2000pts Mechanised - Much to Improve!

Discuss and develop your army list amongst new players and veterans alike.
Watcher on the wall
Shas'Saal
Posts: 109

2000pts Mechanised - Much to Improve!

Post#1 » Oct 13 2017 01:58

Hi everyone,
As opposed to the list last week which was a style I'm fairly confident with, this one (more mechanised and agressive) is a bit more of a stab in the dark.
The overall strategy is that the list will move up towards the enemy (preferably one of his flanks), and the battlesuits will drop down as the devilfishes disgorge their contents.
Here we go:

Battalion Detachment:

Commander, 4 Fusion Blasters, 2 Marker Drones - 180pts
Cadre Fireblade - 42pts

6 Breachers - 48pts
6 Breachers - 48pts
5 Breachers - 40pts

Stealth Team, Homing Beacon, Drone Controller - 115pts
3 XV8s w/ 2x CIB, ATS, 6 Gun Drones - 306pts

4 Gun Drones - 32pts
4 Gun Drones - 32pts
4 Gun Drones - 32pts

Devilfish - 127pts
Devilfish - 127pts
Devilfish - 127pts

Outrider Detachment:

Commander, 4 Fusion Blasters, 2 Marker Drones - 180pts

6 Pathfinders - 48pts
5 Shield Drones - 40pts
4 Shield Drones - 32pts
4 Shield Drones - 32pts
Y'vraha, Target Lock, ATS - 415pts


Devilfish transports: 1 devilfish will transport the 3 squads of 4 Gun Drones (Delivering, with the Fireblade's buff, 84 shots at 9"). Another one will transport the 2 squads of 6 Breachers and the last one the 5 tau Breacher unit, the pathfinders and the fireblade.
Originally these were all filled by breachers, but I've toned them down slightly - the drones for some high rate of fire weapons against normal infantry, and the pathfinders because I was (and tbh still am) lacking markerlights.

The 3 Squads of Shield Drones: The 5-strong one will protect the y'vraha (and if it gets destroyed the gun drones can come out of the devilfish to cover it).
I have quite a peculiar use in mind for the other two squads. They are to be the backfield objective holders - which may seem weird given they have no long-ranged weapons, but I think their not causing any danger to the opponent will make them not target the drones, leaving them to claim the VP when that objective card comes up. I've never tried this before so I'm wondering if anyone has any experience with similar tactics.

Y'vraha support systems: I'm picking 2 out of Stims, ATS and Target Lock. At the moment I've dropped stims because I don't think I'll be able to get 3 markerlights on the target I want and the shield drones should protect it, but I'm not too sure about this one.

Markerlights:
My army is really short on markerlights - hence the pathfinders and the marker drones (instead of shield drones) with the commanders. Good ways of getting more markerlights would be greatly appreciated.

As per usual, thanks in advance for your help!

User avatar
Lostroninsoul
Shas'Saal
Posts: 178

Re: 2000pts Mechanised - Much to Improve!

Post#2 » Oct 13 2017 05:58

I don't like the idea of Shield drones holding objectives in this list. You have 6 threats in your list: y'vraha, fish with breachers, fish with drones, crisis suits 2 commanders. I reccommend replacing some shield drones units with pathfinders. This gives you backfield support and can engage the enemy with shooting if need be. This can fix your markerlight problem.

I reccommend making the pathfinder team that pairs with the breachers become another unit of breachers. This will give you 7 decent threat units.

Watcher on the wall
Shas'Saal
Posts: 109

Re: 2000pts Mechanised - Much to Improve!

Post#3 » Oct 13 2017 04:13

Ah but doing this all but guarantees that the pathfinders will be shot at and targeted turn one/two as they are the only soft targets on the board and are my only large maekerlight source - I think it makes them far too tempting a target.

User avatar
Lostroninsoul
Shas'Saal
Posts: 178

Re: 2000pts Mechanised - Much to Improve!

