Draco023 wrote:I will point out that if you're counting on a decisive alpha strike with the Crisis suits, you're only going to be able to use their fusions.
Good point. "Alpha strike" may not have been the best term, because the crisis battlesuits would need to survive an enemy turn to make full use of flamers. I suspect they can, maybe with a few more drones.
Wes wrote:Draco023 wrote:I will point out that if you're counting on a decisive alpha strike with the Crisis suits, you're only going to be able to use their fusions.
Good point. "Alpha strike" may not have been the best term, because the crisis battlesuits would need to survive an enemy turn to make full use of flamers. I suspect they can, maybe with a few more drones. The Broadside could be dropped in favor of stealth suits, more infantry, and a cadre fireblade. Stealth suits might make great campers. Or go with a 2xCIB loadout on the crisis battlesuits (don't have enough points to squeeze in three without further changes).
I know the broadside isn't among our most efficient units at the moment, though I am looking forward to using it for the first time. Maybe I'm being overeager to get him into battle.
Draco023 wrote:Are you committed to the broadside? It's a sizable chunk of your points and I've only found it a mediocre unit this edition.
Draco023 wrote:Doh, ninja edited, lol! Looks like you had the same idea already
Wes wrote:Draco023 wrote:Are you committed to the broadside? It's a sizable chunk of your points and I've only found it a mediocre unit this edition.
I'm fairly new to the game, have played maybe a half dozen games or so. From a flavor/fun perspective, I am kind of leaning towards him. My games so far have had a lot of fire warriors and stealth battlesuits (the commander and three crisis being my only non-infantry at the time), and I'd like to experiment with something new. But if he's not workable at 750 points, I could definitely cut him. My local group for the most part doesn't run super competitive lists.
You want to give him a try, by all means go for it! My advice would be to look at what he can do and support that to make him viable. Going for the CIB build on your suits could help with that, if you drop them by the drone squad and enjoy that 18" overlap of fire in the midfield. It does leave your QFC almost unsupported, but that seems to be the norm right now. I don't use one myself, prefer the Coldstar versatility and survivability. Just seems fluffier to me.Draco023 wrote:Doh, ninja edited, lol! Looks like you had the same idea already
I'm a really bad ninja editor... it's one of my negatives.
Draco023 wrote:I'm far from an expert, and I expect Arka will be by in a minute
Wes wrote:There is an escalation league in my local meta, and this week we're playing at 750 points:
Mission: Big Guns Never Tire
Deployment: Dawn of War (4'x4' table)
I do not know who my opponents (multiple games) will be yet.
I'm thinking of the following list:
HQ - Quad-Fusion Commander w/ 2x shield drones (176 points)
Elites - 3x Crisis Battlesuits w/ 6x flamers, 3× fusion blasters, 3x gun drones (267)
Heavy Support - Broadside w/ 2x high yield missile pods, 2x plasma rifle, ATS, (192)
Fast Attack - 4x tactical drones (32)
Fast Attack - 5x Pathfinders (carbines and ML) (40)
Fast Attack - 5x Pathfinders (carbines ans ML) (40)
* Only 3 gun drones with the Crisis Battlesuits
* Glass cannon warlord
* Taking a heavy support when it is another potential VP for my opponent.
Wes wrote:...I feel like my main goal is to dominate the board with a decisive alpha strike. The commander and crisis suits would deepstrike.
Wes wrote:I can modify the loadouts on the suits, but cannot take a second commander. I do not own more crisis suits. I could substitute in stealth battlesuits (maybe they could sit on an objective and be hard to move off it) strike teams, breacher teams (no transport) or kroot carnivores. My order of Vespid is late (I'd hoped to use them this week instead of Crisis ). I'm still a fairly new player so that exhausts my options. My meta is okay with fudging the loadouts a little but not on proxying whole models for the league (I'm aware it may be legal to use a crisis suit as a commander, but not going to here).
Arka0415 wrote:HQ - Commander w/ 4x Fusion Blasters; 2x Shield Drones (176)
Elites - 3x Stealthsuits w/ 3x Burst Cannons, Drone Controller; 2x Gun Drones (111)
Elites - 3x XV8s w/ 8x Cyclic Ion Blasters, Drone Controller; 6x Gun Drones (323)
Fast Attack - 5x Pathfinders w/ 3x Ion Rifles, 2x Markerlights (52)
Fast Attack - 5x Pathfinders w/ 5x Markerlights (40)
Fast Attack - 6x Gun Drones (48)
Total: 750 - Command Points: 4 (1 Outrider Detachment)
I'm not sold on the Ion Rifles on the Pathfinders, but two Pathfinder squads all with Markerlights sounds like a bit much for 750 points, but it might work. Anyway, what do you think?
Wes wrote:I take it the primary role of the stealthsuits and their two drones is to be objective campers? Maybe on an enemy objective early on if it looks like I can push them off with the assistance of the XV8 and Commander.
Wes wrote:How do you recommend I use the tactical gun drone squad? Circumstances will vary of course, but should I plan on rushing them up to accompany the battlesuits?
Wes wrote:Pathfinders will likely be holding objectives on my side. Hopefully I can force my opponent to prioritize other targets (such as all the gun drones, then the suits).
Wes wrote:Okay! I used Arka's list tonight and was matched up against a Grey Knight opponent. It only managed to lose due to some terrible decisions I made in the game.
At the end of turn five, I had slay the warlord and first blood. My opponent had slay the warlord, linebreaker, and one objective (nabbed only during his last turn by killing enough pathfinders with his terminators to outnumber them). Another objective was contested.
Wes wrote:He had five purifiers in a rhino, and five paladins in deepstrike with two characters.
Wes wrote:Me, being stupid, deep striked everything to pop the rhino and kill some purifiers. Then he came in with his pallies and characters and, between shooting and CC, killed the XV8s and their drones. The Commander then slew his warlord with some fancy maneuvering, tanked a whole round of combat against the pallies and a character, but was then slain when my opponent used a strategem to redo his entire round of combat.
Arka0415 wrote:Ah, sounds like a close game!! Looks like your list was well-suited to the battle, but the objectives didn't work out. Good luck next time! Any regrets about taking certain units?
Arka0415 wrote:That doesn't sound like a legal list. You have to deploy at least half of your army on the tabletop, it looks he had 2 units on the ground and 3 in reserves.
Arka0415 wrote:One thing that we are weak against is counter-deep strike. We land, then they land, and take us out. I assume the Paladins landed behind your XV8s and made their 9" charge?
Wes wrote:I used Arka's list again, this time against Death Guard, and won. I let him deep strike first. It took four turns, but I managed to remove his MEQ, deepstriking TEQ, and some TEQ character from the board without losing an XV8 or Commander. Also took out his psyker with their combined fire on turn five (a bit of a drag).
Wes wrote:I swear I slayed his declared warlord but at the end he told me it was his last remaining character, so maybe I misunderstood.
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