Zadocfish wrote:Eh... 6 shots per suit is great, but that's still going off of the Crisis' mediocre (bad for the cost) BS skill, which is why people are more partial to Flamer suits.
Zadocfish wrote:I also don't see the point of taking off the Fireblade if it's going to be a gunline anyways; the Fireblade and the Pathfinders have a lot of synergy, as do the gun drones.
Zadocfish wrote:Frankly, the Commander doesn't NEED to DS within 9 inches
Zadocfish wrote:the Flamer Crisis suits are cool with just plopping in front of my infantry to prevent successful charges.
Zadocfish wrote:So to me, it seems like CIBs are both expensive (irl) and kinda inefficient with Crisis Suits compared to Flamers, so I'll be giving that a pass
Zadocfish wrote:also there's really no point in taking Strikers without a Fireblade and/or pulse drone.
Zadocfish wrote:Fireblades support just about as well as Etherials, but they also drastically increase the rate of fire for the fireline
Zadocfish wrote:I see, now, that the Ion Blasters are better, but they're like $5 PER WEAPON and spending $30 for weapons that would only hit half that time seems... iffy to me. Flamethrowers are dirt cheap, and get more wounds than most possible Crisis weapons because they bypass their 50/50 hit chance.
Zadocfish wrote:The idea I'm getting, though, is that I don't want my Crisis Suits to Manta Strike if I have them with Flamers. Right?
Zadocfish wrote:I think your lists would work way better than mine... though I don't like that the number of elite-killing weapons on the Pathfinders goes down from 6 to 3 by grouping them together.
If I'm not mistaken, Ion Rifles are just as anti-elite as Rail Rifles for about a third the point cost, right? Overcharging (rerolling 1s), they end up with D3 shots, with good Strength and solid AP... are Rail Rifles really that good in comparison?
Zadocfish wrote:Also, having the Commander as the only Deep-Strike unit, and the Crisis Suits and their Drones lined up with the main army to begin with, would a turtling strategy work? Keep the army in one giant bullet-blob aside from the Stealth Teams and Commander (and XV8s)? Then all the drones aside from the Shields I assign to my outriding members would be there to allocate wounds to, giving the Ion Rifles protection, as well as allowing all of the gun drones to benefit from the Fireblade as I leave them behind to go hunting with the Crisis Suits.
Zadocfish wrote:Oh! Also, I DON'T have an Etherial. I converted him into a Fireblade first chance I got.
Zadocfish wrote:I've played some actual games since the last message! Needless to say, I'm off of Flamers now. The Strikers are really enough to handle most hordes... and the army NEEDS its Fusion platforms and AP. I'm still not convinced about CIBs, though... Plasmas aren't TOO much worse, and they're pretty cool for the low point costs given that they can Manta Strike and still fire off 2 shots per Rifle at -3 AP.
Zadocfish wrote:Everyone was so right about so many things. Gun drones are faaaaantastic compared to Strikers, but Strikers are still cheaper and certainly not BAD, so I hope it's okay if I still use some.
Zadocfish wrote:I hope it's okay to post a very different idea for an army in the same thread. I think this new one would work much better, while being actually cheaper, than my previous shot. Note, though, that the lack of a Commander hurts it more than a little... but, I would like to know if it's a bit more viable, anyways.
Zadocfish wrote:The Strike Teams/Stealth Teams should be okay vs hordes, as should the Drone/XV8 teams. The Fusion team should be able to kill heavy units, while the Plasma Rifles should work for heavy infantry. The Plasmas don't need the Stealth Team for support at all, while the Fusion Blasters do... plus, I had 20 pts leftover and it was either a Beacon or a Support Turret, and I from my experience DSing within Fusion range would be pretty freakin cool. The Shield Drones add a little bit of durability vs shooting for the Fireblades and Stealth Teams, obviously.
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