Post#4 » Oct 13 2017 05:37

The opponent's guns are going to shoot at something regardless. If they're not focusing on Pathfinders and they're focusing on your other threats. That being said giving them more targets to choose from that are valuable makes it harder for them to play optimally because there are so many decisions. Example:you have a y'vraha in position with shield drones and a tactical unit objective holding nearby


your opponent can shoot at a
1. y'vraha with drones or path finders(my suggestions)
2. Y'vraha with shield drones or shield drones doing nothing but objective holding (your suggestion)

If you opponent has barely enough fire power to wipe out the y'vraha and drones for this example, in situation 1. A.He can try to kill the y'vraha or may make the choice to attack the pathfinders giving you another turn of shooting with one of your best units. Results: you ether have a(b) y'vraha or a(a) unit of pathfinders or option three (a) fail to kill any full unit due to poor split firing choices


2. His best option is probably to try to eliminate the y'vraha. It's only better to attack the non treating sheld unit if the objective holding threatens to tip the scales to win you the game with points. If the threat to win with points isn't pressuring your opponent then those shield drones effectively sat on the bench that turn. I just feel that if the shield drones do the job of objective holding your already winning, and at that point your 'winning more' a game you already are favorable. The pathfinders can sit on an objective and do other things if they sit there for the same points and have the ability to try to take an objective help by a weak an opponent controls

That's my thought process...

User avatar
Arka0415
Shas'Ui
Shas'Ui
Posts: 1970

Re: 2000pts Mechanised - Much to Improve!

Post#5 » Oct 13 2017 11:01

I like this list a lot- great in-your-face firepower with the Devilfish and Y'vahra combination. However, I think one issue is that, while the Devilfish may usually work together, they may not always do so. So, I'd fix the Devilfish-mounted troops to the Fireblade goes with the Drones, the Breachers can be in two teams of 2x5 (if you actually have more than 20 Breachers we can go to two teams of 2x6 actually). Otherwise your Commanders, XV8s, Stealthsuits, etc look like they have good loadouts. I'd change the Drones and Markerlights though, but let's look at that once the 'core' of the list is worked out. Anyway, here's what the core of the list would look like with a couple of changes:

HQ - Commander w/ 4x Fusion Blasters; 2x Shield Drones (176)
HQ - Commander w/ 4x Fusion Blasters; 2x Shield Drones (176)
HQ - Cadre Fireblade w/ Markerlight (42)
Troops - 5x Breachers (40)
Troops - 5x Breachers (40)
Troops - 5x Breachers (40)
Troops - 5x Breachers (40)
Dedicated Transport - Devilfish w/ Burst Cannon; 2x Gun Drones (127)
Dedicated Transport - Devilfish w/ Burst Cannon; 2x Gun Drones (127)
Dedicated Transport - Devilfish w/ Burst Cannon; 2x Gun Drones (127)
Elites - 3x XV8s w/ 6x CIB, 3x ATS; 6x Gun Drones (306)
Elites - 3x Stealthsuits w/ 3x Burst Cannons, Homing Beacon (110)
Fast Attack - 5x Gun Drones (40)
Fast Attack - 6x Gun Drones (48)
Fast Attack - Y'vahra w/ Target Lock, ATS (415)

As the 'core' to your list, so to speak, this is all sitting at 1854 points. You still need Markerlights (at least 5 hits per turn, with redundancy). You also could do with some Drones to guard the Y'vahra... but be careful with those. The Y'vahra is much faster than its Drones. Let's add the following units:

Fast Attack - 4x Shield Drones (32)
Fast Attack - 7x Pathfinders (56)
Fast Attack - 7x Pathfinders (56)

That would give us the following complete list:

