Getting Started Build List

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Nitrogue
Shas
Posts: 35

Getting Started Build List

Post#1 » Jan 09 2018 06:15

So starting Warhammer, and decided to go with Tau.

Got a "Getting Started" set and thought would get some opinions on my plans before i make them up and then get stuck with bad models. Will be doing an escalation campaign, with the first two weeks being limited to 500 points. Will be getting another "getting started" set and a pathfinder team in the foreseeable future to be able to fill out the rest of the campaign limits.

HQ:Ethereal
Hover Drone
Honour Blade
Points: 50

Crisis Team: Shas'vre
Burst Cannon
Missle Pod/ Plasma Rifle
Advanced Targeting system
Points: 71 or 84

Shas'ui
Flamer
Burst Cannon
Target Lock
Points: 67

Shas'ui
Fusion Blaster
Missle Pod/ Plasma Rifle (Whatever the Shas'vre didn't have)
Shield Generator
Points: 95 or 82

2 Strike teams
Each:
Shas'ui with pulse pistol and Markerlight
4 Fire warriors
Points: 43 (86 total)

DS8 turret
Missle Pod or smart missle (not sure which)
Points: 20

Drones:
For Crisis Team
2x Shield Drone (16)
1x Marker Drone (10)
3x Gun Drone (24)

For 1 of the Strike Teams
1x Marker Drone (10)
1x Guard Drone (8)

Point Total: 457

Thanks

Nitrogue
Shas
Posts: 35

Re: Getting Started Build List

Post#2 » Jan 10 2018 04:25

Forgot to say, this is a jack of all trades build at the moment. Things will get mixed up as i get more units, but for now just sticking with the "Start Collecting" set to get into some quick and easy games to understand WH.

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Arka0415
Shas'Ui
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Posts: 2796

Re: Getting Started Build List

Post#3 » Jan 10 2018 04:57

Welcome to the Tau then! The Start Collecting is a great set for its value, you made a good choice there.

About the list, two things- first, definitely magnetize your XV8s to take advantage of their customizable loadouts, and second, are you trying to only use weapons you own? The Start Collecting kit doesn't come with enough XV8 weapons to make the good loadouts, so if you want to try some of the stronger XV8 builds you can consider proxying the weapons for the time being.

Nitrogue
Shas
Posts: 35

Re: Getting Started Build List

Post#4 » Jan 10 2018 07:17

Thanks for the welcome. i do intend to get into magnets soon, but don't have the stuff yet for it. Quick question: how easy is it to retrofit magnets, or is it one the bits are on they are on?

Im not quite sure what do mean by the weapons i own. The only set i have at the moment is the start collecting set, and that is actually arriving today so i currently don't know the actual make up of the parts.

Had been looking around and might have a slight revision for the crisis suits:
one with 2x cyclic ion blasters and an advanced target system
one with 3 flamers
one with 2 fusion blasters and a flamer
6 gun drones.

Need to see about points though

Any thoughts on the original list or the modification would be useful.

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GARBLED_COMMS
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Posts: 8

Re: Getting Started Build List

Post#5 » Jan 10 2018 08:13

Nitrogue wrote:Im not quite sure what do mean by the weapons i own. The only set i have at the moment is the start collecting set,

Well, like he said, crisis suits don't come with enough guns for every loadout. Right off the bat, you'll need to proxy your cyclic ion blasters, since you won't have any yet. Those you only get one at a time from commander kits. Same for frag projectors, if you want those.

As for magnets, you you mean disassembling something that's been finished to add magnets? If so, it depends on how they were put together. Plastic glue will weld the pieces together, so avoid it if you think you'll use magnets later. Super glue can be brittle enough to break off and cleaned, but that's super risky.

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Arka0415
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Posts: 2796

Re: Getting Started Build List

Post#6 » Jan 10 2018 08:15

Nitrogue wrote:I do intend to get into magnets soon, but don't have the stuff yet for it. Quick question: how easy is it to retrofit magnets, or is it one the bits are on they are on?

Magnets are hard to insert once the model is assembled. You need to drill into the parts using a 3mm pin vise, which means you can exert a bit of force on the plastic. You might risk bending parts or even breaking something, especially if the model has a very dynamic pose.

