Where to go after start collecting box?

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Aspiring Commander
Shas
Posts: 8

Where to go after start collecting box?

Post#1 » Sep 15 2017 05:53

Hi all,

I'm a former 40k player from back in 3rd edition (What happened to the paints?!), and I used to have tyranids and dark angels. I've returned to the hobby after a short(ish) hiatus, and went out and purchased the Tau start collecting box, a copy of Xenos 2 and a cadre fire blade.

After assembly, I've managed to get my force to around 450-460 points, and I'm looking for some pointers as to where to go now to get to a 1000pt, fun-but-will-still-crush army.


I've chosen to go to Tau because I've always been a big fan of their look and lore. I'm trying to find a new challenge in terms of play style compared to my previous armies (My tyranids were very termagaunt/genestealer heavy, and my Dark angels had two raven wing attack squadrons.)


From what I've gathered from reading across ATT, path finders seem a useful addition, as are breachers in a devilish. Or is it feasible on this low a point score to start stacking with larger units, such as riptides and broadsides or maybe even a tide wall?


Also, what is the best way to assemble the start collecting box, strike team vs breacher/ and what to equip the crisis suits with? (Just for general play)

Thanks.
'We act as one, and united we cannot fall'

-Commander Shadowsun

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Ifrit
Shas'La
Shas'La
Posts: 162

Re: Where to go after start collecting box?

Post#2 » Sep 15 2017 06:10

What an interesting time to join Tau :D
I would agree with you Pathfinders are a pretty good addition, as is a Devilfish(or two, but honestly I'd say get the Hammerhead/Sky ray kit, because the tank body is the same) For sure magnetize your Crisis suits. (Can't stress that enough) also the drones. Just put a magnet on top of the bottom turret piece and one inside the little hole.
After that it depends on what you want your Army to do. I'd say hold off on the big suits until we get our Codex because they are in a tough spot I.e. More expensive than what they are worth. As for Breachers vs Strike teams it really doesn't matter unless it was tournament I suppose most people are ok with WYSWYG.
So I'd say roughly in this order as of right now:
Pathfinders
Hammerhead(s)(can be used as a Devilfish and depends on how many you want)
Stealth suits (really good if they have a specific role like being a homing beacon for your Manta striking units)
Commander (you can model one of the XV8s until you get to this point)
More XV8s

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Panzer
Shas'Saal
Posts: 3548

Re: Where to go after start collecting box?

Post#3 » Sep 15 2017 06:13

Well after the Start Collecting box you have three options which you should all get eventually anyway:
- Commander
- Optimised Pathfinder Team (Devilifsh + 10 Pathfinder)
- second Start Collecting box

You're right with your assumption that Pathfinder and Breacher in a Devilfish are useful additions. Commanders and Gun Drones are very worth it as well.
Riptides and Broadsides are never that good of an idea currently unfortunately. Unless of course you buy them for their looks. Can't argue against that (I pretty much always try to include a Heavy Rail Rifle Broadside in my lists despite his performance).

About assembling the Start Collecting box:
Make your Firewarrior either into a Strike Team with Pulse Rifles or a Breacher Team. Don't go half&half unless you aim to pick up more soon-ish. Also Breacher are only really good with a Devilfish so it's very tempting to just build your first 10 guys as Pulse Rifle Strike Team.

MAGNETIZE YOUR CRISIS SUITS! This is very important. You will switch your Crisis suits loadout consistently (to try out new things, to build them for a specific purpose in that game, to adjust to rule-changes, etc.). It's not hard and you'll hate yourself if you don't do it. Look up some tutorials on youtube, there are plenty of it.
The only exception for that is if you have a very specific narrative for that unit of Crisis in mind and want to build them according to that (like my unit of 3 Crisis with 2 Flamer each which I already used in 7th edition).

For general equipment advice on Crisis...well the best weapon without any doubt is Cyclic Ion Blaster...however there is no CIB bit in the Crisis box and only a single CIB bit in the Commander box. A problem every T'au player has to deal with one way or another.
Plasma kinda mostly fulfill the same role as CIB and are more easily available.
Flamer Crisis with Shield Drones are very viable as well.
Fusion Blaster Crisis would be our go-to anti-tank/monster unit if the Commander weren't so much better.
As general advice for Crisis: Don't mix weapons with different purposes in a unit. You want to specialise them for one task so they can do that one good. Let other units in your army deal with other tasks. The exception would be the occasional Flamer as third weapon for Overwatch since 3 Flamer in a unit is already very decent Overwatch.

Aspiring Commander
Shas
Posts: 8

Re: Where to go after start collecting box?

Post#4 » Sep 15 2017 09:52

Thanks for the response! Will go and pick up some pathfinders when I have the time- does the hammerhead also come with the parts to be a devilish if needs be?


Also is it the cadre fireblade a good addition? He seems to have a mixed response, but for 30 s5 shots/ another marker light, i feel he's a good cheap buff.
'We act as one, and united we cannot fall'

-Commander Shadowsun

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Hoob
Shas'Saal
Posts: 16

Re: Where to go after start collecting box?

Post#5 » Sep 15 2017 09:56

If you want to run gunline Tau I'd say the Cadre Fireblade is a must have.

And yes, you can build a Devilfish with the Hammerhead kit. Might need some smart magnetisation on the turret mount at the front, but nothing too hard.

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Panzer
Shas'Saal
Posts: 3548

Re: Where to go after start collecting box?

Post#6 » Sep 15 2017 10:31

Cadre Fireblade is very good with Gun Drones since each Gun Drone carries two Pulse Carbines so they each get two additional shots instead of only one like Firewarrior and Pathfinder. That's a lot of dakka. ;)

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relasine
Shas'La
Shas'La
Posts: 94

Re: Where to go after start collecting box?