-

HQ - Commander w/ 4x Fusion Blasters; 2x Shield Drones (176)
HQ - Commander w/ 4x Fusion Blasters; 2x Shield Drones (176)
HQ - Cadre Fireblade w/ Markerlight (42)
Troops - 5x Breachers (40)
Troops - 5x Breachers (40)
Troops - 5x Breachers (40)
Troops - 5x Breachers (40)
Dedicated Transport - Devilfish w/ Burst Cannon; 2x Gun Drones (127)
Dedicated Transport - Devilfish w/ Burst Cannon; 2x Gun Drones (127)
Dedicated Transport - Devilfish w/ Burst Cannon; 2x Gun Drones (127)
Elites - 3x XV8s w/ 6x CIB, 3x ATS; 6x Gun Drones (306)
Elites - 3x Stealthsuits w/ 3x Burst Cannons, Homing Beacon (110)
Fast Attack - 5x Gun Drones (40)
Fast Attack - 6x Gun Drones (48)
Fast Attack - 4x Shield Drones (32)
Fast Attack - 7x Pathfinders (56)
Fast Attack - 7x Pathfinders (56)
Fast Attack - Y'vahra w/ Target Lock, ATS (415)

Total: 1998 - Command Points: 7 (1 Battalion Detachment, 1 Outrider Detachment)

-

It's a lot of units, but it compresses down to only 11 drops. The Devilfish can work together or separately, and the Pathfinders can camp out in cover as opposed to losing efficiency inside a Devilfish. Finally, this list is all about bringing the fight to the enemy- take and hold midfield objectives, and leave your backfield objectives to Pathfinders if need be. Play aggressively and this list will be very dangerous, I think.

Watcher on the wall
Shas'Saal
Posts: 109

Re: 2000pts Mechanised - Much to Improve!

Post#6 » Oct 17 2017 09:04

Thanks for the feedback!
The final list I submitted was this one:

Battalion Detachment:

Commander, 4 Fusion Blasters, 2 Marker Drones - 180pts
Cadre Fireblade - 42pts

6 Breachers - 48pts
6 Breachers - 48pts
6 Breachers - 48pts
5 Breachers - 40pts

Stealth Team, Homing Beacon, Drone Controller - 115pts
3 XV8s w/ 2x CIB, ATS, 6 Gun Drones - 306pts

4 Gun Drones - 32pts
4 Gun Drones - 32pts
4 Gun Drones - 32pts

Devilfish - 127pts
Devilfish - 127pts
Devilfish - 127pts

Outrider Detachment:

Commander, 4 Fusion Blasters, 2 Marker Drones - 180pts

5 Pathfinders - 40pts
5 Pathfinders - 40pts
4 Shield Drones - 32pts
Y'vraha, Target Lock, ATS - 415pts

Me and my opponent have swapped lists and he's playing an infantry heavy ynnari army with 4x 20 Guardians, Shining Spears, Shadoe Spectres, some psykers and the Yncarne. The plan is to take out his fast units and tie up his guardians by charging in with the devilfishes, but I know there could be some tricks heading my way!
Anyway the game is tomorrow and I might post a battle report about it depending on how exciting it is.

User avatar
Arka0415
Shas'Ui
Shas'Ui
Posts: 1970

Re: 2000pts Mechanised - Much to Improve!

Post#7 » Oct 17 2017 07:46

Watcher on the wall wrote:4 Gun Drones - 32pts
4 Gun Drones - 32pts
4 Gun Drones - 32pts


Still not putting the Fireblade with his Gun Drones? Be careful with that, and keep the Devilfish together then!

Anyway, good luck! :biggrin:

zawyvern
Shas'Saal
Posts: 31

Re: 2000pts Mechanised - Much to Improve!

Post#8 » Oct 18 2017 07:06

Watcher on the wall wrote:Outrider Detachment:

Commander, 4 Fusion Blasters, 2 Marker Drones - 180pts

5 Pathfinders - 40pts
5 Pathfinders - 40pts
4 Shield Drones - 32pts
Y'vraha, Target Lock, ATS - 415pts


D'oh! Just realized I've been pricing my shield drones at 10 pts a pop. All the wasted points! I'm sure it wouldn't have made much of a difference. But a simple transposition error that should have been avoided.