Nitrogue wrote:Im not quite sure what do mean by the weapons i own. The only set i have at the moment is the start collecting set, and that is actually arriving today so i currently don't know the actual make up of the parts.

The Start Collecting set comes with about 3-4 of each weapon. This gives you plenty of weapons, but not enough to do, say, a 9x Plasma Rifle build or something like that. XV8s are "alpha strike" units, they arrive via Manta Strike and do a lot of damage at short range, which means they work best with very similar weapon loadouts. The best loadouts available are:

8x CIB + Drone Controller
6x CIB + 3x ATS
8x Flamer + Drone Controller
6x Flamer + 3x Fusion Blaster
6x Fusion Blaster + 3x Flamer

Then there are some very specialist loadouts:

9x Fusion Blaster
9x Plasma Rifle
6x Missile Pod + 3x ATS

You don't have enough weapons to make any of these (and the Start Collecting set comes with no CIBs either) so either you need to use a mixed build, or proxy the weapons.

Would you prefer to only use weapons you own, or are you okay saying that the XV8 unit "counts as" being equipped with weapons you don't own yet?

For your overall list, you can trim the points a little and end up with this for the infantry:

HQ - Ethereal w/ Honor Blade (45)
Troops - 5x Fire Warriors w/ Markerlight; 2x Gun Drones (59)
Troops - 5x Fire Warriors w/ Markerlight, Support Turret w/ Smart Missile System (63)

That's 167 points. We can the add XV8s, just choose one of these loadouts:

Elites - 3x XV8s w/ 8x Cyclic Ion Blasters, Drone Controller; 6x Gun Drones (323)
Elites - 3x XV8s w/ 6x Fusion Blasters, 2x Flamers, Drone Controller; 6x Gun Drones (323)

Amusingly they do have the same cost. Anyway, if you want to use only the weapons in the Start Collecting set:

Elites - 3x XV8s w/ 4x Fusion Blasters, 2x Missile Pods, 2x Flamers, Drone Controller; 6x Gun Drones (329)

What do you think?

Nitrogue
Shas
Posts: 35

Re: Getting Started Build List

Post#7 » Jan 10 2018 09:50

Thanks for both of those posts. :biggrin:

In terms of proxying/what i have. i would prefer using what i have. just in case someone gets upetty about WYSIWYG, but also so that i can remember what is on the model rather than having to refer to a sheet or similar. Shame the airfrag and CIB are so hard to come by.

In terms of the loadouts, quite like the look of the "whats included" build, though by my understanding its got one too many hardpoints on it.

Fair enough points about the magnets, didnt think retrofitting would work, but as this is a step to get me going, shouldnt be a problem.

Got a few quick questions about the points trimming/new loadout?

Why did you drop the hover drone for the ethereal?

Why Smart missle for the defence turret?

For the XV8s, why a drone controller to buff the drones, who may have wandered off, over something to buff the suit/ squad?

Not too worried about point trimming just yet. First matches are 500pts and i was already well in that, but i can see the use for the future.

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Arka0415
Shas'Ui
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Posts: 2796

Re: Getting Started Build List

Post#8 » Jan 10 2018 10:13

Nitrogue wrote:In terms of proxying/what i have. i would prefer using what i have. just in case someone gets upetty about WYSIWYG, but also so that i can remember what is on the model rather than having to refer to a sheet or similar. Shame the airfrag and CIB are so hard to come by.

In terms of the loadouts, quite like the look of the "whats included" build, though by my understanding its got one too many hardpoints on it.

Fair enough! The "what's included" build should offer solid anti-tank/monster firepower at a number of different ranges. I think it has the right number of hardpoints though- eight weapons and one support system, for nine total hardpoints.

Nitrogue wrote:Fair enough points about the magnets, didnt think retrofitting would work, but as this is a step to get me going, shouldnt be a problem.

Honestly magnetizing doesn't take too long. Order some 3x1mm N52 magnets and get a 3mm pin vise, and you should have all three XV8s magnetized in an hour. Make sure to practice first though!

