack (96)
Pathfinder Team (48) :
1x Pathfinder Shas’Ui, Markerlight, Pulse Carbine, Photon Grenades.
5x Pathfinder Shas’La, Markerlight, Pulse Carbine, Photon Grenades.

Pathfinder Team (48) :
1x Pathfinder Shas’Ui, Markerlight, Pulse Carbine, Photon Grenades.
5x Pathfinder Shas’La, Markerlight, Pulse Carbine, Photon Grenades.

Troop (144)
Firewarrior Breacher Team (72) :
1x Firewarrior Shas’Ui, Pulse Blaster, Photon Grenades.
8x Firewarrior Shas’La, Pulse Blaster, Photon Grenades.

Firewarrior Breacher Team (72) :
1x Firewarrior Shas’Ui, Pulse Blaster, Photon Grenades.
8x Firewarrior Shas’La, Pulse Blaster, Photon Grenades.

Dedicated Transport (254)
TY7 Devilfish (127) :
1x TY7 Devilfish, Burst Cannon, 2x Gun Drones.

TY7 Devilfish (127) :
1x TY7 Devilfish, Burst Cannon, 2x Gun Drones.


However, I am considering a slight reduction in firepower for a little more utility by changing the crisis build to 2xCIB and ATS. This is how the altered list would appear.

Patrol Detachment (999) :
HQ (176)
Commander (176) :
1x Commander, 4x Fusion Blasters.
2x MV4 Shield Drones, Shield Generator.

Elite (306)
XV8 Crisis Battlesuit Team (306) :
1x XV8 Shas’Vre, 2x Cyclic Ion Blasters, 1x Advanced Targeting System.
2x XV8 Shas’Ui, 2x Cyclic Ion Blasters, 1x Advanced Targeting System.
6x MV4 Shield Drones, Shield Generator.

Fast Attack (96)
Pathfinder Team (48) :
1x Pathfinder Shas’Ui, Markerlight, Pulse Carbine, Photon Grenades.
5x Pathfinder Shas’La, Markerlight, Pulse Carbine, Photon Grenades.

Pathfinder Team (48) :
1x Pathfinder Shas’Ui, Markerlight, Pulse Carbine, Photon Grenades.
5x Pathfinder Shas’La, Markerlight, Pulse Carbine, Photon Grenades.

Troop (147)
Firewarrior Breacher Team (75) :
1x Firewarrior Shas’Ui, Pulse Blaster, Markerlight, Photon Grenades.
8x Firewarrior Shas’La, Pulse Blaster, Photon Grenades.

Firewarrior Breacher Team (72) :
1x Firewarrior Shas’Ui, Pulse Blaster, Photon Grenades.
8x Firewarrior Shas’La, Pulse Blaster, Photon Grenades.

Dedicated Transport (274)
TY7 Devilfish (137) :
1x TY7 Devilfish, Burst Cannon, 2x Gun Drones, 2x Seeker Missiles.

TY7 Devilfish (137) :
1x TY7 Devilfish, Burst Cannon, 2x Gun Drones, 2x Seeker Missiles.


I just wondered if the community had any thoughts on the matter? Looking at you Arka! :P
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Arka0415
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Re: Bel'kro's 1000 Point TAC (Fluffy)

Post#7 » Dec 29 2017 08:38

Bel'kro wrote:However, I am considering a slight reduction in firepower for a little more utility by changing the crisis build to 2xCIB and ATS. This is how the altered list would appear.

Patrol Detachment (999) :
HQ (176)
Commander (176) :
1x Commander, 4x Fusion Blasters.
2x MV4 Shield Drones, Shield Generator.

Elite (306)
XV8 Crisis Battlesuit Team (306) :
1x XV8 Shas’Vre, 2x Cyclic Ion Blasters, 1x Advanced Targeting System.
2x XV8 Shas’Ui, 2x Cyclic Ion Blasters, 1x Advanced Targeting System.
6x MV4 Shield Drones, Shield Generator.

