Arka0415 wrote:50+ Shield Drones? Unarmed Commanders? Ethereals? No Fusion Blasters?
I like your thinking but I have too many questions!
Drop some of the Shield Drones, drop the Ethereals, use Stealthsuits instead of Commanders, and add a Fusion Commander.
Beerson wrote:I really like the way you think with this list, but the pricetag on 90+ drones has to be insane
not sure about the effectivity of SI on your commanders though, also I would take a bit more gun drones instead of shield ones, probably inversing the ratio as more gun drones gives you more early advantage then more shield drones which come to play lategame whne other shield drones get taken down, with guns you could get rid of the units that wil kill those shield drones
Beerson wrote:Well if your local meta is like that I can see favoring shield drones over gun ones, I was writing that with any foe in mind, though I would still drop few drones to put MP's or something on commanders to abuse that BS2+ (with reroll 1's from cadre)
FederationUnitedNews wrote:God I wish GW sold boxes of just drones!
pilky wrote:FederationUnitedNews wrote:God I wish GW sold boxes of just drones!
They do. Sadly it's one of the more expensive ways to get drones https://www.games-workshop.com/en-GB/Tau-Drones-2015
stayhandsome wrote:To be fair they probably didn’t envision such drone heavy lists. Looking at how they’re packaged, they think of drones as little auxiliary attachments to your infantry.
FederationUnitedNews wrote:I'm running so many shield drones because they're stupidly survivable against all types of fire with their 4++ 5+ FNP and can tank gross amounts of damage for the gun drones in their units.
FederationUnitedNews wrote:The Ethereals are there to make sure I have minimal morale losses from the drone units as a unit of 7 with a ld of 6 is just asking for trouble, and the longer the drones stick around in games the better I do.
FederationUnitedNews wrote:The unarmed commanders are a possible change, but if I did arm them I would probably give them missile pods so I could squeeze SOME decent range out of this list. The Y'varnas fill a similar battle field roll as a fusion commander and with their greater movement I can count on them being where I need them.
FederationUnitedNews wrote:I chose commanders to be my drone controller bearer because they are characters and they are the cheapest option. The force multiplier of all 42 of my gun drones hitting on 4+ instead of 5+ is absolutely insane and if the dude who was carrying it wasn't protected he would get shot first if I'm playing against a half way decent opponent.
Arka0415 wrote:What do you think?
FederationUnitedNews wrote:As for the gun to shield ratio, at a 6 drone unit I can't imagine taking less than 3 shield. Yes including more gun make the list better at dealing with close range and assault based armies, but it make the list much more vulnerable to artillery and gun lines which are its worst match ups. I can see an argument made to set the ratio of a 7 drone unit at 4 gun 3 shield, as 3 shield drones can soak incredible amounts of fire.
Arka0415 wrote:FederationUnitedNews wrote:As for the gun to shield ratio, at a 6 drone unit I can't imagine taking less than 3 shield. Yes including more gun make the list better at dealing with close range and assault based armies, but it make the list much more vulnerable to artillery and gun lines which are its worst match ups. I can see an argument made to set the ratio of a 7 drone unit at 4 gun 3 shield, as 3 shield drones can soak incredible amounts of fire.
Here's the big issue I see with this ratio. In your list, you have two units that buff Gun Drones (Commanders and Fireblades) which cost 256 points together. You have two units that protect Gun Drones (Ethereals and Shield Drones) which cost 538 points together. You only have 336 points of Gun Drones.
The entire purpose of Shield Drones is to die. If Shield Drones reach the enemy and aren't dead, unless they blocked some firepower, you'll have wished they were Gun Drones.
Think about it this way- your army will move (and maybe advance) toward the enemy, shedding dead Shield Drones as it goes. What if you just shed Gun Drones instead? If you dropped all of the protection units, and bought the same points value in 68 more Gun Drones, you'd have a colossal amount more firepower. You could also consider those 68 Gun Drones as entirely expendable- if the die they die, just like a Shield Drone; if they live, then they're bonus firepower.
It won't take you long to reach your opponent, especially if they're also coming to you. It takes a lot of firepower to kill 68 Gun Drones. Over 400 Space Marines. Over 1800 Conscripts. Over 30 Basilisks. Even if your opponent is clever and kills half of each squad, and hopes for morale to do the rest, they would still need 200 Space Marines, 900 Conscrpts, or 15 Basilisks. Note that each of these groups alone is far, far more than a 2000-point list.
Your opponent isn't going to have that. They're probably going to have loads of Lascannons and Multi-Meltas that are woefully-equipped to handle your whopping 110 Gun Drones.
When your Gun Drones make contact with the enemy, even if only half survive the harrowing trip across the battlefield, you're looking at enough firepower to kill 35 Space Marines or 70 Imperial Guardsmen... per turn, and that's not counting the Y'vahras!
Do include Shield Drones, but I wouldn't take so many models that are ultimately expendable. Go for 1/3 or 1/6 Shield Drones, and keep the Ethereals if you want the extra morale boost, but definitely think twice about making your squads less than half Gun Drones.
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