Nitrogue wrote:Got a few quick questions about the points trimming/new loadout?

Why did you drop the hover drone for the ethereal?

Why Smart missle for the defence turret?

For the XV8s, why a drone controller to buff the drones, who may have wandered off, over something to buff the suit/ squad?

The Hover Drone is a fairly needless upgrade, seeing as it only makes the Ethereal move faster. He'll be accompanying your infantry though, so why bother making him move any faster than 6"? Plus, because he has no shooting, he can just advance all the time, for 6+D6". No reason to pay +5 points to give him 8+D6" movement.

The Smart Missle System offers anti-infantry firepower, which your list lacks somewhat. You have plenty of anti-tank already with the XV8s. You have 8 Gun Drones and 10 Fire Warriors, but still that's not a lot of anti-infantry shooting. The Smart Missile System should help.

Finally, the Gun Drones should always stay with the XV8s. XV8s are much less durable than you might think, and drones are critical toward keeping them alive, since you can always "sacrifice" a drone via Savior Protocols if the XV8s are hit by a powerful weapon like a Lascannon.

Nitrogue
Shas
Posts: 35

Re: Getting Started Build List

Post#9 » Jan 10 2018 01:24

Arka0415 wrote: I think it has the right number of hardpoints though- eight weapons and one support system, for nine total hardpoints.

Turns out i cant count, oops.

Arka0415 wrote:Honestly magnetizing doesn't take too long. Order some 3x1mm N52 magnets and get a 3mm pin vise, and you should have all three XV8s magnetized in an hour. Make sure to practice first though!

Slight problem is the competition i want to do starts on Friday and i don't have any of the materials. Probably give the next batch a shot though.

Arkas0415 wrote:The Hover Drone is a fairly needless upgrade, seeing as it only makes the Ethereal move faster. He'll be accompanying your infantry though, so why bother making him move any faster than 6"? Plus, because he has no shooting, he can just advance all the time, for 6+D6". No reason to pay +5 points to give him 8+D6" movement.

Fair points, wasn't sure how useful things like the keywords would be.


Arkas0415 wrote:The Smart Missle System offers anti-infantry firepower, which your list lacks somewhat. You have plenty of anti-tank already with the XV8s. You have 8 Gun Drones and 10 Fire Warriors, but still that's not a lot of anti-infantry shooting. The Smart Missile System should help.

And this is why i got a second/third/nth look at this, really didn't know about that.

Arkas0415 wrote:Finally, the Gun Drones should always stay with the XV8s. XV8s are much less durable than you might think, and drones are critical toward keeping them alive, since you can always "sacrifice" a drone via Savior Protocols if the XV8s are hit by a powerful weapon like a Lascannon.

Fair enough, but why all gun drones, surely in the suits are pretty flimsy some shield drones would be useful?

Thanks a bunch (no sarcasm there) :biggrin:

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Arka0415
Shas'Ui
Shas'Ui
Posts: 2796

Re: Getting Started Build List

Post#10 » Jan 10 2018 07:27

Nitrogue wrote:Slight problem is the competition i want to do starts on Friday and i don't have any of the materials. Probably give the next batch a shot though.

Ah, okay. If you want then, just use Blu-Tac or some other temporary adhesive. That's what I do when I need to field unfinished models.

Nitrogue wrote:
Arkas0415 wrote:The Hover Drone is a fairly needless upgrade, seeing as it only makes the Ethereal move faster. He'll be accompanying your infantry though, so why bother making him move any faster than 6"? Plus, because he has no shooting, he can just advance all the time, for 6+D6". No reason to pay +5 points to give him 8+D6" movement.

Fair points, wasn't sure how useful things like the keywords would be.

True, the Ethereal does gain the Fly keyword. It's only useful if the Ethereal ends up in close combat... trust me you do not want your Ethereal in close combat :D

Nitrogue wrote:
Arkas0415 wrote:Finally, the Gun Drones should always stay with the XV8s. XV8s are much less durable than you might think, and drones are critical toward keeping them alive, since you can always "sacrifice" a drone via Savior Protocols if the XV8s are hit by a powerful weapon like a Lascannon.