Fast Attack (96)
Pathfinder Team (48) :
1x Pathfinder Shas’Ui, Markerlight, Pulse Carbine, Photon Grenades.
5x Pathfinder Shas’La, Markerlight, Pulse Carbine, Photon Grenades.

Pathfinder Team (48) :
1x Pathfinder Shas’Ui, Markerlight, Pulse Carbine, Photon Grenades.
5x Pathfinder Shas’La, Markerlight, Pulse Carbine, Photon Grenades.

Troop (147)
Firewarrior Breacher Team (75) :
1x Firewarrior Shas’Ui, Pulse Blaster, Markerlight, Photon Grenades.
8x Firewarrior Shas’La, Pulse Blaster, Photon Grenades.

Firewarrior Breacher Team (72) :
1x Firewarrior Shas’Ui, Pulse Blaster, Photon Grenades.
8x Firewarrior Shas’La, Pulse Blaster, Photon Grenades.

Dedicated Transport (274)
TY7 Devilfish (137) :
1x TY7 Devilfish, Burst Cannon, 2x Gun Drones, 2x Seeker Missiles.

TY7 Devilfish (137) :
1x TY7 Devilfish, Burst Cannon, 2x Gun Drones, 2x Seeker Missiles.


I just wondered if the community had any thoughts on the matter? Looking at you Arka! :P

Welcome back! I like the look of this list. The Commander, XV8s, and mechanized Breachers will do well. My worry with though is that all of the units are decidedly anti-elite, with nothing that can really shred hordes. With that in mind, if I were you I would try and up the model count just a little bit- we can start by dropping the Seeker Missiles and adding more Breachers, and also increase the amount of overall firepower by using Gun Drones instead of Shield Drones (with the XV8s). The number of Pathfinders could also be reduced a little, seeing as we have access to the new Uplinked Markerlight stratagem now. What would you think about this kind of list?

-

HQ - Commander w/ 4x Fusion Blasters; 2x Shield Drones (176)
Troops - 10x Breachers; 2x Gun Drones (96)
Troops - 9x Breachers; 2x Gun Drones (88)
Dedicated Transport - Devilfish w/ Burst Cannon; 2x Gun Drones (127)
Dedicated Transport - Devilfish w/ Burst Cannon; 2x Gun Drones (127)
Elites - 3x XV8s w/ 6x CIBs, 3x ATS; 6x Gun Drones (306)
Fast Attack - 5x Pathfinders w/ 5x Markerlights (40)
Fast Attack - 5x Pathfinders w/ 5x Markerlights (40)

Total: 1000 - Command Points: 3 (1 Patrol Detachment)

-

The Breachers are a little unbalanced but there were extra points to spend. What do you think?

gunrock
Shas
Posts: 52

Re: Bel'kro's 1000 Point TAC (Fluffy)

Post#8 » Dec 30 2017 02:30

Bel'kro wrote:Hey everyone! Seeing as I currently have zero models, I thought it prudent to develop an army list before purchasing, and I was hoping you lovely folks would help me out!

Fluff wise, I would like this army to fulfill two criteria:

1) A standard Tau force is all about the Firewarriors (mechanised more often than not), who can call in a unit of XV8s when their pulserifles no longer cut it, and maybe a tank. I would like to reflect this in my army.

2) I would like my army to be close quarters specialists. City fighters/stationed on an orbital. ;) You get the idea. You'll notice that in its current iteration, my list has no weapons with a range exceeding 18 inches. With the exception of maybe a hammerhead or some pathfinders, I would like to keep it that way (though I could of course be persuaded otherwise).



Hey, don't let me detract from your editing process, but I was enjoying myself trying to build something to your guidelines.

