gunrock wrote:So I don't want to derail this thread by getting to deep into speculation on multi-tracker, but I feel I should present this point more clearly as it does pertain to optimal builds. I apologize in advance if this is not full proof, but hopefully will convey my point on efficiency.
Pathfinder is the cheapest marker light source at 16 points per average hit. Seeing as how commander spam lists don't ever seem to run them because of their fragility the next closest source is 20 points/hit for two marker drones buffed with DC (ignoring the cost and logistics of getting a DC). Obviously without DC they're even less efficient.
Another Commander is 76 points base cost. If we're operating under the assumption that commanders are generally engaging separate targets that they would otherwise use a marker light on and assuming we're not running pathfinders lets assume a virtual cost of 20 points per target.
QFC = 160pts and 3.333 hits per turn; i.e. 48 pts per Fusion hit
Multiitracker Variant: 141pts and 2.916666 hits per turn: 48.3428 pts per Fusion hit
Points per hit the QFC is very marginally stronger, obviously with the addition of a marker light hit the QFC is much more efficient, but without it they are almost indistinguishable.
So my theory is your not actually losing much firepower by not filling the last hard point, as the three additional FB are merely being moved to another model which works as an offset of the cost of markerlights as the cost of the commander model is very close to parity withe the cost of marking three targets.
I don't know if my logic is full proof, but I think there might be some merit in the commander spam list. Even if the multi-tracker build is marginally less efficient it has some significant merit in providing additional wounds through more bodies and drones, addressing the issues of excessive drops created by spamming drone squads, loosing marker light support in later turns, and obstructed line of sight. Obviously, with most other battle suits this does not work (on XV8 its garbage), but in the case of commanders I think it actually works.
How many times in editions previous to 8th did everyone HATE on Tau because we could splitfire our suits from other members of the squad? I cannot tell you the amount of tears collected from this very very very common gripe. Taking away tactical flexibility(firing at multiple models) with your commander is going backwards for something as easy as a single markerlight hit not to mention you're throwing a gun away. I will never condone the multi-tracker in it's current form, even if it were free. Split firing happens frequently enough and I can't imagine having even LESS quality shots on the table than we do already. It's simply not good.