Fair enough, but why all gun drones, surely in the suits are pretty flimsy some shield drones would be useful?

You're right that Gun Drones are flimsy, and it's all about the cost/benefit. Gun Drones can shoot, and they shoot very well, whereas Shield Drones cannot, but they're very durable. If you absolutely need your XV8s to survive, and expect a lot of firepower heading toward them, then Shield Drone can be good. Or, if you need the XV8s to deliver as much damage as possible when they arrive from Manta Strike, then Gun Drones become the better option.

Some players use 4x Gun Drones + 2x Shield Drones, this loadout can work very well. However, with only four Gun Drones the Drone Controller may not be worth it.

Nitrogue
Shas
Posts: 35

Re: Getting Started Build List

Post#11 » Jan 11 2018 06:56

Arka0415 wrote:Ah, okay. If you want then, just use Blu-Tac or some other temporary adhesive. That's what I do when I need to field unfinished models.

Fair point, will probably lloking at getting some stuff in the next week to finish them off. I things don't work out well then can always glue them on.
Should normal super glue or the cementing glue work to fit the magnets in?


Arkas0415 wrote:True, the Ethereal does gain the Fly keyword. It's only useful if the Ethereal ends up in close combat... trust me you do not want your Ethereal in close combat :D

Fair enough

Arkas0415 wrote:You're right that Gun Drones are flimsy, and it's all about the cost/benefit. Gun Drones can shoot, and they shoot very well, whereas Shield Drones cannot, but they're very durable. If you absolutely need your XV8s to survive, and expect a lot of firepower heading toward them, then Shield Drone can be good. Or, if you need the XV8s to deliver as much damage as possible when they arrive from Manta Strike, then Gun Drones become the better option.

Some players use 4x Gun Drones + 2x Shield Drones, this loadout can work very well. However, with only four Gun Drones the Drone Controller may not be worth it.

Ok, might look into incorporating shields in at a later date. i think for now will go for maximum firepower as going to be facing small armies for the time being.

On a different note, was reading through the wargear options for the sttrike team. Am i right in saying the Shas'ui (leader) can have a pulse rifle, pulse psitol and a markerlight at the same time? Obviously can only fire one each round.

Thanks for all of the help :D

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Arka0415
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Posts: 2796

Re: Getting Started Build List

Post#12 » Jan 11 2018 07:46

Nitrogue wrote:Should normal super glue or the cementing glue work to fit the magnets in?

Normal super glue tends to make surprisingly weak bonds with magnets- I'm not sure why. If you use super glue make sure to use a gel type, it'll hold the magnets in better. Personally I use shoe sole repair glue, it's really strong though it does have a long dry time.

Nitrogue wrote:Ok, might look into incorporating shields in at a later date. i think for now will go for maximum firepower as going to be facing small armies for the time being.

Yeah, in a small game every shot counts! All-Gun Drone loadouts are particularly powerful when there are fewer models on the board.

Nitrogue wrote:On a different note, was reading through the wargear options for the sttrike team. Am i right in saying the Shas'ui (leader) can have a pulse rifle, pulse psitol and a markerlight at the same time? Obviously can only fire one each round.

Yeah, the Shas'ui should carry all of that! He'll never actually use the pistol, but it's free. The pistol is also a good bit that helps make the Shas'ui model unique.

Interestingly, the fact that he has three weapons isn't the reason why he has to fire only one. After all, XV8s have three weapons and they can fire all of them. Rather, the Pulse Pistol and Markerlight have special rules saying that other weapons cannot be fired with them. When you shoot, you shoot all non-Pistol weapons or all Pistol weapons, but not both. So the Pulse Pistol and Pulse Rifle can never be fired together. And, if a non-vehicle model fires a Markerlight it can't fire any other weapons, so that makes the Markerkerlight cannot be fired with either the Pulse Rifle or Pulse Pistol.

Nitrogue
Shas
Posts: 35

Re: Getting Started Build List

Post#13 » Jan 11 2018 08:05

Thanks for all the help with this. Guess i have a big build session ahead of me tonight.