Just a minor fluff thought on your second point: I always thought that tau infantry had a feel that's similar to US fireteam doctrine in running small maneuverable squads of moderately lightly armored infantry usually augmented by all sorts of technology to reduce the risk to individual soldiers. Modern forces also rely on the same sort of mechanized infantry tactics relying on vehicles to get to location and provide support for short focused engagements. Also similar to tau they rely on all sorts of indirect fire to avoid dangerous urban situations (why go in that building when you can just shoot a missile/artillery/drone strike/helicopter/XV-8 etc.) A standard arrangement is to run a fireteam usually of four members: 2 rifleman (carbines and one with grenades), a support weapon (SAW), and a Designated Marksman (DM). Usually 3-5 of these fire teams work together to form a platoon. It's a nice little unit to think about how squads like to work together. In relation to your list I think it just brings up the point that even in urban areas soldiers still carry a diversity of weapons to ensure the group doesn't end up in a scenario where they're outranged, and that urban area's produce scenarios that are both extremely close and far that makes those weapons advantageous. Obviously, being a game this doesn't directly translate into warhammer terms, but is still a nice fluffy thought.

Here's a list I threw together with some added support weapons:

Patrol Detachment (1000) :

HQ (160)
Commander (160) :
1x Commander, 4x Fusion Blasters.
Troops:
Breacher Team (48) :
1x Firewarrior Shas’Ui, Pulse Blaster, Pulse pistol, Photon Grenades.
5x Firewarrior Shas’La, Pulse Blaster, Photon Grenades.
Breacher Team (48) :
1x Firewarrior Shas’Ui, Pulse Blaster, Pulse pistol, Photon Grenades.
5x Firewarrior Shas’La, Pulse Blaster, Photon Grenades.

Elite (306)
XV8 Crisis Battlesuit Team (310) :
1x XV8 Shas’Vre, 2x Cyclic Ion Blasters, 1x Advanced Targeting System.
2x XV8 Shas’Ui, 2x Cyclic Ion Blasters, 1x Advanced Targeting System.
4x Gun drones, 2x Marker drones.

Dedicated Transport: (254 pts.)
TY7 Devilfish (127) :
1x TY7 Devilfish, Burst Cannon, 2x Gun Drones.
TY7 Devilfish (127) :
1x TY7 Devilfish, Burst Cannon, 2x Gun Drones.

Fast Attack:
Pathfinder Team (90):
1x Pathfinder Shas’Ui, Markerlight, Pulse Carbine, Photon Grenades.
2x Pathfinder Shas’La, Markerlight, Pulse Carbine, Photon Grenades.
1x Pathfinder Shas'la, Ion Rifle, Photon Grenades.
2 x Pathfinder Shas'la, Rail Rifle, Photon Grenades.

Pathfinder Team (90) :
1x Pathfinder Shas’Ui, Markerlight, Pulse Carbine, Photon Grenades.
2x Pathfinder Shas’La, Markerlight, Pulse Carbine, Photon Grenades.
1x Pathfinder Shas'la, Ion Rifle, Photon Grenades.
2 x Pathfinder Shas'la, Rail Rifle, Photon Grenades.

Both the rail rifle and Ion do well at less than 15'' with rapid fire, but give you some options if you need 30'' (ex. defending a building from the top floor shooting down a corridor). And it all fits in the Devilfish!
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Bel'kro
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Posts: 299

Re: Bel'kro's 1000 Point TAC (Fluffy)

Post#9 » Jan 03 2018 11:53

Thanks for the responses! :D

Arka0415 wrote:Welcome back! I like the look of this list. The Commander, XV8s, and mechanized Breachers will do well. My worry with though is that all of the units are decidedly anti-elite, with nothing that can really shred hordes. With that in mind, if I were you I would try and up the model count just a little bit- we can start by dropping the Seeker Missiles and adding more Breachers, and also increase the amount of overall firepower by using Gun Drones instead of Shield Drones (with the XV8s). The number of Pathfinders could also be reduced a little, seeing as we have access to the new Uplinked Markerlight stratagem now. What would you think about this kind of list?

-

HQ - Commander w/ 4x Fusion Blasters; 2x Shield Drones (176)
Troops - 10x Breachers; 2x Gun Drones (96)
Troops - 9x Breachers; 2x Gun Drones (88)
Dedicated Transport - Devilfish w/ Burst Cannon; 2x Gun Drones (127)
Dedicated Transport - Devilfish w/ Burst Cannon; 2x Gun Drones (127)
Elites - 3x XV8s w/ 6x CIBs, 3x ATS; 6x Gun Drones (306)
Fast Attack - 5x Pathfinders w/ 5x Markerlights (40)
Fast Attack - 5x Pathfinders w/ 5x Markerlights (40)

Total: 1000 - Command Points: 3 (1 Patrol Detachment)

-

The Breachers are a little unbalanced but there were extra points to spend. What do you think?


