2000 points ETC rules tournament in Paris.

Discuss and develop your army list amongst new players and veterans alike.
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Beerson
Shas'Saal
Posts: 225

Re: Help me build a 2000 list for a tough tournament.

Post#1 » Nov 13 2017 11:10

definitely put shield drones into drone units, both fast attack and the one you bring with crisis

personaly I wouldn't take more then 2 breacher unit, especially since with fireblade drones do just better job then breachers up close anyway and can have shield drones for durability

stealth suits can take DC to boost the 3 drone squads, you should also bring some ML drones as you only have 3 ML,

also putting battlescribe in english for the export would help a lot :)

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Beerson
Shas'Saal
Posts: 225

Re: Help me build a 2000 list for a tough tournament.

Post#2 » Nov 13 2017 11:56

Haechi wrote: Is 12 Stealths too much though? I wanted to make absolutely sure I get to Beacon combo the flamer Crisis.

definitely, get 3 or 4 of them with one SG per unit, that should be just enough, didnt even notice they were full units till you pointed it out lol

Haechi wrote:I love Breachers, and I don't have more Drones at the moment, so I thought I'd bring them all. But you might be right about the 3rd unit not being useful. Maybe I could have 2 units of 5 Pathfinders instead?

yeah, getting the pathfinders would be the better choice imo, lets you bring more ML and some nasty rail rifles with the points saved on crisis stealths, also lets you field the grav inhibitor drone (or whichever it is) to look after breachers not getting into combat before they can properly weaken enemy with shooting
Last edited by Beerson on Nov 13 2017 01:43, edited 1 time in total.

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Lostroninsoul
Shas'Saal
Posts: 323

Re: Help me build a 2000 list for a tough tournament.

Post#3 » Nov 13 2017 12:46

I think the battalion dettachment is weighing you down. I think you want to play an outrider, supreme command and vanguard dettachment.

I **edit:**DIS-like the flamer suits in general because it's an expensive point combo package with the stealth suits that is significantly less efficient than 2 cib 1 ats load out. Due to stealth suit redundancy I think it is "ok" for this list.

This list is lacking pathfinders. That is probably ok, but I have taking a strong liking to them as my "normal" troops. Your list doesn't need many though since cadre helps get you the one lighter you are looking to achieve. Commanders don't get much value higher than one markerlight.
Last edited by Lostroninsoul on Nov 13 2017 03:14, edited 1 time in total.

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Lostroninsoul
Shas'Saal
Posts: 323

Re: Help me build a 2000 list for a tough tournament.

Post#4 » Nov 13 2017 03:15

I think it's probably fine... Stealth suits are surprisingly resilient I've heard

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Arka0415
Shas'Vre
Shas'Vre
Posts: 3282

Re: 2000 points ETC rules tournament in Paris.

Post#5 » Nov 13 2017 08:11

This is certainly an interesting list! You're the Breacher guy, right? Anyway, you have some big squads of infantry, and they are going to die to morale losses. With no Ethereal and no Aun'va to back these guys up, lots of your models are going to run away when you fail morale checks.

Here's what I'd do:

-

HQ - Commander w/ 4x Fusion Blasters; 2x Shield Drones (176)
HQ - Commander w/ 4x Fusion Blasters; 2x Shield Drones (176)
HQ - Commander w/ 4x Fusion Blasters; 2x Shield Drones (176)
HQ - Commander w/ 4x Fusion Blasters; 2x Shield Drones (176)
HQ - Darkstrider (45) [Inspiring Leader]
HQ - Ethereal on Hover Drone (50)
HQ - Cadre Fireblade w/ Markerlight (42)
HQ - Cadre Fireblade w/ Markerlight (42)
HQ - Coldstar Commander w/ High-Output Burst Cannon, Missile Pod, Drone Controller, ATS (147)
Troops - 10x Breachers (80)
Troops - 10x Breachers (80)
Troops - 10x Breachers (80)
Troops - 6x Fire Warriors w/ Markerlight (51)
Troops - 6x Fire Warriors w/ Markerlight (51)
Dedicated Transport - Devilfish w/ Burst Cannon; 2x Gun Drones (127)
Dedicated Transport - Devilfish w/ Burst Cannon; 2x Gun Drones (127)
Fast Attack - 5x Gun Drones (40)
Fast Attack - 6x Gun Drones (48)
Fast Attack - 5x Gun Drones (40)
Fast Attack - 6x Gun Drones (48)
Fast Attack - 6x Pathfinders (48)
Fast Attack - 6x Pathfinders (48)
Fast Attack - 7x Kroot Hounds (28)
Fast Attack - 7x Kroot Hounds (28)

Total: 2002 - Command Points: 8 (1 Battalion Detachment, 1 Outrider Detachment, 1 Supreme Command Detachment)

-

It's amusing that this list has 18 drops, and offers up 30 kill points :fear:

Anyway, what do you think?

