Arka0415 wrote:Shas'O R'Kai wrote:This has been a really interesting thread to go through, making me evaluate and re-evaluate again most of my opinions on each variant. The most up to date list seems really strong
All that being said and done, I actually like the 2nd Ion team better. It relies less on one lynchpin unit (stealthsuits) and keeps the idea of presenting them one real target to go for (Y'Vahra).
I agree here- I'm re-evaluating things too. When it comes to min-maxing XV8 and Commander builds, tuning the XV8s to be stronger against infantry may be a good idea. The 2xCIB+ATS build is better against armor, while the 3xCIB build is better against lighter infantry. However, both are equally effective against vehicles, which makes the 3xCIB build a bit more flexible. In a heavy infantry meta I'd still stick with the 2xCIB+ATS build, but I can really see a role for 3xCIB XV8s especially if the list does not contain flamers.
I think this is a bit of a demonstration of how we can sometimes get caught up in being inflexible by only using units/builds we consider viable. Looking at a list as a whole like we have here can offer a lot of good alternatives. Sure, the flamer suits are devastating and burn infantry, but that would require a fairly substantial change to the list to be able to work them into it, not to mention change the tactics of how it would play. Using the CIB is maybe a bit less of a nuke in sheer mathematical power, but it's far easier to get the power down and make use of it on targets you want. I often forget that the flamer teams aren't actually as cheap as they seem due to the essential support they need from stealth teams.
Might be a bit off topic here, but have you had any success with flamer teams on foot? It doesn't suit this list because it breaks the tactic of presenting only one available power unit to shoot at for the first turn, but I kinda want to try them out with screening/advancing shenanigans. Seems like it's a discount way to get them into the list but you sacrifice precision and alpha strike potential. Seems like more of a defensive unit when taken on foot. They're also a good screen vs assaulting 1st turn armies, but I honestly love getting second turn against that kind of army. Getting to drop several crisis teams + Y'Vahra fire on their alpha units always puts the hurt on anyone I've played.
Would love anyone's insight/experiences with the footslog flamer suits!