I think your feedback has made me realise I need to keep my 9 ion blaster crisis team. I originally swapped to them from a 6xfusion blaster 3xflamer team after facing Tyranids and being outshot by 60 termagaunts. They more than anything contributed to my loss. Coincidentally, they also reduced my pathfinders to 8 men on their first turn, which is why I like to have 12, even with the stratagem. However, I reckon I will give it a go and use the points saved for more breachers or a sixth drone on the crisis team. And I always find it hilarious when the effectiveness of the commander is brought up, because statistically he is great, and I absolutely agree with the general consensus on the unit. However, my luck would beg to differ. In the 6 games of 8th edition I have played so far, he has whiffed his roles, every. Single. Time. :D

With regards to the type of drone, I appreciate the added firepower gun drones would offer, but in my experience shield drones are irreplaceable, allowing me to keep my big guns firing for far longer than they have any right to.

In terms of anti-horde, unless I have become very confused, at optimum range a 10 man breacher unit will kill more guardsman than a 10 man strike team with a cadre fireblade, so if anything I probably want to up my list to 24 breachers in 4 units of 6 for the maximum devilfish payload. Of course, that means I need a battalion detachment and a second HQ...

You're right about the seeker missiles. Mortal wounds are nice, but so are the pair of drones/pathfinders/breachers those points could buy instead.


gunrock wrote:
Hey, don't let me detract from your editing process, but I was enjoying myself trying to build something to your guidelines.

Just a minor fluff thought on your second point: I always thought that tau infantry had a feel that's similar to US fireteam doctrine in running small maneuverable squads of moderately lightly armored infantry usually augmented by all sorts of technology to reduce the risk to individual soldiers. Modern forces also rely on the same sort of mechanized infantry tactics relying on vehicles to get to location and provide support for short focused engagements. Also similar to tau they rely on all sorts of indirect fire to avoid dangerous urban situations (why go in that building when you can just shoot a missile/artillery/drone strike/helicopter/XV-8 etc.) A standard arrangement is to run a fireteam usually of four members: 2 rifleman (carbines and one with grenades), a support weapon (SAW), and a Designated Marksman (DM). Usually 3-5 of these fire teams work together to form a platoon. It's a nice little unit to think about how squads like to work together. In relation to your list I think it just brings up the point that even in urban areas soldiers still carry a diversity of weapons to ensure the group doesn't end up in a scenario where they're outranged, and that urban area's produce scenarios that are both extremely close and far that makes those weapons advantageous. Obviously, being a game this doesn't directly translate into warhammer terms, but is still a nice fluffy thought.

Here's a list I threw together with some added support weapons:

Patrol Detachment (1000) :

HQ (160)
Commander (160) :
1x Commander, 4x Fusion Blasters.
Troops:
Breacher Team (48) :
1x Firewarrior Shas’Ui, Pulse Blaster, Pulse pistol, Photon Grenades.
5x Firewarrior Shas’La, Pulse Blaster, Photon Grenades.
Breacher Team (48) :
1x Firewarrior Shas’Ui, Pulse Blaster, Pulse pistol, Photon Grenades.
5x Firewarrior Shas’La, Pulse Blaster, Photon Grenades.

Elite (306)
XV8 Crisis Battlesuit Team (310) :
1x XV8 Shas’Vre, 2x Cyclic Ion Blasters, 1x Advanced Targeting System.
2x XV8 Shas’Ui, 2x Cyclic Ion Blasters, 1x Advanced Targeting System.
4x Gun drones, 2x Marker drones.

Dedicated Transport: (254 pts.)
TY7 Devilfish (127) :
1x TY7 Devilfish, Burst Cannon, 2x Gun Drones.
TY7 Devilfish (127) :
1x TY7 Devilfish, Burst Cannon, 2x Gun Drones.