User avatar
Arka0415
Shas'Ui
Shas'Ui
Posts: 1970

Re: 2000pts Mechanised - Much to Improve!

Post#9 » Oct 18 2017 11:31

zawyvern wrote:
Watcher on the wall wrote:Outrider Detachment:

Commander, 4 Fusion Blasters, 2 Marker Drones - 180pts

5 Pathfinders - 40pts
5 Pathfinders - 40pts
4 Shield Drones - 32pts
Y'vraha, Target Lock, ATS - 415pts


D'oh! Just realized I've been pricing my shield drones at 10 pts a pop. All the wasted points! I'm sure it wouldn't have made much of a difference. But a simple transposition error that should have been avoided.

Hey, free points! Remember that Marker Drones and Stealth Drones do cost 10 points though.

Watcher on the wall
Shas'Saal
Posts: 109

Re: 2000pts Mechanised - Much to Improve!

Post#10 » Oct 26 2017 06:27

Still not putting the Fireblade with his Gun Drones? Be careful with that, and keep the Devilfish together then!

Anyway, good luck!


I did find that the list worked better if all the vehicles stayed together, attacking one section of the enemy's line then working up the flank (a mechanised version of Arka0415's oblique order). This meant that whether the Fireblade was with the drones or not a little bit irrelevant. Against non-fly units, devilfishes actually work really well charging them and stopping them shooting for a turn.

My y'vraha didn't perform very well, but I think that was more due to me sending it off alone against 40 buffed guardians than anything else - I still have high hopes.

User avatar
Arka0415
Shas'Ui
Shas'Ui
Posts: 1970

Re: 2000pts Mechanised - Much to Improve!

Post#11 » Oct 26 2017 06:51

Watcher on the wall wrote:I did find that the list worked better if all the vehicles stayed together, attacking one section of the enemy's line then working up the flank (a mechanised version of Arka0415's oblique order). This meant that whether the Fireblade was with the drones or not a little bit irrelevant.

Someone remembers my oblique order post? Hurrah!

Watcher on the wall wrote:My y'vraha didn't perform very well, but I think that was more due to me sending it off alone against 40 buffed guardians than anything else - I still have high hopes.

Yeah, the Y'vahra won't stack up well against massed infantry. It works best against small-ish squads of powerful units such as Centurions, or light vehicles.

Watcher on the wall
Shas'Saal
Posts: 109

Re: 2000pts Mechanised - Much to Improve!

Post#12 » Oct 26 2017 08:48

Someone remembers my oblique order post? Hurrah!

Haha yeah I quite like finding parallels between 40K and actual battle tactics. The only thing is it sometimes makes me wish for a bigger board. :sad:
And about the guardians it's less about them being unsuitable targets than that 40 guardians, 1 squad with Guide, shooting at a target with Doom on is actually really scary - the equivalent of 40 Fire Warriors rapid-firing, I guess, except it's a threat against bigger stuff as well.

User avatar
Arka0415
Shas'Ui
Shas'Ui
Posts: 1970

Re: 2000pts Mechanised - Much to Improve!

Post#13 » Oct 26 2017 10:53

Watcher on the wall wrote:And about the guardians it's less about them being unsuitable targets than that 40 guardians, 1 squad with Guide, shooting at a target with Doom on is actually really scary - the equivalent of 40 Fire Warriors rapid-firing, I guess, except it's a threat against bigger stuff as well.

True, but the Y'vahra won't be very effective at attacking those units- it'll kill maybe 8 or 9, which is great, but it's amazing 3-damage attacks are wasted somewhat. Avoid the dangerous infantry and go after the multi-wound models, like Wraith constructs, and the Y'vahra's real firepower can be brought to bear!

But yeah, Eldar psychic powers can really hurt our large models, especially Doom. With Doom, its effectiveness is multiplied by every squad firing at the Doomed target... scary stuff :fear:

Return to “Cadre Building”

Who is online

Users browsing this forum: No registered users and 1 guest