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Arka0415
Shas'Vre
Shas'Vre
Posts: 3282

Re: 2000 points ETC rules tournament in Paris.

Post#6 » Nov 14 2017 07:07

Haechi wrote:Thankfully there are no kill points in this tournament!

I can't seem to find your particular tournament ruleset online. If it's anything like ITC, there will be ways to score points by killing units, even if it's not a "kill points" mission.

Haechi wrote:You're the second person telling me to add an Ethereal to the mix for morale purpose. And you switched the Inspiring Leader to Darkstrider. Don't you think it's gonna be hard to cover everybody with one Ethereal? And don't I need Inspiring Leader on the DC Coldstar so the drones don't fail their morales too much?

The Coldstar could help the Drones, sure- however, the Drone are in smaller packs, they're safe inside the Devilfish, and the Coldstar can really only help two Drone squads at a time (11 models). Darkstrider and the Ethereal, staying mobile, can easil cover all 30 Breachers and 15 Fire Warriors, possibly all 45 models at the same time with both buffs. Remember, you only need to touch the unit with your aura to buff it- you don't need to get all the models outside. I do suggest the Breachers move as one big group (use your judgement of course and split up when necessary though).

One possible solution would be to bring Aun'va. Re-rolling your leadership across every unit would really help.

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Arka0415
Shas'Vre
Shas'Vre
Posts: 3282

Re: 2000 points ETC rules tournament in Paris.

Post#7 » Nov 14 2017 08:09

Haechi wrote:My issue with this is removing the General status of the Coldstar. With its incredible mobility, I find it to be the most suited unit in the entire game to score the Priority Order Maelstrom card.


Can you just explain the ETC rules? There are Maelstrom cards but no points for killing units? And there's still a three-detachment rule?

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Arka0415
Shas'Vre
Shas'Vre
Posts: 3282

Re: 2000 points ETC rules tournament in Paris.

Post#8 » Nov 14 2017 09:51

Haechi wrote:It's just that, with the Maelstrom/Eternal War mixed scenarios, and they just recently removed the KP.

Okay. What happens if you draw the kill 1-3 units card or cards like that?

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Shas' berries
Shas
Posts: 5

Re: 2000 points ETC rules tournament in Paris.

Post#9 » Nov 14 2017 01:18

I would definitely change the warlord from the Coldstar. With its speed you are going to outrun your drone protection and could possibly lose him turn 1 if you are not careful about placement.

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Panzer
Shas'Saal
Posts: 3548

Re: 2000 points ETC rules tournament in Paris.

Post#10 » Nov 14 2017 02:25

Shas' berries wrote:I would definitely change the warlord from the Coldstar. With its speed you are going to outrun your drone protection and could possibly lose him turn 1 if you are not careful about placement.

Just because he is fast doesn't mean you have to move the whole 20-40 inch every time. A mistake many people do with their fast HQs like Coldstar and Daemon Princes.
Stay behind your lines until the right opportunity is there and then move out to claim an objective, shoot something vulnerable, charge something, etc. ;)

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Arka0415
Shas'Vre
Shas'Vre
Posts: 3282

Re: 2000 points ETC rules tournament in Paris.

Post#11 » Nov 14 2017 07:09

Haechi wrote:
Panzer wrote:
Shas' berries wrote:I would definitely change the warlord from the Coldstar. With its speed you are going to outrun your drone protection and could possibly lose him turn 1 if you are not careful about placement.

Just because he is fast doesn't mean you have to move the whole 20-40 inch every time. A mistake many people do with their fast HQs like Coldstar and Daemon Princes.
Stay behind your lines until the right opportunity is there and then move out to claim an objective, shoot something vulnerable, charge something, etc. ;)


Exactly. It's particuarly good around the end game. I often start hoarding up cards I know I'll be able to score later, like a far objective, behind enemy lines, etc., and then at the end of the game, you just zoom there with your Coldstar and combo up.

In the early game, keep him within 10" or 15" of a Devilfish. When you disembark those Drones you absolutely want the Coldstar to show up and give them all +1 to hit.

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