Fast Attack:
Pathfinder Team (90):
1x Pathfinder Shas’Ui, Markerlight, Pulse Carbine, Photon Grenades.
2x Pathfinder Shas’La, Markerlight, Pulse Carbine, Photon Grenades.
1x Pathfinder Shas'la, Ion Rifle, Photon Grenades.
2 x Pathfinder Shas'la, Rail Rifle, Photon Grenades.

Pathfinder Team (90) :
1x Pathfinder Shas’Ui, Markerlight, Pulse Carbine, Photon Grenades.
2x Pathfinder Shas’La, Markerlight, Pulse Carbine, Photon Grenades.
1x Pathfinder Shas'la, Ion Rifle, Photon Grenades.
2 x Pathfinder Shas'la, Rail Rifle, Photon Grenades.

Both the rail rifle and Ion do well at less than 15'' with rapid fire, but give you some options if you need 30'' (ex. defending a building from the top floor shooting down a corridor). And it all fits in the Devilfish!


I really like the idea of either Rail or Ion Pathfinders. What stops me with the former is the prohibitive cost. 97 Points for a 5 man unit with T3 and 5+ saves just seems so horribly risky! In the case of the latter, I would love to run 3 or so teams of 6 pathfinders with 3 ion rifles each, but that means I have to find the points from somewhere else. If I take it from the suits or the drones I lose valuable antitank (D3 damage is wonderful). If I incorporate the rifles into my current pathfinders I lose consistent markerlight capability. I could reduce the number of breachers and only take 1 devilfish, but then I have no redundancy and a single vehicle for the entirety of my opponents anti tank, not to mention reduced manoeuvrability.

I think this is an idea I will have to look into at higher points levels.

So, after feedback, my list forgoes 1 markerlight for another shield drone and an ion rifle. This is the list as it currently stands.

Patrol Detachment (1000) :
HQ (176)
Commander (176) :
1x Commander, 4x Fusion Blasters.
2x MV4 Shield Drones, Shield Generator.

Elite (336)
XV8 Crisis Battlesuit Team (336) :
1x XV8 Shas’Vre, 3x Cyclic Ion Blasters.
2x XV8 Shas’Ui, 3x Cyclic Ion Blasters.
6x MV4 Shield Drones, Shield Generator.

Fast Attack (84)
Pathfinder Team (44) :
1x Pathfinder Shas’Ui, Ion Rifle, Photon Grenades.
4x Pathfinder Shas’La, Markerlight, Pulse Carbine, Photon Grenades.

Pathfinder Team (40) :
1x Pathfinder Shas’Ui, Markerlight, Pulse Carbine, Photon Grenades.
4x Pathfinder Shas’La, Markerlight, Pulse Carbine, Photon Grenades.

Troop (150)
Firewarrior Breacher Team (75) :
1x Firewarrior Shas’Ui, Pulse Blaster, Markerlight, Photon Grenades.
8x Firewarrior Shas’La, Pulse Blaster, Photon Grenades.

Firewarrior Breacher Team (75) :
1x Firewarrior Shas’Ui, Pulse Blaster, Markerlight, Photon Grenades.
8x Firewarrior Shas’La, Pulse Blaster, Photon Grenades.

Dedicated Transport (254)
TY7 Devilfish (127) :
1x TY7 Devilfish, Burst Cannon, 2x Gun Drones.

TY7 Devilfish (127) :
1x TY7 Devilfish, Burst Cannon, 2x Gun Drones.


Despite my qualms about replacing the devilfish, one unit I have considered replacing them with are kroot hounds. Something about a breacher attack followed up by a kroot hound charge sounds quite fun, they would also prevent deepstriking and there would be so many of them it gives me plenty of bubble wrap. Thoughts?

I should also mention at this point that I am now in possession of A Commander, 3 Crisis Suits, 10 Breachers, 6 Shield Drones (some gun parts), 2 Cadre Fireblades, and an Ethereal. Thanks for reading! :D
W:2 L:4 D:2

Legend says his name contained over 20 apostrophes!

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