Orion7 wrote:I considered maybe keeping an XV8 unit as manta backup but simply didn't have the points for it (though I suppose you are allowed one understrength unit right?). And a small amount of XV8 would fit my theme if I expanded it slightly...
I'm expecting to be mostly fighting pox walkers and plague marines of that helps, possibly some other tau, and necrons
Orion7 wrote:Okay, so taking that advice I've managed to tweak it to get exactly 1k points!
Here's the update
HQ Commander Shadowsun 195 points
2*MV52 drone, 1* MV62 command link drone
HQ Darkstrider 45 points (as advised)
Elite Ghostkeele battlesuit 184 points
ATS, TL, flamers and fusion collider, 2*MV5 stealth drone
Elite 3* Stealth suit 150 points
Shas'vre upgrade, 2*burst canon 1*fusion blaster 3*ATS 2 gun drones (more dakka can't hurt right?, Plus saviour protocols)
Elite 3*stealth suits 150 points
Shas'vre upgrade 2*burst cabin 1*fusion blaster
3*ATS 2 shield drones (to increase life with the saviour protocols and FnP)
Fast Attack 5* pathfinders 125 points
Full set of special drones plus two ml drones, 3 rail rifles (I cut out the chaff of pulse rifles down to minimum squad size)
Transport devilfish 151 points
Two seeker missiles and two SMS (Changed this to add a pseudo heavy support role whilst it's not in use for transport)
Yea for me this looks a but more appropriate.
Consider 2 units of 4 Pathfinders instead of 5 and 3 ML drones. Better accuracy and safer for morale.
I'm also not entirely sure how useful the special drones are going to be, I don't run them myself, so can't really say.
Hopefully one of the more experienced members will jump in on this!
I like the SMS's point them and Marine Scouts in cover and watch them fall. Try having a think what you sub the devilfish for, I like it in this list, but you don't have a lot of things that need moving quickly and safely aside from the pathfinders which may not need it, but it's your themed list so it's totally up to you.
It all now depends on how you play it. Aim your stealth suits with gun drones at the lighter armoured units and the ones with shield drones at the (slightly) heavier armed units. Some people here don't think a fusion blaster on a stealth is a good idea as they'll be missing their 1 shot half the time, it's up to you, we can give you all the advice in the world but the only way to really learn and get to grips with it is to play and lose and keep playing! It's all still enjoyable! It's only casual, so have fun and if you find they weren't useful, or there was too much enemy light infantry, try swapping them out next time for more burst cannons.
Although with the amount of fusion you're packing there won't be much enemy armour left for very long!
Orion7 wrote:I thought the minimum unit strength for the pathfinders was five models? Actually good point, with only two models wielding pulse weapons I can drop the PA drone. Grav inhibitor is just to buy them time to get to tha choppah if someone closes.
As to the fish, I don't really have any other units that fit the theme of this army, so it was dropped in almost as an afterthought, plus I can maybe tie things up with it (honestly I don't how exactly how this works in terms of mechanics being a new player, but people here seem to think it a useful tactic so I'd like to try it and learn, see if it's any good)
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