Is there anything I need to be aware of when building? Noticed there were some variations that didnt have any labels in the instructions (i.e. the flamer and the fusion gun was labelled for the xv8s but there were different heads i could put on them, and i have options for the defense turret). guessing these are purely aesthetics and things like what missle system the turret uses just gets declared at the start of the game.

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Arka0415
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Re: Getting Started Build List

Post#14 » Jan 11 2018 08:45

Nitrogue wrote:Thanks for all the help with this. Guess i have a big build session ahead of me tonight.

Is there anything I need to be aware of when building? Noticed there were some variations that didnt have any labels in the instructions (i.e. the flamer and the fusion gun was labelled for the xv8s but there were different heads i could put on them, and i have options for the defense turret). guessing these are purely aesthetics and things like what missle system the turret uses just gets declared at the start of the game.

You're welcome! For assembling the XV8s, they're pretty straghtforward. The interchangeable options are;

- Left shoulder pad (a few different ones, or you can leave it off)
- Kneepads (two variants, or you can leave them off)
- Heads (there are a ton of variants, the simple ones with three lenses are regular. The ones with crests are for Shas'vre)
- Iridium Armor (http://www.tabletopencounters.com/wp-co ... Suit05.jpg)

All options are totally cosmetic.

Also, one important thing- the jetpacks are mounted by a little pin. The pin goes in very tight. So tight that if you test-fit it without glue, and try to pull it out, the pin can snap. I damaged two XV8s this way when building them, so be careful.

Nitrogue
Shas
Posts: 35

Re: Getting Started Build List

Post#15 » Jan 11 2018 08:54

Just thought i would check, didnt want to go to all of the effort of making a WYSIWYG army to have put the wrong thing on.

The crested heasd for the shas'vre, is that the one shown in your picture of the iridium armour.

Is there any benefit to the iridium armour or is it just a aesthetic beafy unit? Also is the iridium armour another one of those "only found with commanders" things?

Thanks for the heads up about the jet pack connections, would a friction fit work, or does it need to be glued in first time round?

With the DS8 defense turret, there are two options for the misle, 3 and 6 missles. guessing it doesn't matter which , or does one represent a missle pod and the other the smart missles?

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Arka0415
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Re: Getting Started Build List

Post#16 » Jan 11 2018 09:03

Nitrogue wrote:Just thought i would check, didnt want to go to all of the effort of making a WYSIWYG army to have put the wrong thing on.

The crested heasd for the shas'vre, is that the one shown in your picture of the iridium armour.


Regular head:
Image

Shas'vre head:
Image

Iridium Armor head:
Image

Nitrogue wrote:Is there any benefit to the iridium armour or is it just a aesthetic beafy unit? Also is the iridium armour another one of those "only found with commanders" things?

For now it's just aesthetic. In the old rules it gave a bonus save, so maybe it'll come back in the new Codex?

Nitrogue wrote:Thanks for the heads up about the jet pack connections, would a friction fit work, or does it need to be glued in first time round?

I tried a friction fit, hoping that I could tilt the jetpacks for posing, but it felt wobbly. Pinched but wobbly, if that makes sense. I'd just use glue.

Nitrogue wrote:With the DS8 defense turret, there are two options for the misle, 3 and 6 missles. guessing it doesn't matter which , or does one represent a missle pod and the other the smart missles?

Oh, sorry! Yeah, the smaller three-missile pod is for the lower-ROF Missile Pod, while the large six-missile pod is for the higher-ROF Smart Missile System.

Nitrogue
Shas
Posts: 35

Re: Getting Started Build List

Post#17 » Jan 11 2018 09:39

Thanks for the tips. :biggrin:

Will probably make the Shas'vre into the iridium to distinguish them from the others. :fear:

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GARBLED_COMMS
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Re: Getting Started Build List

Post#18 » Jan 11 2018 10:05

Another tip about attaching the jetpacks, make sure you push them all the way in. I finished one yesterday, and I noticed too late that one side was just ever so slightly not all the way in. The gap isn't noticable unless you're looking for it, but handling it I can tell that one side is a tiny bit bendy at the joint. It can take a lot of force to push them all the way in.

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