Post#7 » Sep 15 2017 11:13

Greetings, Shas’la. Now that you’ve purchased your Start Collecting T’au set and have taken your first steps towards serving the Greater Good, you most likely find yourself asking the eternal question of all aspirants: “What do I buy next, fam?”.

Well, that’s largely a matter of opinion, but conventional wisdom, which I happen to agree with, would tell you to get back in your transport, return to your local plastic dispensary, and purchase the same exact box for a second time.

The Start Collecting boxes are an incredible value, the T’au variant being no exception. At normal cost without the benefit of the deep discount of the Start Collecting box, you’d be looking at $141 retail. The Start Collecting box represents a 40% discount in value and is generally filled with things that you will eventually end up wanting more of anyway. Fire Warrior Strike Teams fill the role of long-ranged objective babysitters. Breachers are a unit more explicitly designed for taking an objective away from an opponent thanks to their withering close-ranged assaults. Both of these units are Troop choices, which are important things to have when attempting to fulfil force organization requirements for Battalions or for taking advantage of the Objective Secured or “ObSec” rule. Crisis Suits are effectively the Swiss Army Knives of T’au and are able to fill a variety of roles, be it going after large, armored tanks and walkers, elite infantry, or swarms of lesser combatants. Ethereals, while not the sexiest of HQ options, are solid additions to lists containing several infantry or Tactical Drone squads.

How you choose to build and arm your Crisis Suits is ultimately a matter of what type of competitive environment you wish to pursue. If you’re looking for LGS-friendly builds that won’t make enemies of friends or create a series of never-ending arguments on the “fluffiness” of your list construction, treat them as normal Crisis Suits and use them to fill the gaps in the rest of your army. Are you wanting to bring cutting edge, tournament-winning builds to the table? Build your Crisis Suits as Commanders in XV8 armor. They typically exhibit markedly higher performance than normal Crisis Suits with their 33%-higher rate of points-for-performance thanks to their near-flawless accuracy and fourth hardpoint.

Arming Crisis Suits and Commanders is largely a matter of need. Do you need a source for dealing with large, hardened targets like Knights, Primarchs, or Land Raiders? Fusion Blasters are generally your friend. Need something to deal with light transports and tanks? Look to Missile Pods. Want to tangle with elite infantry? Plasma Rifles are your answer. Need to take on hordes of infantry? Flamers and Burst Cannons are decent options. Want a generalist weapon that can be effective against a wide variety of targets? Use Cyclic Ion Blasters.

How your build your Drones is tricky, but I personally lean towards building lots of Gun Drones. They are point-for-point one of the strongest performing offensive models in the game with their four S5 shots for their pittance of a point cost. If you are planning on running two 3-man Crisis Teams, I’d suggest building at least 12 Gun Drones. If you run your Crisis Suits as Commanders, you can still use those Gun Drones in Tactical Drone Squadrons. Shield Drones are good escorts for weaker units and Commanders. Marker Drones are arguably a little over-costed and are generally overshadowed by the next purchase suggestion.

This brings us to the third purchase, for which I recommend the Optimized Pathfinder Team. Like the Start Collecting Box, it includes multiple units in a single package sold at a cost well-below the value of its component parts. Pathfinders are important sources for Markerlights and holding objectives, while the Devilfish Transport is a near-necessity for Breacher Teams (if you so decided to build one of your Fire Warrior units into Breachers). If you’re searching for what Drones to use as chaperons for your Pathfinders, I’d suggest Shield Drones as damage sinks.

Next, if you chose to build your Crisis Suit models into normal Crisis Teams, it’s time to buy a pair of Commanders. They are one of the most efficient sources of anti-armor in the faction. Buy two and build them with Fusion Blasters.The Coldstar variant is actually quite decent, but there isn’t much that it does that is particularly vital to T’au that can’t be made up for in other places.

Finally, grab pair of Stealth Teams. Despite their rather lacking offensive value, they are strong utility pieces that can provide Homing Beacons to your Crisis Suits and Commanders, act as tactical reserve deterrents and counter-infiltrators, are fairly tough with their T4, 3+ save, two wounds, and their -1 to-hit penalty, and can act as decent objective grabbers and harassers.

This represents a pretty solid core to start from. How you expand from here is largely a matter of taste. For consistent long-ranged anti-armor threats that are not mounted on a battle suit, Longstrike and a pair of Hammerhead Tanks can’t be beaten. They’re hyper-accurate, wound reliably, and hit pretty hard when they sneak damage in. Alternatively you could look to Ghostkeels with Fusion weapons. They’re less accurate, but have a much higher damage ceiling with their multiple shots. They’re also pretty difficult to dislodge thanks to the penalties involved in shooting them. If you feel adventurous enough to take on Forge World models, a Y’avhra suit is a fast-moving wrecking ball thanks to its high movement and auto-hitting flamer weapon. Riptides and Broadsides, unfortunately, underperform for their cost and are generally not recommended.

Good luck!

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Dark Hope
Gue'La
Gue'La
Posts: 99

Re: Where to go after start collecting box?

Post#8 » Sep 15 2017 01:17

Start collecting boxes are the best. I have 4. You'll want a pathfinder team box for the Devilfish and pathfinders. The Devilfish works great with the breachers. The second start collecting will also give you a good pool of drones to work with protecting your other models.
If kroot eat orks, doesn't that make them omvivores?

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Ifrit
Shas'La
Shas'La
Posts: 162

Re: Where to go after start collecting box?

Post#9 » Sep 16 2017 01:10

The Hammerhead doesn't have the burst Cannon turret under the nose that the 'Fish has. But you can still call it a Fish, or buy the bitz off eBay and magnetize that sucker.

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